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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.Collections.Generic ;
using System.Linq ;
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using JetBrains.Annotations ;
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using osu.Framework.Allocation ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Input ;
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using osu.Framework.Input.Events ;
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using osu.Framework.Logging ;
using osu.Framework.Timing ;
using osu.Game.Beatmaps ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Rulesets.Configuration ;
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using osu.Game.Rulesets.Edit.Tools ;
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using osu.Game.Rulesets.Mods ;
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using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Objects.Drawables ;
using osu.Game.Rulesets.UI ;
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using osu.Game.Screens.Edit ;
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using osu.Game.Screens.Edit.Components.RadioButtons ;
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using osu.Game.Screens.Edit.Compose ;
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using osu.Game.Screens.Edit.Compose.Components ;
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using osuTK ;
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using Key = osuTK . Input . Key ;
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namespace osu.Game.Rulesets.Edit
{
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[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer < TObject > : HitObjectComposer , IPlacementHandler
where TObject : HitObject
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{
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protected IRulesetConfigManager Config { get ; private set ; }
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protected readonly Ruleset Ruleset ;
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[Resolved]
protected IFrameBasedClock EditorClock { get ; private set ; }
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[Resolved]
protected EditorBeatmap EditorBeatmap { get ; private set ; }
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[Resolved]
private IAdjustableClock adjustableClock { get ; set ; }
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get ; set ; }
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protected ComposeBlueprintContainer BlueprintContainer { get ; private set ; }
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private DrawableEditRulesetWrapper < TObject > drawableRulesetWrapper ;
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private Container distanceSnapGridContainer ;
private DistanceSnapGrid distanceSnapGrid ;
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private readonly List < Container > layerContainers = new List < Container > ( ) ;
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private InputManager inputManager ;
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private RadioButtonCollection toolboxCollection ;
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protected HitObjectComposer ( Ruleset ruleset )
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{
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Ruleset = ruleset ;
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RelativeSizeAxes = Axes . Both ;
}
[BackgroundDependencyLoader]
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private void load ( IFrameBasedClock framedClock )
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{
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Config = Dependencies . Get < RulesetConfigCache > ( ) . GetConfigFor ( Ruleset ) ;
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try
{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper < TObject > ( CreateDrawableRuleset ( Ruleset , EditorBeatmap . PlayableBeatmap ) )
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{
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Clock = framedClock ,
ProcessCustomClock = false
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} ;
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}
catch ( Exception e )
{
Logger . Error ( e , "Could not load beatmap sucessfully!" ) ;
return ;
}
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var layerBelowRuleset = drawableRulesetWrapper . CreatePlayfieldAdjustmentContainer ( ) . WithChildren ( new Drawable [ ]
{
distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes . Both } ,
new EditorPlayfieldBorder { RelativeSizeAxes = Axes . Both }
} ) ;
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var layerAboveRuleset = drawableRulesetWrapper . CreatePlayfieldAdjustmentContainer ( ) . WithChild ( BlueprintContainer = CreateBlueprintContainer ( ) ) ;
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layerContainers . Add ( layerBelowRuleset ) ;
layerContainers . Add ( layerAboveRuleset ) ;
InternalChild = new GridContainer
{
RelativeSizeAxes = Axes . Both ,
Content = new [ ]
{
new Drawable [ ]
{
new FillFlowContainer
{
Name = "Sidebar" ,
RelativeSizeAxes = Axes . Both ,
Padding = new MarginPadding { Right = 10 } ,
Children = new Drawable [ ]
{
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes . X } }
}
} ,
new Container
{
Name = "Content" ,
RelativeSizeAxes = Axes . Both ,
Children = new Drawable [ ]
{
layerBelowRuleset ,
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drawableRulesetWrapper ,
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layerAboveRuleset
}
}
} ,
} ,
ColumnDimensions = new [ ]
{
new Dimension ( GridSizeMode . Absolute , 200 ) ,
}
} ;
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toolboxCollection . Items = CompositionTools
. Prepend ( new SelectTool ( ) )
. Select ( t = > new RadioButton ( t . Name , ( ) = > toolSelected ( t ) ) )
. ToList ( ) ;
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setSelectTool ( ) ;
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BlueprintContainer . SelectionChanged + = selectionChanged ;
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}
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protected override bool OnKeyDown ( KeyDownEvent e )
{
if ( e . Key > = Key . Number1 & & e . Key < = Key . Number9 )
{
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var item = toolboxCollection . Items . ElementAtOrDefault ( e . Key - Key . Number1 ) ;
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if ( item ! = null )
{
item . Select ( ) ;
return true ;
}
}
return base . OnKeyDown ( e ) ;
}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
inputManager = GetContainingInputManager ( ) ;
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}
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private double lastGridUpdateTime ;
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protected override void Update ( )
{
base . Update ( ) ;
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if ( EditorClock . CurrentTime ! = lastGridUpdateTime & & ! ( BlueprintContainer . CurrentTool is SelectTool ) )
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showGridFor ( Enumerable . Empty < HitObject > ( ) ) ;
}
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protected override void UpdateAfterChildren ( )
{
base . UpdateAfterChildren ( ) ;
layerContainers . ForEach ( l = >
{
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l . Anchor = drawableRulesetWrapper . Playfield . Anchor ;
l . Origin = drawableRulesetWrapper . Playfield . Origin ;
l . Position = drawableRulesetWrapper . Playfield . Position ;
l . Size = drawableRulesetWrapper . Playfield . Size ;
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} ) ;
}
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private void selectionChanged ( IEnumerable < HitObject > selectedHitObjects )
{
var hitObjects = selectedHitObjects . ToArray ( ) ;
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if ( hitObjects . Any ( ) )
{
// ensure in selection mode if a selection is made.
