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Better handling of logged in state
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2384f7b0c1
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@ -191,7 +191,7 @@ namespace osu.Game.Online.API
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req.Perform(this);
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//we could still be in initialisation, at which point we don't want to say we're Online yet.
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if (LocalUser.Value != null)
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if (IsLoggedIn)
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State = APIState.Online;
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failureCount = 0;
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@ -266,6 +266,8 @@ namespace osu.Game.Online.API
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}
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}
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public bool IsLoggedIn => LocalUser.Value.Id > 1;
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public void Queue(APIRequest request)
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{
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queue.Enqueue(request);
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@ -353,7 +353,15 @@ namespace osu.Game.Overlays
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{
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var postText = textbox.Text;
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if (string.IsNullOrEmpty(postText) || api.LocalUser.Value == null) return;
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if (string.IsNullOrEmpty(postText))
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return;
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if (!api.IsLoggedIn)
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{
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currentChannel?.AddNewMessages(new ErrorMessage("Please login to participate in chat!"));
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textbox.Text = string.Empty;
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return;
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}
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if (currentChannel == null) return;
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