dexy
|
ad8fb02f14
|
YED parsing progress
|
2020-03-04 04:44:28 +11:00 |
|
dexy
|
721b04aa2e
|
YED parsing progress
|
2020-03-03 21:27:49 +11:00 |
|
dexy
|
97c5e806d8
|
YED parsing progress
|
2020-03-03 07:50:25 +11:00 |
|
dexy
|
ddfce89912
|
YED parsing progress
|
2020-03-02 07:48:30 +11:00 |
|
dexy
|
30982ef45d
|
YFT/XML conversion bug fix for FragMatrices (in FragDrawable)
|
2020-02-27 18:49:00 +11:00 |
|
dexy
|
44a5d4891b
|
Fix for exporting fragments XML drawable array names
|
2020-02-26 14:50:12 +11:00 |
|
dexy
|
a41e7c5eb3
|
Increased resilience to some modded drawables
|
2020-02-25 23:30:41 +11:00 |
|
dexy
|
5e46e85b9e
|
AWC/XML conversion
|
2020-02-10 21:36:10 +11:00 |
|
dexy
|
81c2361013
|
AWC audio name hash resolution and sorting
|
2020-02-09 07:26:18 +11:00 |
|
dexy
|
5d1321e291
|
Fixed texture name XML escaping
|
2020-02-09 05:22:21 +11:00 |
|
dexy
|
96cac975f5
|
Particles keyframe properties names
|
2020-02-05 06:03:47 +11:00 |
|
dexy
|
6a8cfe9e8b
|
Particles property name hashes research
|
2020-02-05 04:07:41 +11:00 |
|
dexy
|
c88c0e96e5
|
Updated names in particles, added effects collections in YptFile
|
2020-02-05 03:13:06 +11:00 |
|
dexy
|
147b230082
|
YPT/XML conversion
|
2020-02-04 22:35:25 +11:00 |
|
dexy
|
dff9c8738e
|
YPT/XML conversion progress?
|
2020-02-04 05:08:51 +11:00 |
|
dexy
|
3f28d97556
|
YPT/XML conversion progress, tighter resource packing
|
2020-02-03 23:31:50 +11:00 |
|
dexy
|
3b2135e8e1
|
YPT/XML conversion progress
|
2020-02-03 10:09:51 +11:00 |
|
dexy
|
b11d350294
|
YPT/XML conversion progress
|
2020-02-01 07:03:02 +11:00 |
|
dexy
|
fd1efc3ee0
|
Added some names to FragPhysArchetype XML
|
2020-01-27 18:42:02 +11:00 |
|
dexy
|
5f481bfd6f
|
Fixed BVH generation for BoundComposite
|
2020-01-27 16:58:53 +11:00 |
|
dexy
|
839c4fc71c
|
Particles file rearrangement
|
2020-01-27 15:45:42 +11:00 |
|
dexy
|
78a254fcc1
|
YPT viewing improvements
|
2020-01-27 07:26:27 +11:00 |
|
dexy
|
cedf2f73f6
|
Resource types cleanup
|
2020-01-27 06:35:15 +11:00 |
|
dexy
|
ad61b39920
|
Particles types progress
|
2020-01-27 05:48:17 +11:00 |
|
dexy
|
923c3e8a76
|
Particles structures progress
|
2020-01-27 04:40:20 +11:00 |
|
dexy
|
e7423c55db
|
Particles file clean up and types research
|
2020-01-26 06:31:28 +11:00 |
|
dexy
|
ddbb5b9457
|
Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
|
2020-01-25 21:31:01 +11:00 |
|
dexy
|
d7c3caaa1d
|
Fixed YFT/XML conversion for cloth yft's
|
2020-01-25 19:21:40 +11:00 |
|
dexy
|
379b141b13
|
YFT/XML cloth improvements
|
2020-01-25 05:32:49 +11:00 |
|
dexy
|
8c50a8a441
|
Improved vehicle window glass XML conversion
|
2020-01-25 05:14:17 +11:00 |
|
dexy
|
a494583865
|
Vehicle glass windows research, fix for broken group names in modded yft's
|
2020-01-25 00:34:11 +11:00 |
|
dexy
|
bd18610dca
|
YLD/XML conversion
|
2020-01-24 02:55:48 +11:00 |
|
dexy
|
7bc7d9612a
|
YFT/XML conversion progress
|
2020-01-23 18:36:34 +11:00 |
|
dexy
|
4854afa037
|
YFT/XML conversion progress
|
2020-01-23 04:05:50 +11:00 |
|
dexy
|
