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osu-lazer/osu.Game/Overlays/ChatOverlay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
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using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
namespace osu.Game.Overlays
{
public class ChatOverlay : OsuFocusedOverlayContainer, IOnlineComponent
{
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private const float textbox_height = 60;
private const float channel_selection_min_height = 0.3f;
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private ScheduledDelegate messageRequest;
private readonly Container<DrawableChannel> currentChannelContainer;
private readonly LoadingAnimation loading;
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private readonly FocusedTextBox textbox;
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private APIAccess api;
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private const int transition_length = 500;
public const float DEFAULT_HEIGHT = 0.4f;
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public const float TAB_AREA_HEIGHT = 50;
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private GetMessagesRequest fetchReq;
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private readonly ChatTabControl channelTabs;
private readonly Container chatContainer;
private readonly Container tabsArea;
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private readonly Box chatBackground;
private readonly Box tabBackground;
private Bindable<double> chatHeight;
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelection;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceiveMouseInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceiveMouseInputAt(screenSpacePos);
public ChatOverlay()
{
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
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const float padding = 5;
Children = new Drawable[]
{
channelSelectionContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Height = 1f - DEFAULT_HEIGHT,
Masking = true,
Children = new[]
{
channelSelection = new ChannelSelectionOverlay
{
RelativeSizeAxes = Axes.Both,
},
},
},
chatContainer = new Container
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{
Name = @"chat container",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
Height = DEFAULT_HEIGHT,
Children = new[]
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{
new Container
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{
Name = @"chat area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = TAB_AREA_HEIGHT },
Children = new Drawable[]
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{
chatBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
currentChannelContainer = new Container<DrawableChannel>
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Bottom = textbox_height
},
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = textbox_height,
Padding = new MarginPadding
{
Top = padding * 2,
Bottom = padding * 2,
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Left = ChatLine.LEFT_PADDING + padding * 2,
Right = padding * 2,
},
Children = new Drawable[]
{
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textbox = new FocusedTextBox
{
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
Exit = () => State = Visibility.Hidden,
OnCommit = postMessage,
ReleaseFocusOnCommit = false,
HoldFocus = true,
}
}
},
loading = new LoadingAnimation(),
}
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},
tabsArea = new Container
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{
Name = @"tabs area",
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RelativeSizeAxes = Axes.X,
Height = TAB_AREA_HEIGHT,
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Children = new Drawable[]
{
tabBackground = new Box
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{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
channelTabs = new ChatTabControl
{
RelativeSizeAxes = Axes.Both,
},
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}
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},
},
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},
};
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
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channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
channelSelection.StateChanged += (overlay, state) =>
{
channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible;
if (state == Visibility.Visible)
{
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textbox.HoldFocus = false;
if (1f - chatHeight.Value < channel_selection_min_height)
{
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chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, Easing.OutQuint);
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, Easing.OutQuint);
channelSelection.Show();
chatHeight.Value = 1f - channel_selection_min_height;
}
}
else
{
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textbox.HoldFocus = true;
}
};
}
private double startDragChatHeight;
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private bool isDragging;
protected override bool OnDragStart(InputState state)
{
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isDragging = tabsArea.IsHovered;
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if (!isDragging)
return base.OnDragStart(state);
startDragChatHeight = chatHeight.Value;
return true;
}
protected override bool OnDrag(InputState state)
{
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if (isDragging)
{
Trace.Assert(state.Mouse.PositionMouseDown != null);
chatHeight.Value = startDragChatHeight - (state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y;
}
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return true;
}
protected override bool OnDragEnd(InputState state)
{
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isDragging = false;
return base.OnDragEnd(state);
}
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public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
initializeChannels();
break;
default:
messageRequest?.Cancel();
break;
}
}
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public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
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//this is necessary as textbox is masked away and therefore can't get focus :(
GetContainingInputManager().ChangeFocus(textbox);
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base.OnFocus(state);
}
