1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 01:47:24 +08:00
osu-lazer/osu.Game/Screens/Play/Player.cs

215 lines
6.4 KiB
C#
Raw Normal View History

2016-09-29 19:13:58 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-11-09 07:13:20 +08:00
using osu.Framework.Allocation;
using osu.Framework.Audio;
2016-11-14 16:23:33 +08:00
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Database;
2016-11-14 17:03:20 +08:00
using osu.Game.Modes;
2016-11-14 18:49:29 +08:00
using osu.Game.Modes.Objects.Drawables;
2016-11-14 16:23:33 +08:00
using osu.Game.Screens.Backgrounds;
using OpenTK;
using osu.Framework.GameModes;
2016-11-29 22:59:56 +08:00
using osu.Game.Modes.UI;
2016-11-29 14:41:48 +08:00
using osu.Game.Screens.Ranking;
2016-12-17 00:13:24 +08:00
using osu.Game.Configuration;
using osu.Framework.Configuration;
2016-12-18 03:59:41 +08:00
using System;
2017-01-27 20:57:22 +08:00
using System.Linq;
using osu.Game.Beatmaps;
2017-01-20 15:51:43 +08:00
using OpenTK.Graphics;
2016-09-29 19:13:58 +08:00
2016-11-14 16:23:33 +08:00
namespace osu.Game.Screens.Play
2016-09-29 19:13:58 +08:00
{
public class Player : OsuGameMode
2016-09-29 19:13:58 +08:00
{
2016-11-15 01:41:42 +08:00
public bool Autoplay;
2016-11-02 13:07:20 +08:00
2017-01-20 15:51:43 +08:00
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
2016-10-05 19:03:52 +08:00
internal override bool ShowOverlays => false;
2016-10-27 16:53:37 +08:00
public BeatmapInfo BeatmapInfo;
public PlayMode PreferredPlayMode;
private IAdjustableClock sourceClock;
2016-11-16 14:48:35 +08:00
private Ruleset ruleset;
2016-11-29 19:30:16 +08:00
private ScoreProcessor scoreProcessor;
2016-11-29 22:59:56 +08:00
private HitRenderer hitRenderer;
2016-12-18 17:48:59 +08:00
private Bindable<int> dimLevel;
2017-01-27 20:57:22 +08:00
private SkipButton skipButton;
2016-11-29 19:30:16 +08:00
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game, OsuConfigManager config)
2016-10-05 19:49:31 +08:00
{
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
try
{
if (Beatmap == null)
2016-11-05 06:06:58 +08:00
Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo);
}
catch
{
//couldn't load, hard abort!
Exit();
return;
}
2016-10-05 19:49:31 +08:00
AudioTrack track = Beatmap.Track;
if (track != null)
{
2016-11-09 07:13:20 +08:00
audio.Track.SetExclusive(track);
sourceClock = track;
}
2016-10-28 18:55:48 +08:00
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
Schedule(() =>
{
2016-10-28 18:55:48 +08:00
sourceClock.Reset();
});
2016-10-28 18:55:48 +08:00
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();
return;
}
2016-10-28 18:55:48 +08:00
PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode;
2016-11-16 14:48:35 +08:00
ruleset = Ruleset.GetRuleset(usablePlayMode);
2016-11-16 14:48:35 +08:00
var scoreOverlay = ruleset.CreateScoreOverlay();
scoreOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
2016-11-29 14:41:48 +08:00
2016-11-29 22:59:56 +08:00
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
2016-10-06 22:33:09 +08:00
2017-01-20 15:51:43 +08:00
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
2017-01-20 15:51:43 +08:00
hitRenderer.OnAllJudged += onPass;
//bind ScoreProcessor to ourselves (for a fail situation)
scoreProcessor.Failed += onFail;
2016-11-15 01:41:42 +08:00
if (Autoplay)
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));
Children = new Drawable[]
2016-10-06 22:33:09 +08:00
{
2016-11-16 14:48:35 +08:00
new PlayerInputManager(game.Host)
{
Clock = new InterpolatingFramedClock(sourceClock),
PassThrough = false,
Children = new Drawable[]
{
hitRenderer,
2017-01-27 20:57:22 +08:00
skipButton = new SkipButton { Alpha = 0 },
}
},
scoreOverlay,
};
2016-10-05 19:49:31 +08:00
}
2017-01-27 20:57:22 +08:00
private void initializeSkipButton()
{
const double skip_required_cutoff = 3000;
const double fade_time = 300;
double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime;
if (firstHitObject < skip_required_cutoff)
{
skipButton.Alpha = 0;
skipButton.Expire();
return;
}
skipButton.FadeInFromZero(fade_time);
skipButton.Action = () =>
{
sourceClock.Seek(firstHitObject - skip_required_cutoff - fade_time);
skipButton.Action = null;
};
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
skipButton.FadeOut(fade_time);
skipButton.Expire();
}
protected override void LoadComplete()
{
base.LoadComplete();
Delay(250, true);
Content.FadeIn(250);
Delay(500, true);
Schedule(() =>
{
sourceClock.Start();
2017-01-27 20:57:22 +08:00
initializeSkipButton();
});
}
2017-01-20 15:51:43 +08:00
private void onPass()
2016-11-29 22:59:56 +08:00
{
Delay(1000);
Schedule(delegate
{
ValidForResume = false;
2016-11-29 22:59:56 +08:00
Push(new Results
{
Score = scoreProcessor.GetScore()
});
});
}
2017-01-20 15:51:43 +08:00
private void onFail()
{
Content.FadeColour(Color4.Red, 500);
sourceClock.Stop();
Delay(500);
Schedule(delegate
{
ValidForResume = false;
Push(new FailDialog());
});
}
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
2016-12-18 03:29:20 +08:00
Background?.FadeTo((100f- dimLevel)/100, 1000);
Content.Alpha = 0;
2016-12-18 17:48:59 +08:00
dimLevel.ValueChanged += dimChanged;
}
2016-11-16 14:48:35 +08:00
2016-12-17 00:13:24 +08:00
protected override bool OnExiting(GameMode next)
{
2016-12-19 23:09:29 +08:00
dimLevel.ValueChanged -= dimChanged;
2016-12-18 03:29:20 +08:00
Background?.FadeTo(1f, 200);
2016-12-17 00:13:24 +08:00
return base.OnExiting(next);
}
2016-12-18 03:59:41 +08:00
private void dimChanged(object sender, EventArgs e)
{
Background?.FadeTo((100f - dimLevel) / 100, 800);
}
2016-09-29 19:13:58 +08:00
}
}