dexy
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ac4d1a4b19
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Cutscene viewer using znear/zfar when animating camera
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2019-11-28 16:36:32 +11:00 |
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dexy
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9ba2e288ed
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Cutscene viewer now puts camera in correct place when not playing
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2019-11-28 16:02:13 +11:00 |
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dexy
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2f12402a03
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Cutscene viewer hide models partially working
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2019-11-27 20:24:02 +11:00 |
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dexy
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783248aeab
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Peds and weapons rendering support for multiple skeleton instances
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2019-11-27 15:01:43 +11:00 |
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dexy
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0823702527
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Cutscene viewer displaying weapons
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2019-11-27 13:32:07 +11:00 |
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dexy
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57d5a2758e
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Cutscene viewer enable/disable models
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2019-11-26 23:35:08 +11:00 |
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dexy
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59a457cff8
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Cutscene viewer vehicles
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2019-11-26 20:47:47 +11:00 |
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dexy
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91873ea87a
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Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
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2019-11-26 17:00:41 +11:00 |
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dexy
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17dcdd88a1
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Cutscene viewer ped variations
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2019-11-26 13:14:46 +11:00 |
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dexy
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96d34ec154
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Cutscene viewer props using bone animations
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2019-11-26 04:57:21 +11:00 |
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dexy
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7e240682d0
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Cutscene viewer loading and animating props
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2019-11-26 03:10:48 +11:00 |
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dexy
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f67731ddd4
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Cutscene viewer playback improvements
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2019-11-26 02:50:30 +11:00 |
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dexy
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6467797c3d
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Cutscene viewer rendering peds
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2019-11-26 01:26:28 +11:00 |
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dexy
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319214fd7c
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Cutscene viewer looping playback
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2019-11-25 22:00:01 +11:00 |
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dexy
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866cc9ab57
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Cutscene viewer showing subtitles on WorldForm
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2019-11-25 21:35:15 +11:00 |
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dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
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dexy
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dfa62a9803
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Reorganised some files
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2019-11-23 14:34:39 +11:00 |
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dexyfex
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a590df5035
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Snap to ground and grid options
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2018-02-25 23:30:29 +11:00 |
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dexyfex
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cbd242b8cc
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
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dexyfex
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709bf125ce
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Created CodeWalker.Core
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2018-02-24 22:52:58 +11:00 |
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dexyfex
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54acb80033
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Adding interiors into space grid for later collisions use.
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2018-01-04 04:10:29 +11:00 |
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dexyfex
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0d0a3d19d1
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Hide GTAV map project option now hides collision meshes, Occlusion ymaps added to main grid
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2018-01-02 08:26:56 +11:00 |
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dexyfex
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77e9c0566f
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Refactored rendering and input code, added show skeletons option to WorldForm
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2018-01-02 07:52:54 +11:00 |
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dexyfex
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ad46bc816c
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Relocated RPF binary search to BinarySearchForm. Added undo operations for audio placements. Removed RPF Browser tools menu entry (it's now obsolete). Renamed MainForm to MenuForm.
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2017-12-24 22:49:04 +11:00 |
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dexyfex
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2a72aec735
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Adding audio strings from nametables to JenkIndex
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2017-12-23 07:56:39 +11:00 |
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dexyfex
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9fd0a7d7a9
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Render and select sphere audio zones and static emitters
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2017-12-22 11:25:19 +11:00 |
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dexyfex
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d8fd82c350
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Render and select audio zones (box shapes only, no spheres yet)
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2017-12-22 07:26:04 +11:00 |
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dexyfex
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470f71d6ca
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R28_dev1 - Turkish weather bug fix, .rel progress
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2017-12-20 10:52:50 +11:00 |
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dexyfex
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96638b8317
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Moved DX-dependent vertex types stuff to Rendering namespace
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2017-12-14 22:45:43 +11:00 |
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dexyfex
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d9247de1c4
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RenderableCache performance improvement, Unknown scenario class types included, Multi-export XML fix
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2017-11-25 16:01:56 +11:00 |
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dexyfex
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eab1526df5
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Selected scenario vehicle nodes display car model
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2017-10-02 01:06:12 +11:00 |
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dexyfex
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33880bf8f6
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Import scenario chain CSV, PathBVH overflow bug fix.
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2017-09-30 23:58:00 +10:00 |
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dexyfex
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1a2af6af9e
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Menyoo import to ymap, Scenario accel grid ExtendedRange bits
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2017-09-25 03:45:30 +10:00 |
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dexyfex
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dc9084fc30
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Show skeletons in model viewer, Clips progress update
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2017-09-24 20:14:41 +10:00 |
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dexyfex
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2b48336e47
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R26_dev8 - PopZone display, Project manifest XML
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2017-09-22 17:50:26 +10:00 |
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dexyfex
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a8243c3e0e
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R26_dev8 - First public commit
|
2017-09-21 20:33:05 +10:00 |
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