mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 10:33:22 +08:00
Compare commits
61 Commits
abcea80a99
...
638191c76f
Author | SHA1 | Date | |
---|---|---|---|
|
638191c76f | ||
|
f09d8f097a | ||
|
be05f2a1c2 | ||
|
6ff1dec7b2 | ||
|
457957d3b8 | ||
|
2ceb3f6f85 | ||
|
ce4aac4184 | ||
|
e920cfa187 | ||
|
ce8e4120b7 | ||
|
b505ecc7ba | ||
|
b14dde937d | ||
|
6c0ccc5ebe | ||
|
52b8753a12 | ||
|
5b2558cec2 | ||
|
23522b02d8 | ||
|
6afe083ec9 | ||
|
ddac71628d | ||
|
164b809c89 | ||
|
f4e155bfa6 | ||
|
3cfa455369 | ||
|
932afcde01 | ||
|
f792b6de00 | ||
|
4ae3ccfe48 | ||
|
0f73941808 | ||
|
7fdf13911b | ||
|
782ce24ca6 | ||
|
9c707ed341 | ||
|
5ce55e9cb4 | ||
|
3e1b4f4ac5 | ||
|
46d1f00590 | ||
|
cf905d0f5c | ||
|
ae9119eef0 | ||
|
2420793466 | ||
|
3713bb48b7 | ||
|
ead7e99c59 | ||
|
086a34f5c0 | ||
|
7d4062d2ad | ||
|
29e7adcd3b | ||
|
107d4fd7f7 | ||
|
6fbb5d4870 | ||
|
15d7a169c0 | ||
|
cfec26af84 | ||
|
fa0a7e5577 | ||
|
58fe502af4 | ||
|
1d4d806362 | ||
|
d707e29ff7 | ||
|
04527f3c9d | ||
|
c67e2dc301 | ||
|
9fbf2872e1 | ||
|
dd50d6fa6e | ||
|
d373f752d6 | ||
|
7f2a6f6f5a | ||
|
6685c5ab74 | ||
|
3634307d7c | ||
|
c216283bf4 | ||
|
f64a0624a5 | ||
|
1ab86ebd24 | ||
|
a6b7600bf2 | ||
|
011c2e3651 | ||
|
0a4560a03e | ||
|
4339e2dc4a |
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
Caption = "Use special (N+1) style",
|
||||
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
Current = { Value = Beatmap.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new FormSliderBar<float>
|
||||
{
|
||||
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
|
@ -231,6 +231,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestControlClickDoesNotDiscardExistingSelectionEvenIfNothingHit()
|
||||
{
|
||||
var firstSlider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(0, 0),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep("add object", () => EditorBeatmap.AddRange([firstSlider]));
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange([firstSlider]));
|
||||
|
||||
AddStep("move mouse to middle of playfield", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("control-click left mouse", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private ComposeBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||
|
||||
|
@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private void gridSizeIs(int size)
|
||||
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
|
||||
&& EditorBeatmap.BeatmapInfo.GridSize == size);
|
||||
&& EditorBeatmap.GridSize == size);
|
||||
|
||||
[Test]
|
||||
public void TestGridTypeToggling()
|
||||
|
@ -83,10 +83,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
})
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
StackLeniency = 0,
|
||||
}
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
|
@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
StackLeniency = 0,
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 8.5f
|
||||
}
|
||||
},
|
||||
StackLeniency = 0,
|
||||
ControlPointInfo = controlPointInfo
|
||||
};
|
||||
|
||||
|
@ -465,7 +465,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
||||
beatmap.BeatmapInfo.StackLeniency = 0;
|
||||
beatmap.StackLeniency = 0;
|
||||
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderMultiplier = 4,
|
||||
|
@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(beatmap.BeatmapInfo, hitObjects);
|
||||
applyStackingOld(beatmap, hitObjects);
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
private static void applyStacking(IBeatmap beatmap, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
{
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
|
||||
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
continue;
|
||||
|
||||
double endTime = stackBaseObject.GetEndTime();
|
||||
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
// We are no longer within stacking range of the next object.
|
||||
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
OsuHitObject objectI = hitObjects[i];
|
||||
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
||||
|
||||
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectI.TimePreempt * beatmap.StackLeniency;
|
||||
|
||||
/* If this object is a hitcircle, then we enter this "special" case.
