2019-09-17 21:33:27 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-01-24 16:43:03 +08:00
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-07-19 13:07:55 +08:00
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using System;
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2019-04-08 17:32:05 +08:00
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using System.Collections.Generic;
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2019-05-31 13:40:53 +08:00
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using System.IO;
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2018-06-26 17:24:34 +08:00
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using System.Linq;
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2019-05-31 13:40:53 +08:00
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using System.Threading.Tasks;
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2020-04-23 18:24:18 +08:00
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using JetBrains.Annotations;
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2020-05-31 07:18:07 +08:00
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using osu.Framework;
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2018-05-23 16:37:39 +08:00
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using osu.Framework.Allocation;
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2018-05-23 17:52:09 +08:00
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using osu.Framework.Audio;
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2019-05-31 13:40:53 +08:00
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using osu.Framework.Audio.Track;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2019-11-11 12:49:12 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2018-07-19 13:07:55 +08:00
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using osu.Framework.Platform;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Testing;
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2019-05-31 13:40:53 +08:00
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using osu.Framework.Timing;
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2018-05-23 16:37:39 +08:00
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using osu.Game.Beatmaps;
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2019-07-29 15:55:19 +08:00
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using osu.Game.Database;
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2019-08-01 03:42:23 +08:00
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using osu.Game.Online.API;
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2020-08-04 20:53:00 +08:00
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using osu.Game.Overlays;
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2018-06-26 17:24:34 +08:00
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using osu.Game.Rulesets;
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2019-04-08 17:32:05 +08:00
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Tests.Visual
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{
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2020-09-04 19:34:26 +08:00
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[ExcludeFromDynamicCompile]
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public abstract class OsuTestScene : TestScene
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{
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
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protected Bindable<RulesetInfo> Ruleset;
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protected Bindable<IReadOnlyList<Mod>> SelectedMods;
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protected new OsuScreenDependencies Dependencies { get; private set; }
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private DrawableRulesetDependencies rulesetDependencies;
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private Lazy<Storage> localStorage;
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protected Storage LocalStorage => localStorage.Value;
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private Lazy<DatabaseContextFactory> contextFactory;
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protected IAPIProvider API
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{
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get
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{
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if (UseOnlineAPI)
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throw new InvalidOperationException($"Using the {nameof(OsuTestScene)} dummy API is not supported when {nameof(UseOnlineAPI)} is true");
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return dummyAPI;
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}
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}
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private DummyAPIAccess dummyAPI;
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protected DatabaseContextFactory ContextFactory => contextFactory.Value;
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/// <summary>
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/// Whether this test scene requires real-world API access.
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/// If true, this will bypass the local <see cref="DummyAPIAccess"/> and use the <see cref="OsuGameBase"/> provided one.
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/// </summary>
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protected virtual bool UseOnlineAPI => false;
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2020-09-16 18:36:36 +08:00
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/// <summary>
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/// When running headless, there is an opportunity to use the host storage rather than creating a second isolated one.
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/// This is because the host is recycled per TestScene execution in headless at an nunit level.
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/// </summary>
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private Storage isolatedHostStorage;
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2018-07-11 16:07:14 +08:00
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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if (!UseFreshStoragePerRun)
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isolatedHostStorage = (parent.Get<GameHost>() as HeadlessGameHost)?.Storage;
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2020-09-15 13:03:36 +08:00
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contextFactory = new Lazy<DatabaseContextFactory>(() =>
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{
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var factory = new DatabaseContextFactory(LocalStorage);
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// only reset the database if not using the host storage.
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// if we reset the host storage, it will delete global key bindings.
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if (isolatedHostStorage == null)
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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return factory;
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});
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RecycleLocalStorage();
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2020-04-11 09:23:31 +08:00
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var baseDependencies = base.CreateChildDependencies(parent);
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2020-04-17 08:38:12 +08:00
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var providedRuleset = CreateRuleset();
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if (providedRuleset != null)
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baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
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Dependencies = new OsuScreenDependencies(false, baseDependencies);
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Beatmap = Dependencies.Beatmap;
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Beatmap.SetDefault();
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Ruleset = Dependencies.Ruleset;
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Ruleset.SetDefault();
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2018-12-05 19:19:21 +08:00
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2019-12-13 20:45:38 +08:00
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SelectedMods = Dependencies.Mods;
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SelectedMods.SetDefault();
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if (!UseOnlineAPI)
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{
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dummyAPI = new DummyAPIAccess();
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Dependencies.CacheAs<IAPIProvider>(dummyAPI);
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Add(dummyAPI);
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}
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return Dependencies;
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2018-05-23 17:52:09 +08:00
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}
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2019-11-11 12:49:12 +08:00
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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protected OsuTestScene()
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{
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base.Content.Add(content = new DrawSizePreservingFillContainer());
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2018-07-19 13:07:55 +08:00
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}
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2020-09-15 18:01:32 +08:00
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protected virtual bool UseFreshStoragePerRun => false;
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2020-03-05 13:46:07 +08:00
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public virtual void RecycleLocalStorage()
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{
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if (localStorage?.IsValueCreated == true)
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{
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try
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{
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localStorage.Value.DeleteDirectory(".");
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}
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catch
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{
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// we don't really care if this fails; it will just leave folders lying around from test runs.
