CodeWalker/CodeWalker.Core/GameFiles/Resources
2020-02-03 23:31:50 +11:00
..
Bounds.cs Fixed BVH generation for BoundComposite 2020-01-27 16:58:53 +11:00
Clip.cs Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
Clothes.cs YLD/XML conversion 2020-01-24 02:55:48 +11:00
Drawable.cs YPT/XML conversion progress 2020-02-01 07:03:02 +11:00
Expression.cs Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
Filter.cs Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
Frag.cs Added some names to FragPhysArchetype XML 2020-01-27 18:42:02 +11:00
Nav.cs Nav mesh progress 2018-05-05 01:58:23 +10:00
Node.cs Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
Particle.cs YPT/XML conversion progress, tighter resource packing 2020-02-03 23:31:50 +11:00
ResourceBaseTypes.cs YPT/XML conversion progress, tighter resource packing 2020-02-03 23:31:50 +11:00
ResourceBuilder.cs YPT/XML conversion progress, tighter resource packing 2020-02-03 23:31:50 +11:00
ResourceData.cs Collisions editing progress 2020-01-03 22:50:23 +11:00
ResourceFile.cs YPT/XML conversion progress, tighter resource packing 2020-02-03 23:31:50 +11:00
ShaderParams.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
Texture.cs YFT/XML conversion progress 2020-01-21 03:12:36 +11:00
VehicleRecord.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
VertexType.cs YFT/XML conversion progress 2020-01-21 03:12:36 +11:00
WaypointRecord.cs Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00