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Check by UserDimContainer.DimLevel instead

This commit is contained in:
Salman Ahmed
2019-12-10 15:25:03 +03:00
Unverified
parent 38f1a8bc17
commit 63f66aa5fa
@@ -314,7 +314,7 @@ namespace osu.Game.Tests.Visual.Background
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
@@ -404,6 +404,8 @@ namespace osu.Game.Tests.Visual.Background
public float CurrentAlpha => dimmable.CurrentAlpha;
public float CurrentDim => dimmable.DimLevel;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestDimmableBackground dimmable;
@@ -418,6 +420,8 @@ namespace osu.Game.Tests.Visual.Background
{
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
public new float DimLevel => base.DimLevel;
}
}
}