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Bounds.cs
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Fixed BVH generation for BoundComposite
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2020-01-27 16:58:53 +11:00 |
Clip.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Clothes.cs
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YLD/XML conversion
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2020-01-24 02:55:48 +11:00 |
Drawable.cs
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YPT/XML conversion progress?
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2020-02-04 05:08:51 +11:00 |
Expression.cs
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
Filter.cs
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Added RPF Explorer .yed, .yfd, .yld generic support
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2019-11-22 00:34:27 +11:00 |
Frag.cs
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Added some names to FragPhysArchetype XML
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2020-01-27 18:42:02 +11:00 |
Nav.cs
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Nav mesh progress
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2018-05-05 01:58:23 +10:00 |
Node.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Particle.cs
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YPT/XML conversion progress?
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2020-02-04 05:08:51 +11:00 |
ResourceBaseTypes.cs
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YPT/XML conversion progress, tighter resource packing
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2020-02-03 23:31:50 +11:00 |
ResourceBuilder.cs
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YPT/XML conversion progress, tighter resource packing
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2020-02-03 23:31:50 +11:00 |
ResourceData.cs
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Collisions editing progress
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2020-01-03 22:50:23 +11:00 |
ResourceFile.cs
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YPT/XML conversion progress?
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2020-02-04 05:08:51 +11:00 |
ShaderParams.cs
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
Texture.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
VehicleRecord.cs
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
VertexType.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
WaypointRecord.cs
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Added Save methods to YvrFile and YwrFile
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2019-01-29 00:35:23 +11:00 |