|
||||
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
||||
@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
private static void applyStackingOld(IBeatmap beatmap, List<OsuHitObject> hitObjects)
|
||||
{
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
for (int j = i + 1; j < hitObjects.Count; j++)
|
||||
{
|
||||
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
|
||||
double stackThreshold = hitObjects[i].TimePreempt * beatmap.StackLeniency;
|
||||
|
||||
if (hitObjects[j].StartTime - stackThreshold > startTime)
|
||||
break;
|
||||
|
@ -159,8 +159,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate);
|
||||
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
aimValue *= 1.0 + 1.02 * calculateReadingModBonus(score, attributes) * (0.5 + 0.5 * Math.Pow(attributes.SliderFactor, 3));
|
||||
}
|
||||
|
||||
// We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator.
|
||||
@ -221,8 +220,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
}
|
||||
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
speedValue *= 1.0 + calculateReadingModBonus(score, attributes);
|
||||
}
|
||||
|
||||
// Calculate accuracy assuming the worst case scenario
|
||||
@ -305,6 +303,27 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
return flashlightValue;
|
||||
}
|
||||
|
||||
private double calculateReadingModBonus(ScoreInfo score, OsuDifficultyAttributes attributes)
|
||||
{
|
||||
bool isFullyHidden = score.Mods.OfType<OsuModHidden>().Any(m => !m.OnlyFadeApproachCircles.Value);
|
||||
|
||||
if (attributes.ApproachRate >= 7)
|
||||
{
|
||||
// Normal curve for AR > 7, rewarding lower AR
|
||||
return 0.04 * (12.0 - attributes.ApproachRate);
|
||||
}
|
||||
else if (attributes.ApproachRate >= 2)
|
||||
{
|
||||
// For fully hidden notes - add additional reward for extra low AR
|
||||
return 0.2 + (isFullyHidden ? 0.06 : 0.04) * (7.0 - attributes.ApproachRate);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Max bonus is 0.7 for fully hidden and 0.55 for half-hidden or traceable
|
||||
return (isFullyHidden ? 0.5 : 0.4) + (isFullyHidden ? 0.2 : 0.15) * (1 - Math.Pow(1.5, attributes.ApproachRate - 2));
|
||||
}
|
||||
}
|
||||
|
||||
// Miss penalty assumes that a player will miss on the hardest parts of a map,
|
||||
// so we use the amount of relatively difficult sections to adjust miss penalty
|
||||
// to make it more punishing on maps with lower amount of hard sections.
|
||||
|
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
},
|
||||
};
|
||||
|
||||
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
|
||||
Spacing.Value = editorBeatmap.GridSize;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
|
||||
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
|
||||
SpacingVector.Value = new Vector2(spacing.NewValue);
|
||||
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
|
||||
editorBeatmap.GridSize = (int)spacing.NewValue;
|
||||
}, true);
|
||||
|
||||
GridLinesRotation.BindValueChanged(rotation =>
|
||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
Caption = "Stack Leniency",
|
||||
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
Current = new BindableFloat(Beatmap.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
Beatmap.StackLeniency = stackLeniency.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
|
@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
simulateHit(nested, ref attributes);
|
||||
return;
|
||||
|
||||
case StrongNestedHitObject:
|
||||
// we never need to deal with these directly.
