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osu-lazer/osu.Game/Screens/Menu/OsuLogo.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
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public class OsuLogo : BeatSyncedContainer
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{
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public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1");
private const double transition_length = 300;
private readonly Sprite logo;
private readonly CircularContainer logoContainer;
private readonly Container logoBounceContainer;
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private readonly Container logoBeatContainer;
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private readonly Container logoAmplitudeContainer;
private readonly Container logoHoverContainer;
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private readonly LogoVisualisation visualizer;
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private readonly IntroSequence intro;
private SampleChannel sampleClick;
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private SampleChannel sampleBeat;
private readonly Container colourAndTriangles;
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private readonly Triangles triangles;
/// <summary>
/// Return value decides whether the logo should play its own sample for the click action.
/// </summary>
public Func<bool> Action;
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public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
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private readonly Sprite ripple;
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private readonly Container rippleContainer;
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public bool Triangles
{
set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
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}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
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public bool Ripple
{
get { return rippleContainer.Alpha > 0; }
set { rippleContainer.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
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}
private readonly Box flashLayer;
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private readonly Container impactContainer;
private const float default_size = 480;
private const double early_activation = 60;
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public OsuLogo()
{
// Required to make Schedule calls run in OsuScreen even when we are not visible.
AlwaysPresent = true;
EarlyActivationMilliseconds = early_activation;
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Size = new Vector2(default_size);
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
{
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intro = new IntroSequence
{
RelativeSizeAxes = Axes.Both,
},
logoHoverContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
{
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logoBounceContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
{
rippleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
ripple = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Blending = BlendingMode.Additive,
Alpha = 0
}
}
},
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logoAmplitudeContainer = new Container
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{
AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
{
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logoBeatContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
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visualizer = new LogoVisualisation
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0.5f,
Size = new Vector2(0.96f)
},
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new BufferedContainer
{
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AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
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logoContainer = new CircularContainer
{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.88f),
Masking = true,
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Children = new Drawable[]
{
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colourAndTriangles = new Container
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{
RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuPink,
},
triangles = new Triangles
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{
TriangleScale = 4,
ColourLight = OsuColour.FromHex(@"ff7db7"),
ColourDark = OsuColour.FromHex(@"de5b95"),
RelativeSizeAxes = Axes.Both,
},
}
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},
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flashLayer = new Box
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{
RelativeSizeAxes = Axes.Both,
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Blending = BlendingMode.Additive,
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Colour = Color4.White,
Alpha = 0,
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},
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},
},
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logo = new Sprite
{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
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}
},
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impactContainer = new CircularContainer
{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Alpha = 0,
BorderColour = Color4.White,
RelativeSizeAxes = Axes.Both,
BorderThickness = 10,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
}
}
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}
}
}
}
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}
}
}
}
}
};
}
/// <summary>
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
public void AppendAnimatingAction(Action action, bool waitForPrevious)
{
Action runnableAction = () =>
{
if (waitForPrevious)
this.DelayUntilTransformsFinished().Schedule(action);
else
{
ClearTransforms();
action();
}
};
if (IsLoaded)
runnableAction();
else
Schedule(() => runnableAction());
}
[BackgroundDependencyLoader]
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private void load(TextureStore textures, AudioManager audio)
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{
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sampleClick = audio.Sample.Get(@"Menu/osu-logo-select");
sampleBeat = audio.Sample.Get(@"Menu/osu-logo-heartbeat");
logo.Texture = textures.Get(@"Menu/logo");
ripple.Texture = textures.Get(@"Menu/logo");
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}
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private int lastBeatIndex;
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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lastBeatIndex = beatIndex;
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var beatLength = timingPoint.BeatLength;
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float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
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if (beatIndex < 0) return;
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if (IsHovered)
this.Delay(early_activation).Schedule(() => sampleBeat.Play());
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logoBeatContainer
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.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out)
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.Then()
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.ScaleTo(1, beatLength * 2, Easing.OutQuint);
ripple.ClearTransforms();
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ripple
.ScaleTo(logoAmplitudeContainer.Scale)
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.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, Easing.OutQuint)
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, Easing.OutQuint);
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if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
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{
flashLayer.ClearTransforms();
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flashLayer
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.FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out)
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.Then()
.FadeOut(beatLength);
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visualizer.ClearTransforms();
visualizer
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.FadeTo(0.9f * amplitudeAdjust, early_activation, Easing.Out)
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.Then()
.FadeTo(0.5f, beatLength);
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}
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}
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public void PlayIntro()
{
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const double length = 3150;
const double fade = 200;
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logoHoverContainer.FadeOut().Delay(length).FadeIn(fade);
intro.Show();
intro.Start(length);
intro.Delay(length + fade).FadeOut();
}
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protected override void Update()
{
base.Update();
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const float scale_adjust_cutoff = 0.4f;
const float velocity_adjust_cutoff = 0.98f;
const float paused_velocity = 0.5f;
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if (Beatmap.Value.Track.IsRunning)
{
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0;
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint);
if (maxAmplitude > velocity_adjust_cutoff)
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;
else
triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed);
}
else
{
triangles.Velocity = paused_velocity;
}
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}
private bool interactive => Action != null && Alpha > 0.2f;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!interactive) return false;
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logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
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return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
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logoBounceContainer.ScaleTo(1f, 500, Easing.OutElastic);
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return true;
}
protected override bool OnClick(InputState state)
{
if (!interactive) return false;
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if (Action?.Invoke() ?? true)
sampleClick.Play();
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flashLayer.ClearTransforms();
flashLayer.Alpha = 0.4f;
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flashLayer.FadeOut(1500, Easing.OutExpo);
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return true;
}
protected override bool OnHover(InputState state)
{
if (!interactive) return false;
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logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
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return true;
}
protected override void OnHoverLost(InputState state)
{
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logoHoverContainer.ScaleTo(1, 500, Easing.OutElastic);
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}
public void Impact()
{
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impactContainer.FadeOutFromOne(250, Easing.In);
impactContainer.ScaleTo(0.96f);
impactContainer.ScaleTo(1.12f, 250);
}
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}
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}