1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00
osu-lazer/osu.Game/Rulesets/UI/DrawableRuleset.cs

606 lines
23 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2020-11-06 21:09:54 +08:00
using osu.Framework.Extensions.IEnumerableExtensions;
2020-11-10 19:16:52 +08:00
using osu.Framework.Extensions.TypeExtensions;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics.Cursor;
2020-11-06 21:09:54 +08:00
using osu.Framework.Graphics.Pooling;
2018-04-13 17:19:50 +08:00
using osu.Framework.Input;
using osu.Framework.Input.Events;
2018-04-13 17:19:50 +08:00
using osu.Game.Configuration;
using osu.Game.Graphics.Cursor;
2018-04-13 17:19:50 +08:00
using osu.Game.Input.Handlers;
using osu.Game.Overlays;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Displays an interactive ruleset gameplay instance.
2018-04-13 17:19:50 +08:00
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this DrawableRuleset.</typeparam>
public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
where TObject : HitObject
2018-04-13 17:19:50 +08:00
{
public override event Action<JudgementResult> NewResult;
public override event Action<JudgementResult> RevertResult;
2019-12-11 16:25:06 +08:00
2018-04-13 17:19:50 +08:00
/// <summary>
/// The selected variant.
/// </summary>
public virtual int Variant => 0;
/// <summary>
/// The key conversion input manager for this DrawableRuleset.
2018-04-13 17:19:50 +08:00
/// </summary>
public PassThroughInputManager KeyBindingInputManager;
2020-04-28 13:47:45 +08:00
public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0;
2018-04-13 17:19:50 +08:00
private readonly Lazy<Playfield> playfield;
2018-06-06 13:20:51 +08:00
2018-04-13 17:19:50 +08:00
/// <summary>
/// The playfield.
/// </summary>
2019-06-04 15:13:16 +08:00
public override Playfield Playfield => playfield.Value;
2018-04-13 17:19:50 +08:00
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
2020-10-27 13:10:12 +08:00
public override IFrameStableClock FrameStableClock => frameStabilityContainer.FrameStableClock;
private bool frameStablePlayback = true;
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal bool FrameStablePlayback
{
get => frameStablePlayback;
set
{
frameStablePlayback = value;
if (frameStabilityContainer != null)
frameStabilityContainer.FrameStablePlayback = value;
}
}
2019-03-20 13:55:38 +08:00
/// <summary>
/// The beatmap.
/// </summary>
public readonly Beatmap<TObject> Beatmap;
2018-04-13 17:19:50 +08:00
2019-03-20 13:55:38 +08:00
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
2018-04-13 17:19:50 +08:00
2018-07-11 16:25:57 +08:00
protected IRulesetConfigManager Config { get; private set; }
2019-04-10 16:11:17 +08:00
[Cached(typeof(IReadOnlyList<Mod>))]
2020-11-06 21:09:54 +08:00
protected override IReadOnlyList<Mod> Mods { get; }
2019-03-20 13:55:38 +08:00
private FrameStabilityContainer frameStabilityContainer;
2018-04-13 17:19:50 +08:00
private OnScreenDisplay onScreenDisplay;
private DrawableRulesetDependencies dependencies;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
2018-04-13 17:19:50 +08:00
/// </summary>
2019-03-20 13:55:38 +08:00
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
2019-04-25 16:36:17 +08:00
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset)
2018-04-13 17:19:50 +08:00
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null.");
2019-04-08 17:32:05 +08:00
if (!(beatmap is Beatmap<TObject> tBeatmap))
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
Beatmap = tBeatmap;
2020-04-28 18:23:33 +08:00
Mods = mods?.ToArray() ?? Array.Empty<Mod>();
RelativeSizeAxes = Axes.Both;
KeyBindingInputManager = CreateInputManager();
playfield = new Lazy<Playfield>(() => CreatePlayfield().With(p =>
{
p.NewResult += (_, r) => NewResult?.Invoke(r);
p.RevertResult += (_, r) => RevertResult?.Invoke(r);
}));
2018-04-13 17:19:50 +08:00
IsPaused.ValueChanged += paused =>
2018-07-11 16:01:27 +08:00
{
2019-02-21 17:56:34 +08:00
if (HasReplayLoaded.Value)
