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mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:42:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests
2024-07-03 22:36:57 +09:00
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.vscode Update other VS code configuration files 2024-02-16 01:45:30 +03:00
Editor Merge branch 'master' into slider-anchor-type-switching 2024-07-03 22:36:57 +09:00
Mods Make list of breaks bindable 2024-06-19 07:44:03 +02:00
Resources Fix last tick handling in osu beatmap conversion tests 2023-12-07 16:02:00 +09:00
LegacyMainCirclePieceTest.cs Fix failing tests 2023-10-26 10:36:57 +03:00
osu.Game.Rulesets.Osu.Tests.csproj Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00
OsuBeatmapConversionTest.cs Remove reference to removed comment from another comment 2023-12-07 08:22:01 +01:00
OsuDifficultyCalculatorTest.cs Fix last tick handling in osu beatmap conversion tests 2023-12-07 16:02:00 +09:00
OsuHealthProcessorTest.cs Add failing test coverage for osu! 2024-02-13 13:06:04 +01:00
OsuHitObjectGenerationUtilsTest.cs Add failing assertions for head/tail positions after flip 2024-01-31 12:40:03 +01:00
OsuLegacyModConversionTest.cs Add failing legacy mod conversion test cases 2023-07-09 16:09:25 +02:00
OsuRateAdjustedDisplayDifficultyTest.cs Add testing for GetRateAdjustedDisplayDifficulty() implementations 2023-12-14 20:41:12 +01:00
OsuSkinnableTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
SpinFramesGenerator.cs Fix potential frame misordering in generator 2023-10-16 22:49:41 +09:00
SpinnerSpinHistoryTest.cs Remove test which makes less sense with new algorith 2023-10-23 20:01:23 +09:00
StackingTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TestPlayfieldBorder.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneAccuracyHeatmap.cs Add test showing filled heatmap 2024-02-06 21:56:26 +09:00
TestSceneCursorParticles.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneCursorTrail.cs Comment in some clarification 2024-04-22 15:07:11 +08:00
TestSceneDrawableJudgement.cs Use hopefully safer implementation of anchoring judgements to objects 2024-05-29 11:11:43 +02:00
TestSceneFollowPoints.cs Update R# + fix inspections 2024-02-02 21:00:28 +09:00
TestSceneGameplayCursor.cs Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
TestSceneHitCircle.cs Refactor result application around again to remove requirement for fields 2024-02-05 13:21:01 +01:00
TestSceneHitCircleApplication.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitCircleArea.cs Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
TestSceneHitCircleComboChange.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitCircleHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitCircleKiai.cs Fix hit circle kiai test scene not always working as expected 2023-01-25 18:46:52 +09:00
TestSceneHitCircleLateFade.cs Refactor result application around again to remove requirement for fields 2024-02-05 13:21:01 +01:00
TestSceneHitCircleLongCombo.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneLegacyBeatmapSkin.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLegacyHitPolicy.cs Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
TestSceneMissHitWindowJudgements.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneNoSpinnerStacking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuHitObjectSamples.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuLegacyHealthProcessor.cs Rename test scene 2023-12-17 19:33:38 +09:00
TestSceneOsuPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneOsuTouchInput.cs Remove leftover [Solo] attribute 2024-05-13 18:48:08 +02:00
TestSceneResume.cs Add failing test 2024-04-16 13:39:05 +02:00
TestSceneResumeOverlay.cs Fix catch by moving cursor-specific handling local 2024-03-04 16:08:17 +09:00
TestSceneScoring.cs Apply mod multipliers to local score V1/V2 reimplementations 2023-10-09 13:04:12 +02:00
TestSceneShaking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSkinFallbacks.cs Fix inspections 2024-02-07 03:51:28 +09:00
TestSceneSlider.cs Merge remote-tracking branch 'upstream/master' into edit-nodesample 2024-01-25 11:33:29 +01:00
TestSceneSliderApplication.cs Add failing test case 2024-01-22 02:07:09 +03:00
TestSceneSliderComboChange.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSliderEarlyHitJudgement.cs Use SliderTailHit result for slider tails (non-classic-mod) 2023-12-30 10:38:47 +09:00
TestSceneSliderFollowCircleInput.cs Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
TestSceneSliderHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSliderInput.cs Add failing test case 2024-02-29 11:11:30 +01:00
TestSceneSliderLateHitJudgement.cs Use SliderTailHit result for slider tails (non-classic-mod) 2023-12-30 10:38:47 +09:00
TestSceneSliderSnaking.cs Fix code style/quality issues 2023-11-13 08:25:27 +01:00
TestSceneSmoke.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSpinner.cs Add test coverage of spinner with no bonus ticks 2023-11-06 18:16:31 +09:00
TestSceneSpinnerApplication.cs Rename RateAdjustedRotation to TotalRotation 2023-10-16 18:25:03 +09:00
TestSceneSpinnerHidden.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSpinnerInput.cs Remove no-longer-valid assertion 2023-10-30 21:31:34 +01:00
TestSceneSpinnerJudgement.cs Change SpinFramesGenerator to take degrees as input 2023-10-16 18:34:56 +09:00
TestSceneSpinnerRotation.cs Cache created judgement in HitObject 2024-02-09 23:20:31 +03:00
TestSceneStartTimeOrderedHitPolicy.cs Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
TestSceneTrianglesSpinnerRotation.cs Partial everything 2022-11-27 00:00:27 +09:00