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}
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}
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2020-09-15 13:25:31 +08:00
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localStorage =
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2020-09-16 18:36:36 +08:00
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new Lazy<Storage>(() => isolatedHostStorage ?? new NativeStorage(Path.Combine(RuntimeInfo.StartupDirectory, $"{GetType().Name}-{Guid.NewGuid()}")));
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2020-01-28 18:44:32 +08:00
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}
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2019-05-31 13:40:53 +08:00
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[Resolved]
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2020-01-02 14:23:41 +08:00
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protected AudioManager Audio { get; private set; }
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2020-08-04 20:53:00 +08:00
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[Resolved]
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protected MusicController MusicController { get; private set; }
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2020-04-17 11:17:15 +08:00
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/// <summary>
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/// Creates the ruleset to be used for this test scene.
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/// </summary>
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/// <remarks>
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2020-06-04 05:44:28 +08:00
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/// When testing against ruleset-specific components, this method must be overriden to their corresponding ruleset.
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2020-04-17 11:17:15 +08:00
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/// </remarks>
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2020-04-23 18:24:18 +08:00
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[CanBeNull]
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2020-04-17 11:17:15 +08:00
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protected virtual Ruleset CreateRuleset() => null;
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2019-05-31 13:40:53 +08:00
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protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
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2019-05-31 13:51:12 +08:00
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protected WorkingBeatmap CreateWorkingBeatmap(RulesetInfo ruleset) =>
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CreateWorkingBeatmap(CreateBeatmap(ruleset), null);
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2019-11-21 17:50:54 +08:00
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protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
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2018-05-28 16:55:41 +08:00
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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2020-06-10 23:23:31 +08:00
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Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
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2018-05-28 16:55:41 +08:00
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}
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2018-05-24 11:53:32 +08:00
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protected override void Dispose(bool isDisposing)
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2018-05-23 17:52:09 +08:00
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{
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2018-05-24 11:53:32 +08:00
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base.Dispose(isDisposing);
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2018-05-23 17:52:09 +08:00
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2020-04-11 09:23:31 +08:00
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rulesetDependencies?.Dispose();
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2020-08-04 20:53:00 +08:00
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if (MusicController?.TrackLoaded == true)
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2020-08-06 16:15:33 +08:00
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MusicController.CurrentTrack.Stop();
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2018-07-19 13:07:55 +08:00
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2020-09-15 13:03:36 +08:00
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if (contextFactory?.IsValueCreated == true)
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2019-07-29 15:55:19 +08:00
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contextFactory.Value.ResetDatabase();
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2020-01-28 18:44:32 +08:00
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RecycleLocalStorage();
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2018-05-23 16:37:39 +08:00
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}
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2019-05-15 03:37:25 +08:00
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protected override ITestSceneTestRunner CreateRunner() => new OsuTestSceneTestRunner();
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2018-04-13 17:19:50 +08:00
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2019-05-31 13:40:53 +08:00
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public class ClockBackedTestWorkingBeatmap : TestWorkingBeatmap
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{
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private readonly Track track;
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private readonly TrackVirtualStore store;
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/// <summary>
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/// Create an instance which creates a <see cref="TestBeatmap"/> for the provided ruleset when requested.
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/// </summary>
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/// <param name="ruleset">The target ruleset.</param>
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/// <param name="referenceClock">A clock which should be used instead of a stopwatch for virtual time progression.</param>
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/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
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public ClockBackedTestWorkingBeatmap(RulesetInfo ruleset, IFrameBasedClock referenceClock, AudioManager audio)
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: this(new TestBeatmap(ruleset), null, referenceClock, audio)
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{
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}
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/// <summary>
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/// Create an instance which provides the <see cref="IBeatmap"/> when requested.
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/// </summary>
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/// <param name="beatmap">The beatmap</param>
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/// <param name="storyboard">The storyboard.</param>
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2019-05-31 13:40:53 +08:00
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/// <param name="referenceClock">An optional clock which should be used instead of a stopwatch for virtual time progression.</param>
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/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
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/// <param name="length">The length of the returned virtual track.</param>
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2019-11-21 17:50:54 +08:00
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public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
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: base(beatmap, storyboard, audio)
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2019-05-31 13:40:53 +08:00
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{
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if (referenceClock != null)
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{
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store = new TrackVirtualStore(referenceClock);
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audio.AddItem(store);
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track = store.GetVirtual(length);
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}
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else
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track = audio?.Tracks.GetVirtual(length);
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}
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2020-02-10 16:01:41 +08:00
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~ClockBackedTestWorkingBeatmap()
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2019-05-31 13:40:53 +08:00
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{
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2020-02-10 16:01:41 +08:00
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// Remove the track store from the audio manager
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2019-05-31 13:40:53 +08:00
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store?.Dispose();
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}
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2020-08-07 21:31:41 +08:00
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protected override Track GetBeatmapTrack() => track;
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2019-05-31 13:40:53 +08:00
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public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
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{
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private readonly IFrameBasedClock referenceClock;
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public TrackVirtualStore(IFrameBasedClock referenceClock)
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{
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this.referenceClock = referenceClock;
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}
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public Track Get(string name) => throw new NotImplementedException();
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public Task<Track> GetAsync(string name) => throw new NotImplementedException();
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public Stream GetStream(string name) => throw new NotImplementedException();
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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2019-11-12 18:33:24 +08:00
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public Track GetVirtual(double length = double.PositiveInfinity)
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2019-05-31 13:40:53 +08:00
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{
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var track = new TrackVirtualManual(referenceClock) { Length = length };
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AddItem(track);
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return track;
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}
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}
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/// <summary>
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/// A virtual track which tracks a reference clock.
