2019-02-15 15:17:01 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2019-02-22 13:43:05 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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2019-05-31 13:40:53 +08:00
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Background
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{
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[TestFixture]
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public class TestSceneUserDimBackgrounds : OsuManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ScreenWithBeatmapBackground),
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typeof(PlayerLoader),
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typeof(Player),
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typeof(UserDimContainer),
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typeof(OsuScreen)
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};
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private DummySongSelect songSelect;
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private TestPlayerLoader playerLoader;
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private LoadBlockingTestPlayer player;
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private BeatmapManager manager;
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private RulesetStore rulesets;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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Beatmap.SetDefault();
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}
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[SetUp]
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public virtual void SetUp() => Schedule(() =>
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{
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var stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
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Child = stack;
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stack.Push(songSelect = new DummySongSelect());
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});
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/// <summary>
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/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
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/// </summary>
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[Test]
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public void PlayerLoaderSettingsHoverTest()
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddStep("Trigger background preview", () =>
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{
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InputManager.MoveMouseTo(playerLoader.ScreenPos);
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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});
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
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}
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/// <summary>
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/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
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/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
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/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
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/// </summary>
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[Test]
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public void PlayerLoaderTransitionTest()
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{
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performFullSetup();
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AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
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/// </summary>
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[Test]
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public void StoryboardBackgroundVisibilityTest()
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Enable Storyboard", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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waitForDim();
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
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AddStep("Disable Storyboard", () =>
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{
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player.ReplacesBackground.Value = false;
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player.StoryboardEnabled.Value = false;
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});
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waitForDim();
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AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
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}
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/// <summary>
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/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
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/// </summary>
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[Test]
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public void StoryboardTransitionTest()
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Exit to song select", () => player.Exit());
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waitForDim();
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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}
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/// <summary>
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
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/// </summary>