setSelectTool ( ) ;
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showGridFor ( hitObjects ) ;
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}
else
distanceSnapGridContainer . Hide ( ) ;
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}
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private void setSelectTool ( ) = > toolboxCollection . Items . First ( ) . Select ( ) ;
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private void toolSelected ( HitObjectCompositionTool tool )
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{
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BlueprintContainer . CurrentTool = tool ;
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if ( tool is SelectTool )
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distanceSnapGridContainer . Hide ( ) ;
else
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{
EditorBeatmap . SelectedHitObjects . Clear ( ) ;
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showGridFor ( Enumerable . Empty < HitObject > ( ) ) ;
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}
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}
private void showGridFor ( IEnumerable < HitObject > selectedHitObjects )
{
distanceSnapGridContainer . Clear ( ) ;
distanceSnapGrid = CreateDistanceSnapGrid ( selectedHitObjects ) ;
if ( distanceSnapGrid ! = null )
{
distanceSnapGridContainer . Child = distanceSnapGrid ;
distanceSnapGridContainer . Show ( ) ;
}
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lastGridUpdateTime = EditorClock . CurrentTime ;
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}
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public override IEnumerable < DrawableHitObject > HitObjects = > drawableRulesetWrapper . Playfield . AllHitObjects ;
public override bool CursorInPlacementArea = > drawableRulesetWrapper . Playfield . ReceivePositionalInputAt ( inputManager . CurrentState . Mouse . Position ) ;
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protected abstract IReadOnlyList < HitObjectCompositionTool > CompositionTools { get ; }
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protected abstract ComposeBlueprintContainer CreateBlueprintContainer ( ) ;
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protected abstract DrawableRuleset < TObject > CreateDrawableRuleset ( Ruleset ruleset , IBeatmap beatmap , IReadOnlyList < Mod > mods = null ) ;
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public void BeginPlacement ( HitObject hitObject )
{
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EditorBeatmap . PlacementObject . Value = hitObject ;
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if ( distanceSnapGrid ! = null )
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hitObject . StartTime = GetSnappedPosition ( distanceSnapGrid . ToLocalSpace ( inputManager . CurrentState . Mouse . Position ) , hitObject . StartTime ) . time ;
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}
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public void EndPlacement ( HitObject hitObject , bool commit )
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{
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EditorBeatmap . PlacementObject . Value = null ;
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if ( commit )
{
EditorBeatmap . Add ( hitObject ) ;
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adjustableClock . Seek ( hitObject . GetEndTime ( ) ) ;
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}
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showGridFor ( Enumerable . Empty < HitObject > ( ) ) ;
}
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public void Delete ( HitObject hitObject ) = > EditorBeatmap . Remove ( hitObject ) ;
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public override ( Vector2 position , double time ) GetSnappedPosition ( Vector2 position , double time ) = > distanceSnapGrid ? . GetSnappedPosition ( position ) ? ? ( position , time ) ;
public override float GetBeatSnapDistanceAt ( double referenceTime )
{
DifficultyControlPoint difficultyPoint = EditorBeatmap . ControlPointInfo . DifficultyPointAt ( referenceTime ) ;
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return ( float ) ( 100 * EditorBeatmap . BeatmapInfo . BaseDifficulty . SliderMultiplier * difficultyPoint . SpeedMultiplier / beatSnapProvider . BeatDivisor ) ;
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}
public override float DurationToDistance ( double referenceTime , double duration )
{
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double beatLength = beatSnapProvider . GetBeatLengthAtTime ( referenceTime ) ;
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return ( float ) ( duration / beatLength * GetBeatSnapDistanceAt ( referenceTime ) ) ;
}
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public override double DistanceToDuration ( double referenceTime , float distance )
{
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double beatLength = beatSnapProvider . GetBeatLengthAtTime ( referenceTime ) ;
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return distance / GetBeatSnapDistanceAt ( referenceTime ) * beatLength ;
}
public override double GetSnappedDurationFromDistance ( double referenceTime , float distance )
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= > beatSnapProvider . SnapTime ( referenceTime + DistanceToDuration ( referenceTime , distance ) , referenceTime ) - referenceTime ;
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public override float GetSnappedDistanceFromDistance ( double referenceTime , float distance )
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{
var snappedEndTime = beatSnapProvider . SnapTime ( referenceTime + DistanceToDuration ( referenceTime , distance ) , referenceTime ) ;
return DurationToDistance ( referenceTime , snappedEndTime - referenceTime ) ;
}
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}
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[Cached(typeof(HitObjectComposer))]
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[Cached(typeof(IDistanceSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable , IDistanceSnapProvider
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{
internal HitObjectComposer ( )
{
RelativeSizeAxes = Axes . Both ;
}
/// <summary>
/// All the <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract IEnumerable < DrawableHitObject > HitObjects { get ; }
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>
public abstract bool CursorInPlacementArea { get ; }
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/// <summary>
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
/// </summary>
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
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/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>. If empty, a grid is returned for the current point in time.</returns>
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[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid ( [ NotNull ] IEnumerable < HitObject > selectedHitObjects ) = > null ;
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public abstract ( Vector2 position , double time ) GetSnappedPosition ( Vector2 position , double time ) ;
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public abstract float GetBeatSnapDistanceAt ( double referenceTime ) ;
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public abstract float DurationToDistance ( double referenceTime , double duration ) ;
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public abstract double DistanceToDuration ( double referenceTime , float distance ) ;
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public abstract double GetSnappedDurationFromDistance ( double referenceTime , float distance ) ;
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public abstract float GetSnappedDistanceFromDistance ( double referenceTime , float distance ) ;
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}
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}