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Reorganise ChatOverlay to not suck.

This commit is contained in:
Dean Herbert 2017-04-19 19:15:21 +09:00
parent dda3fb85ee
commit c7246fd2ac
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@ -38,6 +38,10 @@ namespace osu.Game.Overlays
private APIAccess api;
private const int transition_length = 500;
private GetMessagesRequest fetchReq;
public ChatOverlay()
{
RelativeSizeAxes = Axes.X;
@ -82,6 +86,19 @@ namespace osu.Game.Overlays
});
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
initializeChannels();
break;
default:
messageRequest?.Cancel();
break;
}
}
protected override bool OnFocus(InputState state)
{
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
@ -89,6 +106,95 @@ namespace osu.Game.Overlays
return false;
}
protected override void PopIn()
{
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToY(DrawSize.Y, transition_length, EasingTypes.InSine);
FadeOut(transition_length, EasingTypes.InSine);
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
this.api = api;
api.Register(this);
}
private long? lastMessageId;
private List<Channel> careChannels;
private void initializeChannels()
{
Clear();
careChannels = new List<Channel>();
SpriteText loading;
Add(loading = new OsuSpriteText
{
Text = @"initialising chat...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Debug.Assert(careChannels.Count == 0);
Scheduler.Add(delegate
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#lazer"));
});
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
};
api.Queue(req);
}
private void addChannel(Channel channel)
{
Add(new DrawableChannel(channel));
careChannels.Add(channel);
}
private void fetchNewMessages()
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
//batch messages per channel.
foreach (var id in ids)
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id));
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
private void postMessage(TextBox textbox, bool newText)
{
var postText = textbox.Text;
@ -128,117 +234,5 @@ namespace osu.Game.Overlays
api.Queue(req);
}
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
this.api = api;
api.Register(this);
}
private long? lastMessageId;
private List<Channel> careChannels;
private void addChannel(Channel channel)
{
Add(new DrawableChannel(channel));
careChannels.Add(channel);
}
private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
//batch messages per channel.
foreach (var id in ids)
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id));
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
private const int transition_length = 500;
protected override void PopIn()
{
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToY(DrawSize.Y, transition_length, EasingTypes.InSine);
FadeOut(transition_length, EasingTypes.InSine);
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
initializeChannels();
break;
default:
messageRequest?.Cancel();
break;
}
}
private void initializeChannels()
{
Clear();
careChannels = new List<Channel>();
//if (api.State != APIAccess.APIState.Online)
// return;
SpriteText loading;
Add(loading = new OsuSpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Debug.Assert(careChannels.Count == 0);
Scheduler.Add(delegate
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#lazer"));
});
//addChannel(channels.Find(c => c.Name == @"#lobby"));
//addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
}
}