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[Test]
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public void DisableUserDimBackgroundTest()
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{
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performFullSetup();
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
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AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
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/// </summary>
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[Test]
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public void DisableUserDimStoryboardTest()
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Enable Storyboard", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
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AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
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waitForDim();
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AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
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AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
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waitForDim();
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AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
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}
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/// <summary>
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/// Check if the visual settings container retains dim and blur when pausing
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/// </summary>
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[Test]
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public void PauseTest()
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{
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performFullSetup(true);
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AddStep("Pause", () => player.Pause());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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2019-03-18 10:48:11 +08:00
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AddStep("Unpause", () => player.Resume());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
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/// </summary>
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[Test]
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public void TransitionTest()
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{
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performFullSetup();
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FadeAccessibleResults results = null;
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AddStep("Transition to Results", () => player.Push(results =
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new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
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AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
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waitForDim();
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AddAssert("Screen is undimmed, original background retained", () =>
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songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
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}
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/// <summary>
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/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
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/// </summary>
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[Test]
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public void TransitionOutTest()
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{
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performFullSetup();
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AddStep("Exit to song select", () => player.Exit());
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waitForDim();
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2019-03-14 15:09:17 +08:00
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
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2019-02-15 15:38:27 +08:00
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}
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2019-03-20 16:18:42 +08:00
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/// <summary>
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/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
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/// </summary>
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[Test]
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public void ResumeFromPlayerTest()
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{
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performFullSetup();
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AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
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AddStep("Resume PlayerLoader", () => player.Restart());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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2019-03-20 16:31:06 +08:00
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waitForDim();
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2019-03-20 16:18:42 +08:00
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
2019-02-15 15:38:27 +08:00
|
|
|
}
|
|
|
|
|
2019-03-19 16:24:26 +08:00
|
|
|
private void waitForDim() => AddWaitStep("Wait for dim", 5);
|
2019-02-26 09:11:36 +08:00
|
|
|
|
2019-02-28 19:01:15 +08:00