2018-07-11 16:01:27 +08:00
return;
KeyBindingInputManager.UseParentInput = !paused.NewValue;
2018-07-11 16:01:27 +08:00
};
2018-04-13 17:19:50 +08:00
}
2018-05-06 18:57:52 +08:00
2018-07-11 16:07:14 +08:00
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
2018-04-13 17:19:50 +08:00
{
dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent));
Config = dependencies.RulesetConfigManager;
onScreenDisplay = dependencies.Get<OnScreenDisplay>();
2018-07-11 16:25:57 +08:00
if (Config != null)
onScreenDisplay?.BeginTracking(this, Config);
2018-04-13 17:19:50 +08:00
return dependencies;
}
2018-06-11 11:57:26 +08:00
public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
[Resolved]
private OsuConfigManager config { get; set; }
2019-03-20 13:55:38 +08:00
[BackgroundDependencyLoader]
private void load(CancellationToken? cancellationToken)
2019-03-20 13:55:38 +08:00
{
InternalChildren = new Drawable[]
{
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
2019-03-20 13:55:38 +08:00
{
FrameStablePlayback = FrameStablePlayback,
Children = new Drawable[]
{
FrameStableComponents,
KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)
),
Overlays,
}
2019-03-20 13:55:38 +08:00
},
};
if ((ResumeOverlay = CreateResumeOverlay()) != null)
{
AddInternal(CreateInputManager()
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(ResumeOverlay)));
}
RegenerateAutoplay();
2019-03-20 13:55:38 +08:00
loadObjects(cancellationToken ?? default);
}
2018-04-13 17:19:50 +08:00
public void RegenerateAutoplay()
{
// for now this is applying mods which aren't just autoplay.
// we'll need to reconsider this flow in the future.
applyRulesetMods(Mods, config);
}
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects(CancellationToken cancellationToken)
{
foreach (TObject h in Beatmap.HitObjects)
{
cancellationToken.ThrowIfCancellationRequested();
AddHitObject(h);
}
cancellationToken.ThrowIfCancellationRequested();
2018-04-13 17:19:50 +08:00
Playfield.PostProcess();
2020-04-28 18:23:33 +08:00
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects);
}
2018-04-13 17:19:50 +08:00
2019-03-21 15:57:40 +08:00
public override void RequestResume(Action continueResume)
{
2019-03-25 21:00:33 +08:00
if (ResumeOverlay != null && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))))
2019-03-21 15:57:40 +08:00
{
ResumeOverlay.GameplayCursor = Cursor;
2019-03-21 15:57:40 +08:00
ResumeOverlay.ResumeAction = continueResume;
ResumeOverlay.Show();
}
else
continueResume();
}
2019-10-26 03:57:49 +08:00
public override void CancelResume()
{
// called if the user pauses while the resume overlay is open
ResumeOverlay?.Hide();
2019-10-26 03:57:49 +08:00
}
public void AddHitObject(TObject hitObject)
2018-04-13 17:19:50 +08:00
{
if (PoolHitObjects)
Playfield.Add(GetLifetimeEntry(hitObject));
else
Playfield.Add(CreateDrawableRepresentation(hitObject));
}
2018-04-13 17:19:50 +08:00
public void RemoveHitObject(TObject hitObject)
{
if (PoolHitObjects)
Playfield.Remove(GetLifetimeEntry(hitObject));
else
{
var drawableObject = Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObject);
if (drawableObject != null)
Playfield.Remove(drawableObject);
}
2018-04-13 17:19:50 +08:00
}
2020-11-10 19:16:52 +08:00
protected sealed override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject)
{
if (!(hitObject is TObject tHitObject))
throw new InvalidOperationException($"Unexpected hitobject type: {hitObject.GetType().ReadableName()}");
return CreateLifetimeEntry(tHitObject);
}
protected virtual HitObjectLifetimeEntry CreateLifetimeEntry(TObject hitObject) => new HitObjectLifetimeEntry(hitObject);
2020-03-23 18:31:43 +08:00
public override void SetRecordTarget(Replay recordingReplay)
{
2020-03-24 14:39:01 +08:00
if (!(KeyBindingInputManager is IHasRecordingHandler recordingInputManager))
2020-03-23 18:31:43 +08:00
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports recording is not available");
var recorder = CreateReplayRecorder(recordingReplay);
2020-03-24 13:13:46 +08:00
