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mirror of https://github.com/ppy/osu.git synced 2025-01-13 16:32:54 +08:00

Add basic ChatOverlay state handling.

This commit is contained in:
Dean Herbert 2016-11-30 17:07:09 +09:00
parent 11f726ad45
commit a980671c54

View File

@ -1,6 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -58,49 +59,12 @@ namespace osu.Game.Overlays
{
this.api = api;
api.Register(this);
initializeChannels();
}
private long? lastMessageId;
private List<Channel> careChannels;
private void initializeChannels()
{
careChannels = new List<Channel>();
//if (api.State != APIAccess.APIState.Online)
// return;
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Scheduler.Add(delegate
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#osu"));
});
//addChannel(channels.Find(c => c.Name == @"#lobby"));
//addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
private void addChannel(Channel channel)
{
Add(channelDisplay = new ChannelDisplay(channel));
@ -151,7 +115,52 @@ namespace osu.Game.Overlays
public void APIStateChanged(APIAccess api, APIState state)
{
throw new System.NotImplementedException();
switch (state)
{
case APIState.Online:
initializeChannels();
break;
default:
messageRequest?.Cancel();
break;
}
}
private void initializeChannels()
{
Clear();
careChannels = new List<Channel>();
//if (api.State != APIAccess.APIState.Online)
// return;
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Scheduler.Add(delegate
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#osu"));
});
//addChannel(channels.Find(c => c.Name == @"#lobby"));
//addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
}
}