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osu-lazer/osu.Game/Tests/Visual/OsuTestCase.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Reflection;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Testing;
using osu.Game.Beatmaps;
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namespace osu.Game.Tests.Visual
{
public abstract class OsuTestCase : TestCase
{
protected GameBeatmap Beatmap { get; private set; }
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
// The beatmap is constructed here rather than load() because our children get dependencies injected before our load() runs
Beatmap = new GameBeatmap(new DummyWorkingBeatmap(), parent.Get<AudioManager>());
dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IGameBeatmap>(Beatmap);
dependencies.Cache(Beatmap);
return dependencies;
}
public override void Cleanup()
{
base.Cleanup();
if (Beatmap != null)
{
Beatmap.Disabled = true;
Beatmap.Value.Track.Stop();
}
}
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protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
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public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
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{
protected override string MainResourceFile => File.Exists(base.MainResourceFile) ? base.MainResourceFile : Assembly.GetExecutingAssembly().Location;
private TestCaseTestRunner.TestRunner runner;
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protected override void LoadAsyncComplete()
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{
// this has to be run here rather than LoadComplete because
// TestCase.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point.
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Add(runner = new TestCaseTestRunner.TestRunner());
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}
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public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
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}
}
}