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osu-lazer/osu.Game/Overlays/ChatOverlay.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
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using OpenTK;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Drawables;
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using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using OpenTK.Graphics;
using osu.Framework.Input;
namespace osu.Game.Overlays
{
public class ChatOverlay : FocusedOverlayContainer, IOnlineComponent
{
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private const float textbox_height = 40;
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private ScheduledDelegate messageRequest;
private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly FocusedTextBox inputTextBox;
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private APIAccess api;
public ChatOverlay()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 300);
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
AddInternal(new Drawable[]
{
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new Box
{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.9f,
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},
content = new Container
{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 5, Bottom = textbox_height + 5 },
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},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
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Height = textbox_height,
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Padding = new MarginPadding(5),
Children = new Drawable[]
{
inputTextBox = new FocusedTextBox
{
RelativeSizeAxes = Axes.Both,
Height = 1,
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PlaceholderText = "type your message",
Exit = () => State = Visibility.Hidden,
OnCommit = postMessage,
HoldFocus = true,
}
}
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}
});
}
protected override bool OnFocus(InputState state)
{
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
inputTextBox.TriggerFocus();
return false;
}
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private void postMessage(TextBox sender, bool newText)
{
var postText = sender.Text;
if (!string.IsNullOrEmpty(postText) && api.LocalUser.Value != null)
{
//todo: actually send to server
careChannels.FirstOrDefault()?.AddNewMessages(new[]
{
new Message
{
User = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
Content = postText
}
});
}
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sender.Text = string.Empty;
}
[BackgroundDependencyLoader]
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private void load(APIAccess api)
{
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this.api = api;
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api.Register(this);
}
private long? lastMessageId;
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private List<Channel> careChannels;
private void addChannel(Channel channel)
{
Add(new DrawableChannel(channel));
careChannels.Add(channel);
}
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private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
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var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
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//batch messages per channel.
foreach (var id in ids)
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careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id));
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
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private const int transition_length = 500;
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protected override void PopIn()
{
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MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
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protected override void PopOut()
{
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MoveToY(DrawSize.Y, transition_length, EasingTypes.InSine);
FadeOut(transition_length, EasingTypes.InSine);
}
public void APIStateChanged(APIAccess api, APIState state)
{
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switch (state)
{
case APIState.Online:
initializeChannels();
break;
default:
messageRequest?.Cancel();
break;
}
}
private void initializeChannels()
{
Clear();
careChannels = new List<Channel>();
//if (api.State != APIAccess.APIState.Online)
// return;
SpriteText loading;
Add(loading = new OsuSpriteText
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{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
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Debug.Assert(careChannels.Count == 0);
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Scheduler.Add(delegate
{
loading.FadeOut(100);
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addChannel(channels.Find(c => c.Name == @"#lazer"));
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});
//addChannel(channels.Find(c => c.Name == @"#lobby"));
//addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
}
}