if (recorder == null)
return;
2020-03-23 18:31:43 +08:00
recorder.ScreenSpaceToGamefield = Playfield.ScreenSpaceToGamefield;
2020-03-24 14:39:01 +08:00
recordingInputManager.Recorder = recorder;
2020-03-23 18:31:43 +08:00
}
2019-03-20 13:55:38 +08:00
public override void SetReplayScore(Score replayScore)
2018-04-13 17:19:50 +08:00
{
2019-03-20 13:55:38 +08:00
if (!(KeyBindingInputManager is IHasReplayHandler replayInputManager))
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
2018-04-13 17:19:50 +08:00
2019-03-20 13:55:38 +08:00
var handler = (ReplayScore = replayScore) != null ? CreateReplayInputHandler(replayScore.Replay) : null;
2018-04-13 17:19:50 +08:00
2019-03-20 13:55:38 +08:00
replayInputManager.ReplayInputHandler = handler;
frameStabilityContainer.ReplayInputHandler = handler;
2019-03-20 13:55:38 +08:00
HasReplayLoaded.Value = replayInputManager.ReplayInputHandler != null;
2018-04-13 17:19:50 +08:00
2019-03-20 13:55:38 +08:00
if (replayInputManager.ReplayInputHandler != null)
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
if (!ProvidingUserCursor)
2019-04-23 12:45:51 +08:00
{
// The cursor is hidden by default (see Playfield.load()), but should be shown when there's a replay
Playfield.Cursor?.Show();
2019-04-23 12:45:51 +08:00
}
2019-03-20 13:55:38 +08:00
}
2018-04-13 17:19:50 +08:00
2020-11-06 21:09:54 +08:00
public sealed override DrawableHitObject GetDrawableRepresentation(HitObject hitObject)
=> base.GetDrawableRepresentation(hitObject) ?? CreateDrawableRepresentation((TObject)hitObject);
2018-04-13 17:19:50 +08:00
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
2018-04-13 17:19:50 +08:00
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
2020-11-06 21:09:54 +08:00
public virtual DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h) => null;
2018-04-13 17:19:50 +08:00
public void Attach(KeyCounterDisplay keyCounter) =>
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
2018-04-13 17:19:50 +08:00
/// <summary>
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
2018-04-13 17:19:50 +08:00
/// </summary>
/// <returns>The input manager.</returns>
protected abstract PassThroughInputManager CreateInputManager();
2018-04-13 17:19:50 +08:00
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
2020-03-23 18:03:42 +08:00
protected virtual ReplayRecorder CreateReplayRecorder(Replay replay) => null;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
2018-04-13 17:19:50 +08:00
/// <summary>
/// Applies the active mods to this DrawableRuleset.
2018-04-13 17:19:50 +08:00
/// </summary>
2019-04-25 16:36:17 +08:00
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <param name="config">The <see cref="OsuConfigManager"/> to apply.</param>
private void applyRulesetMods(IReadOnlyList<Mod> mods, OsuConfigManager config)
2018-04-13 17:19:50 +08:00
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableToDrawableRuleset<TObject>>())
mod.ApplyToDrawableRuleset(this);
2018-06-06 13:20:51 +08:00
foreach (var mod in mods.OfType<IReadFromConfig>())
mod.ReadFromConfig(config);
2018-04-13 17:19:50 +08:00
}
2019-03-20 13:55:38 +08:00
#region IProvideCursor
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
// only show the cursor when within the playfield, by default.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos);
CursorContainer IProvideCursor.Cursor => Playfield.Cursor;
public override GameplayCursorContainer Cursor => Playfield.Cursor;
2019-03-20 13:55:38 +08:00
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
#endregion
protected override void Dispose(bool isDisposing)
2018-04-13 17:19:50 +08:00
{
base.Dispose(isDisposing);
2018-04-13 17:19:50 +08:00
if (Config != null)
{
onScreenDisplay?.StopTracking(this, Config);
Config = null;
}
// Dispose the components created by this dependency container.
dependencies?.Dispose();
2018-04-13 17:19:50 +08:00
}
}
2018-04-13 17:19:50 +08:00
/// <summary>
/// Displays an interactive ruleset gameplay instance.