de3aa9f83b
|
YFT/XML conversion progress
|
2020-01-22 23:36:34 +11:00 |
|
dexy
|
88b4785a10
|
YFT/XML conversion progress
|
2020-01-22 05:02:14 +11:00 |
|
dexy
|
08d60877ee
|
Added default attribute names for XML vectors reading
|
2020-01-22 02:45:27 +11:00 |
|
dexy
|
e44b2ef095
|
YFT/XML conversion progress
|
2020-01-21 03:12:36 +11:00 |
|
dexy
|
bec16ea42d
|
YDR/YDD/XML conversion
|
2020-01-20 02:08:04 +11:00 |
|
dexy
|
9ed308df7a
|
YDR/XML conversion progress
|
2020-01-19 02:36:28 +11:00 |
|
dexy
|
cd4c87cd71
|
YDR/YDD/YFT/YPT/XML conversion progress
|
2020-01-18 04:20:40 +11:00 |
|
dexy
|
f81958679a
|
YTD/XML conversion
|
2020-01-17 23:02:55 +11:00 |
|
dexy
|
21a7c3e6e3
|
Texture UsageData research
|
2020-01-17 17:15:19 +11:00 |
|
dexy
|
c59047bdee
|
DDS file import code, Texture unknowns research
|
2020-01-17 04:32:47 +11:00 |
|
dexy
|
529eb779a4
|
YBN/XML conversion polygon material bug fix
|
2020-01-17 03:45:35 +11:00 |
|
dexy
|
2939e76118
|
YBN/XML conversion
|
2020-01-16 18:03:24 +11:00 |
|
dexy
|
fa1a3ac00e
|
Bug fix for modded .ydr saving
|
2020-01-15 20:03:16 +11:00 |
|
dexy
|
3f24a234e6
|
Collisions editing progress
|
2020-01-13 23:31:27 +11:00 |
|
dexy
|
741cf0ecfc
|
Collisions editing progress
|
2020-01-13 16:25:52 +11:00 |
|
dexy
|
8f903610bf
|
Collisions editing progress
|
2020-01-12 22:53:57 +11:00 |
|
dexy
|
581ae73db5
|
Collisions editing progress
|
2020-01-12 14:25:27 +11:00 |
|
dexy
|
16982d7219
|
Collisions editing progress
|
2020-01-11 19:20:14 +11:00 |
|
dexy
|
44cf8ee1d2
|
Collisions editing progress
|
2020-01-11 02:11:31 +11:00 |
|
dexy
|
e4cc7550eb
|
Collisions editing progress
|
2020-01-10 02:12:16 +11:00 |
|
dexy
|
09da0a2f54
|
Collisions editing progress
|
2020-01-08 01:02:51 +11:00 |
|
dexy
|
3c60801e84
|
Collisions editing progress
|
2020-01-07 20:51:53 +11:00 |
|
dexy
|
33dc83c0e0
|
Collisions editing progress
|
2020-01-06 22:17:51 +11:00 |
|
dexy
|
0d066679cb
|
Collisions editing progress
|
2020-01-03 22:50:23 +11:00 |
|
dexy
|
d85f5eddb2
|
Collisions editing beginnings
|
2020-01-02 00:16:49 +11:00 |
|
dexy
|
26c3c5edec
|
Collisions selection improvements
|
2020-01-01 00:00:04 +11:00 |
|
dexy
|
786b9e5199
|
Improved mouse selection in collisions mode
|
2019-12-30 18:05:02 +11:00 |
|
dexy
|
d5c0bc2477
|
Collision detection refactoring and improvements
|
2019-12-10 18:33:45 +11:00 |
|
dexy
|
58d2293358
|
Collision detection refactoring and improvements
|
2019-12-09 22:33:36 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
|
2019-12-04 00:52:22 +11:00 |
|
dexy
|
c33a09d09f
|
Ped cloth using bone weights/indices
|
2019-11-30 17:38:15 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
181689ac95
|
Slight improvement to .yld structs
|
2019-11-28 18:41:00 +11:00 |
|
dexy
|
783248aeab
|
Peds and weapons rendering support for multiple skeleton instances
|
2019-11-27 15:01:43 +11:00 |
|
dexy
|
91873ea87a
|
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
|
2019-11-26 17:00:41 +11:00 |
|
dexy
|
6467797c3d
|
Cutscene viewer rendering peds