|
|
|
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
|
2019-02-27 16:56:44 +08:00
|
|
|
{
|
2019-02-28 19:01:15 +08:00
|
|
|
player.StoryboardEnabled.Value = false;
|
|
|
|
player.ReplacesBackground.Value = false;
|
2019-07-12 10:50:06 +08:00
|
|
|
player.DimmableStoryboard.Add(new OsuSpriteText
|
2019-02-27 16:56:44 +08:00
|
|
|
{
|
2019-07-10 11:36:58 +08:00
|
|
|
Size = new Vector2(500, 50),
|
2019-02-27 16:56:44 +08:00
|
|
|
Alpha = 1,
|
2019-07-10 11:36:58 +08:00
|
|
|
Colour = Color4.White,
|
2019-02-28 13:33:29 +08:00
|
|
|
Anchor = Anchor.Centre,
|
|
|
|
Origin = Anchor.Centre,
|
|
|
|
Text = "THIS IS A STORYBOARD",
|
2019-07-10 11:36:58 +08:00
|
|
|
Font = new FontUsage(size: 50)
|
2019-02-27 16:56:44 +08:00
|
|
|
});
|
|
|
|
});
|
|
|
|
|
2019-02-28 17:26:41 +08:00
|
|
|
private void performFullSetup(bool allowPause = false)
|
2019-02-26 08:56:22 +08:00
|
|
|
{
|
2019-02-28 17:26:41 +08:00
|
|
|
setupUserSettings();
|
2019-02-26 08:56:22 +08:00
|
|
|
|
2020-03-05 10:25:07 +08:00
|
|
|
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer(allowPause))));
|
2019-03-28 10:18:54 +08:00
|
|
|
|
2019-03-19 16:24:26 +08:00
|
|
|
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
|
2019-02-27 13:15:45 +08:00
|
|
|
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
2019-03-19 16:24:26 +08:00
|
|
|
AddUntilStep("Wait for player to load", () => player.IsLoaded);
|
2019-02-26 08:56:22 +08:00
|
|
|
}
|
|
|
|
|
2019-02-28 17:26:41 +08:00
|
|
|
private void setupUserSettings()
|
2019-02-26 08:56:22 +08:00
|
|
|
{
|
2020-03-20 14:02:13 +08:00
|
|
|
AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
|
2020-02-03 21:18:07 +08:00
|
|
|
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null);
|
2019-02-28 17:26:41 +08:00
|
|
|
AddStep("Set default user settings", () =>
|
2019-02-26 16:31:21 +08:00
|
|
|
{
|
2019-12-13 20:45:38 +08:00
|
|
|
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
|
2019-02-27 16:02:04 +08:00
|
|
|
songSelect.DimLevel.Value = 0.7f;
|
2019-03-13 15:47:03 +08:00
|
|
|
songSelect.BlurLevel.Value = 0.4f;
|
2019-02-26 16:31:21 +08:00
|
|
|
});
|
2019-02-26 08:56:22 +08:00
|
|
|
}
|
|
|
|
|
2019-10-15 15:14:06 +08:00
|
|
|
protected override void Dispose(bool isDisposing)
|
|
|
|
{
|
|
|
|
base.Dispose(isDisposing);
|
|
|
|
rulesets?.Dispose();
|
|
|
|
}
|
|
|
|
|
2019-02-27 13:15:45 +08:00
|
|
|
private class DummySongSelect : PlaySongSelect
|
2019-02-19 18:44:26 +08:00
|
|
|
{
|
2019-02-26 16:31:21 +08:00
|
|
|
protected override BackgroundScreen CreateBackground()
|
|
|
|
{
|
2019-02-27 13:15:45 +08:00
|
|
|
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
|
2019-02-26 16:31:21 +08:00
|
|
|
DimEnabled.BindTo(background.EnableUserDim);
|
|
|
|
return background;
|
|
|
|
}
|
|
|
|
|
2019-02-22 15:56:03 +08:00
|
|
|
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
|
2020-02-02 05:50:29 +08:00
|
|
|
public readonly Bindable<double> DimLevel = new BindableDouble();
|
|
|
|
public readonly Bindable<double> BlurLevel = new BindableDouble();
|
2019-02-24 17:10:59 +08:00
|
|
|
|
2019-02-27 13:15:45 +08:00
|
|
|
public new BeatmapCarousel Carousel => base.Carousel;
|
|
|
|
|
2019-02-24 17:10:59 +08:00
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
private void load(OsuConfigManager config)
|
|
|
|
{
|
2019-02-27 16:02:04 +08:00
|
|
|
config.BindWith(OsuSetting.DimLevel, DimLevel);
|
2019-02-28 15:18:46 +08:00
|
|
|
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
|
2019-02-22 15:56:03 +08:00
|
|
|
}
|
2019-02-21 14:24:26 +08:00
|
|
|
|
2019-12-10 20:25:03 +08:00
|
|
|
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim);
|
2019-02-21 14:24:26 +08:00
|
|
|
|
2019-02-26 08:54:28 +08:00
|
|
|
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
2019-02-22 10:41:28 +08:00
|
|
|
|
2019-07-12 12:44:43 +08:00
|
|
|
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
|
2019-03-13 15:47:03 +08:00
|
|
|
|
|
|
|
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
|
|
|
|
2019-02-26 08:54:28 +08:00
|
|
|
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
|
2019-02-22 10:41:28 +08:00
|
|
|
|
2019-02-26 08:54:28 +08:00
|
|
|
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
|
2019-02-22 13:43:05 +08:00
|
|
|
|
2019-03-14 15:09:17 +08:00
|
|
|
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
|
|
|
|
2019-02-22 13:43:05 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Make sure every time a screen gets pushed, the background doesn't get replaced
|
|
|
|
/// </summary>
|
2019-02-24 19:03:24 +08:00
|
|
|
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
|
2019-02-26 08:54:28 +08:00
|
|
|
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
|
2019-02-19 18:44:26 +08:00
|
|
|
}
|
2019-02-15 15:17:01 +08:00
|
|
|
|
2020-03-17 16:43:16 +08:00
|
|
|
private class FadeAccessibleResults : ResultsScreen
|
2019-02-18 18:53:55 +08:00
|
|
|
{
|
2019-02-28 19:01:15 +08:00
|
|
|
public FadeAccessibleResults(ScoreInfo score)
|
2019-02-26 08:56:22 +08:00
|
|
|
: base(score)
|
2019-02-18 18:53:55 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-02-27 13:15:45 +08:00
|
|
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
2019-03-14 15:09:17 +08:00
|
|
|
|
|
|
|
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
2019-02-18 18:53:55 +08:00
|
|
|
}
|
|
|
|
|
2020-03-05 10:25:07 +08:00
|
|
|
private class LoadBlockingTestPlayer : TestPlayer
|
2019-02-15 15:17:01 +08:00
|
|
|
{
|
2019-02-27 13:15:45 +08:00
|
|
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
2019-02-15 15:17:01 +08:00
|
|
|
|
2019-07-12 11:04:45 +08:00
|
|
|
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
|
2019-02-28 15:51:17 +08:00
|
|
|
|
2019-02-24 17:10:59 +08:00
|
|
|
// Whether or not the player should be allowed to load.
