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Scrolling
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Reduce overhead in ScrollingHitObjectContainer
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2024-01-30 00:59:31 +03:00 |
DrawableRuleset.cs
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Rename ClicksPerSecondCalculator to ClicksPerSecondController
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2023-06-27 16:38:46 +09:00 |
DrawableRulesetDependencies.cs
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Fix various other inspections
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2023-10-17 17:48:51 +09:00 |
DrawableRulesetDependenciesProvidingContainer.cs
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Fix nullability inspection on disposal path
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2022-11-30 17:49:08 +09:00 |
FrameStabilityContainer.cs
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Merge branch 'master' into frame-stable-catchup-zoom
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2024-01-22 10:37:06 +01:00 |
GameplayCursorContainer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
GameplaySampleTriggerSource.cs
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Enforce minimum gameplay sample volume of 5%
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2023-10-20 15:50:13 +02:00 |
HitObjectContainer.cs
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Move judgement result revert logic to Playfield
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2023-01-19 19:57:13 +09:00 |
ICanAttachHUDPieces.cs
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Rename ClicksPerSecondCalculator to ClicksPerSecondController
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2023-06-27 16:38:46 +09:00 |
IFrameStableClock.cs
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Change FrameStableClock to inherit IGameplayClock
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2022-09-08 18:24:18 +09:00 |
IHasRecordingHandler.cs
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Mark IHasRecordingHandler.Recorder nullable
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2023-06-26 18:52:05 +02:00 |
IHasReplayHandler.cs
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Split out interfaces from RulesetInputManager and improve xmldoc
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2023-06-26 16:34:57 +09:00 |
IHitObjectContainer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IPooledHitObjectProvider.cs
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Manual fixes to reduce warnings to zero
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2023-06-24 01:52:53 +09:00 |
JudgementContainer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
JudgementPooler.cs
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Split out judgement pooling concepts from OsuPlayfield for reuse
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2024-01-15 20:50:09 +09:00 |
ModIcon.cs
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Just use yellow for system mods
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2023-11-06 16:40:57 +01:00 |
ModSwitchSmall.cs
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Just use yellow for system mods
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2023-11-06 16:40:57 +01:00 |
ModSwitchTiny.cs
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Just use yellow for system mods
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2023-11-06 16:40:57 +01:00 |
Playfield.cs
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Expose a new SSDQ from playfield for skinnable area bounds
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2023-07-28 15:47:57 +09:00 |
PlayfieldAdjustmentContainer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
PlayfieldBorder.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
PlayfieldBorderStyle.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ReplayRecorder.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RulesetInputManager.cs
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Mark some delegates as static because we can
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2024-01-29 16:16:28 +09:00 |