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mirror of https://github.com/ppy/osu.git synced 2024-09-21 10:47:23 +08:00

Cache created judgement in HitObject

This commit is contained in:
Andrei Zavatski 2024-02-09 23:20:31 +03:00
parent 0ebea77392
commit c500264306
41 changed files with 54 additions and 46 deletions

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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableFruit = new DrawableFruit(fruit) { X = x };
var judgement = fruit.CreateJudgement();
var judgement = fruit.Judgement;
catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
{
Type = judgement.MaxResult

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@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private JudgementResult createResult(CatchHitObject hitObject)
{
return new CatchJudgementResult(hitObject, hitObject.CreateJudgement())
return new CatchJudgementResult(hitObject, hitObject.Judgement)
{
Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss
};

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public int BananaIndex;
public override Judgement CreateJudgement() => new CatchBananaJudgement();
protected override Judgement CreateJudgement() => new CatchBananaJudgement();
private static readonly IList<HitSampleInfo> default_banana_samples = new List<HitSampleInfo> { new BananaHitSampleInfo() }.AsReadOnly();

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public override bool LastInCombo => true;
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{

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@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public class Droplet : PalpableCatchHitObject
{
public override Judgement CreateJudgement() => new CatchDropletJudgement();
protected override Judgement CreateJudgement() => new CatchDropletJudgement();
}
}

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public class Fruit : PalpableCatchHitObject
{
public override Judgement CreateJudgement() => new CatchJudgement();
protected override Judgement CreateJudgement() => new CatchJudgement();
public static FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
private const float base_scoring_distance = 100;
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
public int RepeatCount { get; set; }

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@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public class TinyDroplet : Droplet
{
public override Judgement CreateJudgement() => new CatchTinyDropletJudgement();
protected override Judgement CreateJudgement() => new CatchTinyDropletJudgement();
}
}

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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Mania.Objects
set => major.Value = value;
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
}
}

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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Objects
});
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public class HoldNoteBody : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
protected override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public class Note : ManiaHitObject
{
public override Judgement CreateJudgement() => new ManiaJudgement();
protected override Judgement CreateJudgement() => new ManiaJudgement();
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public const double RELEASE_WINDOW_LENIENCE = 1.5;
public override Judgement CreateJudgement() => new ManiaJudgement();
protected override Judgement CreateJudgement() => new ManiaJudgement();
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
}

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@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Tests
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
long totalScore = scoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * scoreProcessor.GetBaseScoreForResult(new SpinnerTick().CreateJudgement().MaxResult);
return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * scoreProcessor.GetBaseScoreForResult(new SpinnerTick().Judgement.MaxResult);
});
addSeekStep(0);

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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
}
public override Judgement CreateJudgement() => new OsuJudgement();
protected override Judgement CreateJudgement() => new OsuJudgement();
}
private partial class StrictTrackingDrawableSliderTail : DrawableSliderTail

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@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class HitCircle : OsuHitObject
{
public override Judgement CreateJudgement() => new OsuJudgement();
protected override Judgement CreateJudgement() => new OsuJudgement();
}
}

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@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TailSamples = this.GetNodeSamples(repeatCount + 1);
}
public override Judgement CreateJudgement() => ClassicSliderBehaviour
protected override Judgement CreateJudgement() => ClassicSliderBehaviour
// Final combo is provided by the slider itself - see logic in `DrawableSlider.CheckForResult()`
? new OsuJudgement()
// Final combo is provided by the tail circle - see `SliderTailCircle`

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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderEndJudgement();
protected override Judgement CreateJudgement() => new SliderEndJudgement();
public class SliderEndJudgement : OsuJudgement
{

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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public bool ClassicSliderBehaviour;
public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new SliderTickJudgement() : base.CreateJudgement();
protected override Judgement CreateJudgement() => ClassicSliderBehaviour ? new SliderTickJudgement() : base.CreateJudgement();
}
}

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
}
public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement();
protected override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement();
public class LegacyTailJudgement : OsuJudgement
{