|
2019-03-27 16:34:58 +08:00
|
|
|
public bool BlockLoad;
|
2019-02-21 14:24:26 +08:00
|
|
|
|
2019-02-22 10:41:28 +08:00
|
|
|
public Bindable<bool> StoryboardEnabled;
|
|
|
|
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
|
2019-02-24 17:10:59 +08:00
|
|
|
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
2019-02-22 13:43:05 +08:00
|
|
|
|
2020-03-05 10:25:07 +08:00
|
|
|
public LoadBlockingTestPlayer(bool allowPause = true)
|
2019-03-26 15:53:44 +08:00
|
|
|
: base(allowPause)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-07-12 11:04:45 +08:00
|
|
|
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
|
2019-02-27 16:56:44 +08:00
|
|
|
|
2019-02-21 14:24:26 +08:00
|
|
|
[BackgroundDependencyLoader]
|
2019-03-27 13:33:50 +08:00
|
|
|
private void load(OsuConfigManager config, CancellationToken token)
|
2019-02-15 15:17:01 +08:00
|
|
|
{
|
2019-03-27 16:34:58 +08:00
|
|
|
while (BlockLoad && !token.IsCancellationRequested)
|
2019-02-21 14:24:26 +08:00
|
|
|
Thread.Sleep(1);
|
2019-03-27 13:33:50 +08:00
|
|
|
|
2019-02-22 10:41:28 +08:00
|
|
|
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
|
|
|
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
2019-03-19 22:44:15 +08:00
|
|
|
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
2019-02-15 15:17:01 +08:00
|
|
|
}
|
2019-02-21 14:24:26 +08:00
|
|
|
}
|
2019-02-15 15:17:01 +08:00
|
|
|
|
2019-03-13 15:47:03 +08:00
|
|
|
private class TestPlayerLoader : PlayerLoader
|
2019-02-21 14:24:26 +08:00
|
|
|
{
|
|
|
|
public VisualSettings VisualSettingsPos => VisualSettings;
|
2019-02-22 10:41:28 +08:00
|
|
|
public BackgroundScreen ScreenPos => Background;
|
2019-02-21 14:24:26 +08:00
|
|
|
|
2019-03-13 15:47:03 +08:00
|
|
|
public TestPlayerLoader(Player player)
|
2019-02-26 08:56:22 +08:00
|
|
|
: base(() => player)
|
2019-02-15 15:38:27 +08:00
|
|
|
{
|
|
|
|
}
|
2019-02-21 17:19:50 +08:00
|
|
|
|
2019-02-28 19:01:15 +08:00
|
|
|
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
|
2019-02-28 15:18:46 +08:00
|
|
|
|
2019-03-14 15:09:17 +08:00
|
|
|
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
|
|
|
|
2019-02-27 13:15:45 +08:00
|
|
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
2019-02-18 18:53:55 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
private class FadeAccessibleBackground : BackgroundScreenBeatmap
|
|
|
|
{
|
2019-07-12 10:50:06 +08:00
|
|
|
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
|
2019-02-22 17:01:50 +08:00
|
|
|
|
2019-07-12 10:50:06 +08:00
|
|
|
public Color4 CurrentColour => dimmable.CurrentColour;
|
2019-03-13 15:47:03 +08:00
|
|
|
|
2019-07-12 10:50:06 +08:00
|
|
|
public float CurrentAlpha => dimmable.CurrentAlpha;
|
2019-02-22 19:34:51 +08:00
|
|
|
|
2019-12-10 20:25:03 +08:00
|
|
|
public float CurrentDim => dimmable.DimLevel;
|
|
|
|
|
2019-02-28 15:18:46 +08:00
|
|
|
public Vector2 CurrentBlur => Background.BlurSigma;
|
|
|
|
|
2019-07-12 10:50:06 +08:00
|
|
|
private TestDimmableBackground dimmable;
|
2019-02-28 19:01:15 +08:00
|
|
|
|
2019-02-27 13:15:45 +08:00
|
|
|
public FadeAccessibleBackground(WorkingBeatmap beatmap)
|
|
|
|
: base(beatmap)
|
|
|
|
{
|
|
|
|
}
|
2019-02-27 16:56:44 +08:00
|
|
|
}
|
2019-02-27 13:15:45 +08:00
|
|
|
|
2019-07-12 10:50:06 +08:00
|
|
|
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
|
2019-07-09 15:23:59 +08:00
|
|
|
{
|
2019-07-12 10:38:15 +08:00
|
|
|
public Color4 CurrentColour => Content.Colour;
|
|
|
|
public float CurrentAlpha => Content.Alpha;
|
2019-12-10 20:25:03 +08:00
|
|
|
|
|
|
|
public new float DimLevel => base.DimLevel;
|
2019-07-09 15:23:59 +08:00
|
|
|
}
|
2019-02-15 15:17:01 +08:00
|
|
|
}
|
|
|
|
}
|