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Add test showing filled heatmap
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(130)
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Size = new Vector2(300)
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}
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};
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});
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@ -85,6 +85,30 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("return user input", () => InputManager.UseParentInput = true);
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}
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[Test]
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public void TestAllPoints()
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{
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AddStep("add points", () =>
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{
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float minX = object1.DrawPosition.X - object1.DrawSize.X / 2;
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float maxX = object1.DrawPosition.X + object1.DrawSize.X / 2;
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float minY = object1.DrawPosition.Y - object1.DrawSize.Y / 2;
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float maxY = object1.DrawPosition.Y + object1.DrawSize.Y / 2;
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for (int i = 0; i < 10; i++)
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{
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for (float x = minX; x <= maxX; x += 0.5f)
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{
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for (float y = minY; y <= maxY; y += 0.5f)
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{
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accuracyHeatmap.AddPoint(object2.Position, object1.Position, new Vector2(x, y), RNG.NextSingle(10, 500));
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}
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}
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}
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});
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50);
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