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protected override void PopIn()
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{
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this.MoveToY(0, transition_length, Easing.OutQuint);
this.FadeIn(transition_length, Easing.OutQuint);
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textbox.HoldFocus = true;
base.PopIn();
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}
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protected override void PopOut()
{
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this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
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textbox.HoldFocus = false;
base.PopOut();
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}
[BackgroundDependencyLoader]
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private void load(APIAccess api, OsuConfigManager config, OsuColour colours)
{
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this.api = api;
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api.Register(this);
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chatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
chatHeight.ValueChanged += h =>
{
chatContainer.Height = (float)h;
channelSelectionContainer.Height = 1f - (float)h;
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tabBackground.FadeTo(h == 1 ? 1 : 0.8f, 200);
};
chatHeight.TriggerChange();
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chatBackground.Colour = colours.ChatBlue;
}
private long? lastMessageId;
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private readonly List<Channel> careChannels = new List<Channel>();
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private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
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private void initializeChannels()
{
loading.Show();
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messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Scheduler.Add(delegate
{
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
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channelSelection.OnRequestJoin = addChannel;
channelSelection.Sections = new[]
{
new ChannelSection
{
Header = "All Channels",
Channels = channels,
},
};
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});
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
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};
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api.Queue(req);
}
private Channel currentChannel;
protected Channel CurrentChannel
{
get
{
return currentChannel;
}
set
{
if (currentChannel == value || value == null) return;
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currentChannel = value;
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textbox.Current.Disabled = currentChannel.ReadOnly;
channelTabs.Current.Value = value;
var loaded = loadedChannels.Find(d => d.Channel == value);
if (loaded == null)
{
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currentChannelContainer.FadeOut(500, Easing.OutQuint);
loading.Show();
loaded = new DrawableChannel(currentChannel);
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.Messages.Any())
loading.Hide();
currentChannelContainer.Clear(false);
currentChannelContainer.Add(loaded);
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currentChannelContainer.FadeIn(500, Easing.OutQuint);
});
}
else
{
currentChannelContainer.Clear(false);
currentChannelContainer.Add(loaded);
}
}
}
private void addChannel(Channel channel)
{
if (channel == null) return;
var existing = careChannels.Find(c => c.Id == channel.Id);
if (existing != null)
{
// if we already have this channel loaded, we don't want to make a second one.
channel = existing;
}
else
{
careChannels.Add(channel);
channelTabs.AddItem(channel);
}
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitialMessages(channel);
if (CurrentChannel == null)
CurrentChannel = channel;
channel.Joined.Value = true;
}
private void fetchInitialMessages(Channel channel)
{
var req = new GetMessagesRequest(new List<Channel> { channel }, null);
req.Success += delegate (List<Message> messages)
{
loading.Hide();
channel.AddNewMessages(messages.ToArray());
Debug.Write("success!");
};
req.Failure += delegate
{
Debug.Write("failure!");
};
api.Queue(req);
}
private void fetchNewMessages()
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
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fetchReq.Success += delegate (List<Message> messages)
{
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foreach (var group in messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
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fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
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private void postMessage(TextBox textbox, bool newText)
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{
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var postText = textbox.Text;
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textbox.Text = string.Empty;
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if (string.IsNullOrEmpty(postText))
return;
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var target = currentChannel;
if (target == null) return;
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if (!api.IsLoggedIn)
{
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target.AddNewMessages(new ErrorMessage("Please login to participate in chat!"));
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return;
}
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if (postText[0] == '/')
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{
// TODO: handle commands
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target.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
return;
}
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var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
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TargetType = TargetType.Channel, //TODO: read this from channel
TargetId = target.Id,
Content = postText
};
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var req = new PostMessageRequest(message);
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target.AddLocalEcho(message);
req.Failure += e => target.ReplaceMessage(message, null);
req.Success += m => target.ReplaceMessage(message, m);
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api.Queue(req);
}
}
}