/// <remarks>
/// This type is required only for adding non-generic type to the draw hierarchy.
/// Once IDrawable is a thing, this can also become an interface.
/// </remarks>
/// </summary>
2020-11-10 23:22:36 +08:00
[Cached(typeof(DrawableRuleset))]
public abstract class DrawableRuleset : CompositeDrawable
{
2019-12-11 16:25:06 +08:00
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public abstract event Action<JudgementResult> NewResult;
2019-12-11 16:25:06 +08:00
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public abstract event Action<JudgementResult> RevertResult;
2019-12-11 16:25:06 +08:00
2018-04-13 17:19:50 +08:00
/// <summary>
/// Whether a replay is currently loaded.
2018-04-13 17:19:50 +08:00
/// </summary>
public readonly BindableBool HasReplayLoaded = new BindableBool();
2018-04-13 17:19:50 +08:00
/// <summary>
/// Whether the game is paused. Used to block user input.
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
2018-04-13 17:19:50 +08:00
2019-06-04 15:13:16 +08:00
/// <summary>
/// The playfield.
/// </summary>
public abstract Playfield Playfield { get; }
/// <summary>
2020-03-26 11:50:00 +08:00
/// Content to be placed above hitobjects. Will be affected by frame stability.
/// </summary>
public abstract Container Overlays { get; }
/// <summary>
/// Components to be run potentially multiple times in line with frame-stable gameplay.
/// </summary>
public abstract Container FrameStableComponents { get; }
/// <summary>
/// The frame-stable clock which is being used for playfield display.
/// </summary>
2020-10-27 13:10:12 +08:00
public abstract IFrameStableClock FrameStableClock { get; }
2020-11-06 21:09:54 +08:00
/// <summary>
/// The mods which are to be applied.
/// </summary>
protected abstract IReadOnlyList<Mod> Mods { get; }
/// <summary>~
/// The associated ruleset.
/// </summary>
public readonly Ruleset Ruleset;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Creates a ruleset visualisation for the provided ruleset.
/// </summary>
/// <param name="ruleset">The ruleset.</param>
internal DrawableRuleset(Ruleset ruleset)
{
Ruleset = ruleset;
}
/// <summary>
/// All the converted hit objects contained by this hit renderer.
/// </summary>
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
/// </summary>
public abstract double GameplayStartTime { get; }
/// <summary>
/// The currently loaded replay. Usually null in the case of a local player.
/// </summary>
public Score ReplayScore { get; protected set; }
2018-04-13 17:19:50 +08:00
/// <summary>
/// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided.
2018-04-13 17:19:50 +08:00
/// </summary>
public abstract GameplayCursorContainer Cursor { get; }
2018-04-13 17:19:50 +08:00
/// <summary>
/// An optional overlay used when resuming gameplay from a paused state.
/// </summary>
public ResumeOverlay ResumeOverlay { get; protected set; }
/// <summary>
/// Returns first available <see cref="HitWindows"/> provided by a <see cref="HitObject"/>.
/// </summary>
[CanBeNull]
public HitWindows FirstAvailableHitWindows
{
get
{
foreach (var h in Objects)
{
2019-10-09 18:08:31 +08:00
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
return h.HitWindows;
foreach (var n in h.NestedHitObjects)
2019-11-11 19:53:22 +08:00
{
2019-10-09 18:08:31 +08:00
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
return n.HitWindows;
2019-11-11 19:53:22 +08:00
}
}
return null;
}
}
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
2020-05-10 19:09:41 +08:00
/// Whether to display gameplay overlays, such as <see cref="HUDOverlay"/> and <see cref="BreakOverlay"/>.
