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Use a bindable for updating dim status instead
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@ -2,9 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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@ -18,13 +20,19 @@ namespace osu.Game.Tests.Visual
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{
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}
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[SetUp]
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public void Setup()
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{
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((DimAccessiblePlayer)Player).UpdateBindables();
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}
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/// <summary>
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/// Check if the fade container is properly being faded when screen dim is enabled.
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/// </summary>
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[Test]
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public void EnableUserDimTest()
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{
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AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).EnableScreenDim());
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AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).DimEnabled.Value = true);
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AddWaitStep(5, "Wait for dim");
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AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState());
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}
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@ -35,7 +43,7 @@ namespace osu.Game.Tests.Visual
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[Test]
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public void DisableUserDimTest()
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{
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AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).DisableScreenDim());
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AddStep("Test User Undimming", () => ((DimAccessiblePlayer)Player).DimEnabled.Value = false);
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AddWaitStep(5, "Wait for dim");
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AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertUndimmed());
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}
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@ -44,16 +52,13 @@ namespace osu.Game.Tests.Visual
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private class DimAccessiblePlayer : Player
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{
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public Bindable<bool> DimEnabled;
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
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public void EnableScreenDim()
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public void UpdateBindables()
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{
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Background.UpdateDim.Value = true;
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}
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public void DisableScreenDim()
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{
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Background.UpdateDim.Value = false;
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DimEnabled = Background.UpdateDim;
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}
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public bool AssertDimState()
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