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@ -32,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTickJudgement();
protected override Judgement CreateJudgement() => new SliderTickJudgement();
}
}

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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
public override Judgement CreateJudgement() => new OsuJudgement();
protected override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement();
protected override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement();
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public double SpinnerDuration { get; set; }
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -126,11 +126,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
var nestedJudgement = nested.CreateJudgement();
var nestedJudgement = nested.Judgement;
healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
var judgement = beatmap.HitObjects[0].CreateJudgement();
var judgement = beatmap.HitObjects[0].Judgement;
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
@ -159,11 +159,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
var nestedJudgement = nested.CreateJudgement();
var nestedJudgement = nested.Judgement;
healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
var judgement = beatmap.HitObjects[0].CreateJudgement();
var judgement = beatmap.HitObjects[0].Judgement;
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>

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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
set => major.Value = value;
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
}
}

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
}
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
public class StrongNestedHit : StrongNestedHitObject
{
// The strong hit of the drum roll doesn't actually provide any score.
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
public StrongNestedHit(TaikoHitObject parent)
: base(parent)

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
Parent = parent;
}
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
protected override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class IgnoreHit : Hit
{
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
}
}

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
Parent = parent;
}
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
protected override Judgement CreateJudgement() => new TaikoStrongJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
}
}
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
protected override Judgement CreateJudgement() => new TaikoSwellJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class SwellTick : TaikoHitObject
{
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public const float DEFAULT_SIZE = 0.475f;
public override Judgement CreateJudgement() => new TaikoJudgement();
protected override Judgement CreateJudgement() => new TaikoJudgement();
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
}

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@ -94,7 +94,7 @@ namespace osu.Game.Beatmaps
static void addCombo(HitObject hitObject, ref int combo)
{
if (hitObject.CreateJudgement().MaxResult.AffectsCombo())
if (hitObject.Judgement.MaxResult.AffectsCombo())
combo++;
foreach (var nested in hitObject.NestedHitObjects)

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@ -655,7 +655,7 @@ namespace osu.Game.Database
{
private readonly Judgement judgement;
public override Judgement CreateJudgement() => judgement;
protected override Judgement CreateJudgement() => judgement;
public FakeHit(Judgement judgement)
{

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@ -113,9 +113,9 @@ namespace osu.Game.Rulesets.Difficulty
private IEnumerable<HitResult> getPerfectHitResults(HitObject hitObject)
{
foreach (HitObject nested in hitObject.NestedHitObjects)
yield return nested.CreateJudgement().MaxResult;
yield return nested.Judgement.MaxResult;
yield return hitObject.CreateJudgement().MaxResult;
yield return hitObject.Judgement.MaxResult;
}
}
}

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@ -770,7 +770,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void ensureEntryHasResult()
{
Debug.Assert(Entry != null);
Entry.Result ??= CreateResult(HitObject.CreateJudgement())
Entry.Result ??= CreateResult(HitObject.Judgement)
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
}

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@ -162,11 +162,19 @@ namespace osu.Game.Rulesets.Objects
protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
/// <summary>
/// The <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
/// </summary>
[JsonIgnore]
public Judgement Judgement => judgement ??= CreateJudgement();
private Judgement judgement;
/// <summary>
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
/// </summary>
[NotNull]
public virtual Judgement CreateJudgement() => new Judgement();
protected virtual Judgement CreateJudgement() => new Judgement();
/// <summary>
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public int ComboOffset { get; set; }
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring
foreach (var obj in EnumerateHitObjects(beatmap))
{
var judgement = obj.CreateJudgement();
var judgement = obj.Judgement;
var result = CreateResult(obj, judgement);
if (result == null)

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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Scoring
void increaseHp(HitObject hitObject)
{
double amount = GetHealthIncreaseFor(hitObject, hitObject.CreateJudgement().MaxResult);
double amount = GetHealthIncreaseFor(hitObject, hitObject.Judgement.MaxResult);
currentHpUncapped += amount;
currentHp = Math.Max(0, Math.Min(1, currentHp + amount));
}