/// </summary>
public virtual bool AllowGameplayOverlays => true;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
/// <param name="replayScore">The replay, null for local input.</param>
public abstract void SetReplayScore(Score replayScore);
2020-03-23 18:31:43 +08:00
/// <summary>
/// Sets a replay to be used to record gameplay.
/// </summary>
/// <param name="recordingReplay">The target to be recorded to.</param>
public abstract void SetRecordTarget(Replay recordingReplay);
/// <summary>
/// Invoked when the interactive user requests resuming from a paused state.
/// Allows potentially delaying the resume process until an interaction is performed.
2018-04-13 17:19:50 +08:00
/// </summary>
/// <param name="continueResume">The action to run when resuming is to be completed.</param>
public abstract void RequestResume(Action continueResume);
2018-04-13 17:19:50 +08:00
/// <summary>
/// Invoked when the user requests to pause while the resume overlay is active.
/// </summary>
2019-10-26 03:57:49 +08:00
public abstract void CancelResume();
2020-11-06 21:09:54 +08:00
/// <summary>
/// Whether this <see cref="DrawableRuleset"/> should retrieve pooled <see cref="DrawableHitObject"/>s.
/// </summary>
/// <remarks>
/// Pools must be registered with this <see cref="DrawableRuleset"/> via <see cref="RegisterPool{TObject,TDrawable}"/> in order for <see cref="DrawableHitObject"/>s to be retrieved.
/// </remarks>
protected virtual bool PoolHitObjects => false;
private readonly Dictionary<Type, IDrawablePool> pools = new Dictionary<Type, IDrawablePool>();
protected void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
{
var pool = CreatePool<TDrawable>(initialSize, maximumSize);
pools[typeof(TObject)] = pool;
AddInternal(pool);
}
/// <summary>
/// Creates the <see cref="DrawablePool{T}"/> to retrieve <see cref="DrawableHitObject"/>s of the given type from.
/// </summary>
/// <param name="initialSize">The number of hitobject to be prepared for initial consumption.</param>
/// <param name="maximumSize">An optional maximum size after which the pool will no longer be expanded.</param>
/// <typeparam name="TDrawable">The type of <see cref="DrawableHitObject"/> retrievable from this pool.</typeparam>
/// <returns>The <see cref="DrawablePool{T}"/>.</returns>
protected virtual DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
where TDrawable : DrawableHitObject, new()
=> new DrawablePool<TDrawable>(initialSize, maximumSize);
/// <summary>
/// Retrieves the drawable representation of a <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to retrieve the drawable representation of.</param>
/// <returns>The <see cref="DrawableHitObject"/> representing <see cref="HitObject"/>.</returns>
public virtual DrawableHitObject GetDrawableRepresentation(HitObject hitObject)
{
if (!pools.TryGetValue(hitObject.GetType(), out var pool))
return null;
return (DrawableHitObject)pool.Get(d =>
{
var dho = (DrawableHitObject)d;
// If this is the first time this DHO is being used (not loaded), then apply the DHO mods.
// This is done before Apply() so that the state is updated once when the hitobject is applied.
if (!dho.IsLoaded)
{
foreach (var m in Mods.OfType<IApplicableToDrawableHitObjects>())
m.ApplyToDrawableHitObjects(dho.Yield());
}
2020-11-10 19:16:52 +08:00
dho.Apply(hitObject, GetLifetimeEntry(hitObject));
2020-11-06 21:09:54 +08:00
});
}
2020-11-10 19:16:52 +08:00
protected abstract HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject);
private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntries = new Dictionary<HitObject, HitObjectLifetimeEntry>();
protected HitObjectLifetimeEntry GetLifetimeEntry(HitObject hitObject)
{
if (lifetimeEntries.TryGetValue(hitObject, out var entry))
return entry;
return lifetimeEntries[hitObject] = CreateLifetimeEntry(hitObject);
}
2018-04-13 17:19:50 +08:00
}
public class BeatmapInvalidForRulesetException : ArgumentException
{
public BeatmapInvalidForRulesetException(string text)
: base(text)
{
}
}
}