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/// </summary>
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public class TrackVirtualManual : Track
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{
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2020-03-03 11:59:41 +08:00
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private readonly IFrameBasedClock referenceClock;
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2019-05-31 13:40:53 +08:00
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2020-03-06 00:28:59 +08:00
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private bool running;
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2019-05-31 13:40:53 +08:00
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public TrackVirtualManual(IFrameBasedClock referenceClock)
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{
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this.referenceClock = referenceClock;
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Length = double.PositiveInfinity;
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}
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public override bool Seek(double seek)
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{
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2020-03-06 21:44:11 +08:00
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|
accumulated = Math.Clamp(seek, 0, Length);
|
2020-03-06 00:28:59 +08:00
|
|
|
lastReferenceTime = null;
|
2020-03-03 11:59:41 +08:00
|
|
|
|
2020-03-06 00:28:59 +08:00
|
|
|
return accumulated == seek;
|
2019-05-31 13:40:53 +08:00
|
|
|
}
|
|
|
|
|
2020-03-06 00:28:59 +08:00
|
|
|
public override void Start()
|
|
|
|
{
|
|
|
|
running = true;
|
|
|
|
}
|
2019-05-31 13:40:53 +08:00
|
|
|
|
|
|
|
public override void Reset()
|
|
|
|
{
|
2020-03-06 00:28:59 +08:00
|
|
|
Seek(0);
|
2019-05-31 13:40:53 +08:00
|
|
|
base.Reset();
|
|
|
|
}
|
|
|
|
|
2020-03-06 00:28:59 +08:00
|
|
|
public override void Stop()
|
|
|
|
{
|
|
|
|
if (running)
|
|
|
|
{
|
|
|
|
running = false;
|
|
|
|
lastReferenceTime = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool IsRunning => running;
|
2019-05-31 13:40:53 +08:00
|
|
|
|
2020-03-06 00:28:59 +08:00
|
|
|
private double? lastReferenceTime;
|
2019-05-31 13:40:53 +08:00
|
|
|
|
2020-03-06 00:28:59 +08:00
|
|
|
private double accumulated;
|
|
|
|
|
|
|
|
public override double CurrentTime => Math.Min(accumulated, Length);
|
2019-05-31 13:40:53 +08:00
|
|
|
|
|
|
|
protected override void UpdateState()
|
|
|
|
{
|
|
|
|
base.UpdateState();
|
|
|
|
|
2020-03-06 00:28:59 +08:00
|
|
|
if (running)
|
|
|
|
{
|
|
|
|
double refTime = referenceClock.CurrentTime;
|
|
|
|
|
2020-07-28 11:08:15 +08:00
|
|
|
double? lastRefTime = lastReferenceTime;
|
|
|
|
|
|
|
|
if (lastRefTime != null)
|
|
|
|
accumulated += (refTime - lastRefTime.Value) * Rate;
|
2020-03-06 00:28:59 +08:00
|
|
|
|
|
|
|
lastReferenceTime = refTime;
|
|
|
|
}
|
|
|
|
|
2019-05-31 13:40:53 +08:00
|
|
|
if (CurrentTime >= Length)
|
|
|
|
{
|
|
|
|
Stop();
|
|
|
|
RaiseCompleted();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-05-15 03:37:25 +08:00
|
|
|
public class OsuTestSceneTestRunner : OsuGameBase, ITestSceneTestRunner
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
2019-05-14 17:39:56 +08:00
|
|
|
private TestSceneTestRunner.TestRunner runner;
|
2018-04-18 14:12:48 +08:00
|
|
|
|
2018-04-22 03:10:06 +08:00
|
|
|
protected override void LoadAsyncComplete()
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
2018-04-22 03:10:06 +08:00
|
|
|
// this has to be run here rather than LoadComplete because
|
2019-05-15 17:32:29 +08:00
|
|
|
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
|
2018-04-22 03:10:06 +08:00
|
|
|
// the runner to be loaded at that point.
|
2019-05-14 17:39:56 +08:00
|
|
|
Add(runner = new TestSceneTestRunner.TestRunner());
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
2018-04-18 14:12:48 +08:00
|
|
|
|
2019-05-14 17:39:56 +08:00
|
|
|
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|