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Make Player.Autoplay can be set.

This commit is contained in:
Huo Yaoyuan 2016-11-15 01:41:42 +08:00
parent f2f6fe8e00
commit dcd3ba0915

View File

@ -26,7 +26,7 @@ namespace osu.Game.GameModes.Play
{
public class Player : OsuGameMode
{
const bool autoplay = false;
public bool Autoplay;
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
@ -61,7 +61,7 @@ namespace osu.Game.GameModes.Play
break;
}
}
}
}
@ -129,7 +129,7 @@ namespace osu.Game.GameModes.Play
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
if (autoplay)
if (Autoplay)
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
Children = new Drawable[]
@ -152,4 +152,4 @@ namespace osu.Game.GameModes.Play
playerClock.ProcessFrame();
}
}
}
}