mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 12:12:54 +08:00
Add testing for GetRateAdjustedDisplayDifficulty()
implementations
This commit is contained in:
parent
73c0a0ecb4
commit
555559c5c1
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class CatchRateAdjustedDisplayDifficultyTest
|
||||
{
|
||||
private static IEnumerable<float> difficultyValuesToTest()
|
||||
{
|
||||
for (float i = 0; i <= 10; i += 0.5f)
|
||||
yield return i;
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(difficultyValuesToTest))]
|
||||
public void TestApproachRateIsUnchangedWithRateEqualToOne(float originalApproachRate)
|
||||
{
|
||||
var ruleset = new CatchRuleset();
|
||||
var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateBelowOne()
|
||||
{
|
||||
var ruleset = new CatchRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateAboveOne()
|
||||
{
|
||||
var ruleset = new CatchRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class OsuRateAdjustedDisplayDifficultyTest
|
||||
{
|
||||
private static IEnumerable<float> difficultyValuesToTest()
|
||||
{
|
||||
for (float i = 0; i <= 10; i += 0.5f)
|
||||
yield return i;
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(difficultyValuesToTest))]
|
||||
public void TestApproachRateIsUnchangedWithRateEqualToOne(float originalApproachRate)
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate));
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(difficultyValuesToTest))]
|
||||
public void TestOverallDifficultyIsUnchangedWithRateEqualToOne(float originalOverallDifficulty)
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty { OverallDifficulty = originalOverallDifficulty };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(originalOverallDifficulty));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateBelowOne()
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01));
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(2.22).Within(0.01));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateAboveOne()
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01));
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(7.77).Within(0.01));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TaikoRateAdjustedDisplayDifficultyTest
|
||||
{
|
||||
private static IEnumerable<float> difficultyValuesToTest()
|
||||
{
|
||||
for (float i = 0; i <= 10; i += 0.5f)
|
||||
yield return i;
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(difficultyValuesToTest))]
|
||||
public void TestOverallDifficultyIsUnchangedWithRateEqualToOne(float originalOverallDifficulty)
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
var difficulty = new BeatmapDifficulty { OverallDifficulty = originalOverallDifficulty };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(originalOverallDifficulty));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateBelowOne()
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(1.11).Within(0.01));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateAboveOne()
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(8.89).Within(0.01));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user