|
2019-11-26 01:26:28 +11:00 |
|
dexy
|
5a869fa836
|
Cutscene viewer progress, Hash updates
|
2019-11-25 20:44:16 +11:00 |
|
dexy
|
0f7f35d28b
|
Added RPF Explorer .yed, .yfd, .yld generic support
|
2019-11-22 00:34:27 +11:00 |
|
dexy
|
53305c3f12
|
Animations XML conversion progress
|
2019-11-20 22:51:37 +11:00 |
|
dexy
|
5a35688aed
|
Animations XML conversion progress
|
2019-11-18 23:52:58 +11:00 |
|
dexy
|
cf1e5c7295
|
Animations XML conversion progress
|
2019-11-18 05:10:55 +11:00 |
|
dexy
|
baf29066a7
|
Animations XML conversion progress
|
2019-11-17 22:14:00 +11:00 |
|
dexy
|
c98c526b5f
|
Animations XML conversion progress
|
2019-11-16 03:18:23 +11:00 |
|
dexyfex
|
7be446cf04
|
Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
|
2019-11-14 19:30:13 +11:00 |
|
dexy
|
7e43271a67
|
Animations XML conversion
|
2019-11-14 18:58:20 +11:00 |
|
Carmine Giugliano
|
68bba817d3
|
dynamic generation of vertex layouts for GTAV vertex types
|
2019-11-11 12:28:37 +01:00 |
|
dexy
|
918ed7fccf
|
Fix for leg jankyness. Added PBBNCCTTX shader
|
2019-11-10 02:01:52 +11:00 |
|
dexy
|
03fa5575bf
|
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
|
2019-11-09 21:07:41 +11:00 |
|
dexy
|
87092996f8
|
Animations now playing sequences correctly
|
2019-11-08 22:55:39 +11:00 |
|
dexy
|
d60234469a
|
Animation evaluation improvements
|
2019-11-08 19:53:29 +11:00 |
|
dexy
|
629ee125a5
|
Reset ped model to T pose when no animatino selected
|
2019-11-08 18:58:56 +11:00 |
|
dexy
|
8bea5281f0
|
Animations playback improvement?
|
2019-11-08 17:54:46 +11:00 |
|
dexy
|
ef497b1f6d
|
Animation playback improvements
|
2019-11-08 02:00:16 +11:00 |
|
dexy
|
465b21d7ac
|
Peds form progress, playing peds animations and loading some textures
|
2019-11-07 23:14:39 +11:00 |
|
dexy
|
90142cb6da
|
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
|
2019-11-06 04:53:20 +11:00 |
|
dexy
|
d5aa1c500c
|
Added CalculateBoneHash method to Bone
|
2019-11-05 21:13:04 +11:00 |
|
dexy
|
4cc780a461
|
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
|
2019-11-05 20:47:10 +11:00 |
|
dexy
|
8335fd065c
|
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
|
2019-11-04 00:04:02 +11:00 |
|
dexy
|
6be0d5cb30
|
Skin mesh now using correct bone transforms
|
2019-11-03 22:43:39 +11:00 |
|
dexy
|
9f84ba8ad0
|
Added vertex shaders for skin mesh support
|
2019-11-03 06:25:20 +11:00 |
|
dexy
|
3462513e27
|
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
|
2019-11-02 22:53:54 +11:00 |
|
dexy
|
d0eabc095a
|
Tidying up some unused properties of Sequence, and commenting out original parsing experiment
|
2019-11-02 18:54:43 +11:00 |
|
dexy
|
b61899dedf
|
Fix loading some YCDs
|
2019-11-02 18:37:21 +11:00 |
|
dexy
|
6f0a7d99f9
|
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
|
2019-11-02 18:14:36 +11:00 |
|
dexy
|
80b6f3742b
|
Experimental UV animations playing from YCD. (some air cons broken!)
|
2019-11-02 06:46:45 +11:00 |
|
dexy
|
ec6eefe0e1
|
View/edit YND files as XML
|
2019-11-01 20:30:29 +11:00 |
|