|
||||
// the only thing strong hits do in terms of scoring is double their object's score increase,
|
||||
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
|
||||
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
|
||||
return;
|
||||
}
|
||||
|
||||
if (hitObject is DrumRollTick tick)
|
||||
|
@ -80,16 +80,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
|
||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||
Assert.AreEqual(0, beatmap.AudioLeadIn);
|
||||
Assert.AreEqual(164471, metadata.PreviewTime);
|
||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||
Assert.AreEqual(0.7f, beatmap.StackLeniency);
|
||||
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
|
||||
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
|
||||
Assert.IsFalse(beatmapInfo.SpecialStyle);
|
||||
Assert.IsFalse(beatmapInfo.WidescreenStoryboard);
|
||||
Assert.IsFalse(beatmapInfo.SamplesMatchPlaybackRate);
|
||||
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
|
||||
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
|
||||
Assert.IsFalse(beatmap.LetterboxInBreaks);
|
||||
Assert.IsFalse(beatmap.SpecialStyle);
|
||||
Assert.IsFalse(beatmap.WidescreenStoryboard);
|
||||
Assert.IsFalse(beatmap.SamplesMatchPlaybackRate);
|
||||
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
|
||||
Assert.AreEqual(0, beatmap.CountdownOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
|
||||
var beatmap = decoder.Decode(stream);
|
||||
|
||||
int[] expectedBookmarks =
|
||||
{
|
||||
@ -109,13 +109,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
||||
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
||||
};
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmap.BeatmapInfo.Bookmarks.Length);
|
||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmap.BeatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmap.BeatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmap.GridSize);
|
||||
Assert.AreEqual(2, beatmap.TimelineZoom);
|
||||
}
|
||||
}
|
||||
|
||||
@ -993,15 +993,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(decoded.BeatmapInfo.AudioLeadIn, Is.EqualTo(0));
|
||||
Assert.That(decoded.BeatmapInfo.StackLeniency, Is.EqualTo(0.7f));
|
||||
Assert.That(decoded.BeatmapInfo.SpecialStyle, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.LetterboxInBreaks, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.WidescreenStoryboard, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.EpilepsyWarning, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.SamplesMatchPlaybackRate, Is.False);
|
||||
Assert.That(decoded.BeatmapInfo.Countdown, Is.EqualTo(CountdownType.None));
|
||||
Assert.That(decoded.BeatmapInfo.CountdownOffset, Is.EqualTo(0));
|
||||
Assert.That(decoded.AudioLeadIn, Is.EqualTo(0));
|
||||
Assert.That(decoded.StackLeniency, Is.EqualTo(0.7f));
|
||||
Assert.That(decoded.SpecialStyle, Is.False);
|
||||
Assert.That(decoded.LetterboxInBreaks, Is.False);
|
||||
Assert.That(decoded.WidescreenStoryboard, Is.False);
|
||||
Assert.That(decoded.EpilepsyWarning, Is.False);
|
||||
Assert.That(decoded.SamplesMatchPlaybackRate, Is.False);
|
||||
Assert.That(decoded.Countdown, Is.EqualTo(CountdownType.None));
|
||||
Assert.That(decoded.CountdownOffset, Is.EqualTo(0));
|
||||
Assert.That(decoded.BeatmapInfo.Metadata.PreviewTime, Is.EqualTo(-1));
|
||||
Assert.That(decoded.BeatmapInfo.Ruleset.OnlineID, Is.EqualTo(0));
|
||||
});
|
||||
|
@ -51,14 +51,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
|
||||
Assert.AreEqual(0, beatmap.AudioLeadIn);
|
||||
Assert.AreEqual(0.7f, beatmap.StackLeniency);
|
||||
Assert.AreEqual(false, beatmap.SpecialStyle);
|
||||
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
|
||||
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
|
||||
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
|
||||
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
|
||||
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
|
||||
Assert.AreEqual(false, beatmap.LetterboxInBreaks);
|
||||
Assert.AreEqual(false, beatmap.WidescreenStoryboard);
|
||||
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
|
||||
Assert.AreEqual(0, beatmap.CountdownOffset);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -76,10 +76,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||
Assert.AreEqual(4, beatmap.GridSize);
|
||||
Assert.AreEqual(2, beatmap.TimelineZoom);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Database
|
||||
Assert.That(lastChanges?.ModifiedIndices, Is.Empty);
|
||||
Assert.That(lastChanges?.NewModifiedIndices, Is.Empty);
|
||||
|
||||
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().CountdownOffset = 5);
|
||||
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().EditorTimestamp = 5);
|
||||
realm.Run(r => r.Refresh());
|
||||
|
||||
Assert.That(collectionChanges, Is.EqualTo(1));
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.None);
|
||||
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
@ -65,12 +65,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
|
||||
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
|
||||
|
||||
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.DoubleSpeed);
|
||||
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
|
||||
|
||||
checkOffsetAfter("1", 1);
|
||||
checkOffsetAfter(string.Empty, 0);
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("commit text", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
|
||||
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
|
||||
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.CountdownOffset == expectedFinalValue);
|
||||
}
|
||||
|
||||
private partial class TestDesignSection : DesignSection
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
|
||||
AddStep("Set timeline zoom", () =>
|
||||
{
|
||||
originalTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
|
||||
originalTimelineZoom = EditorBeatmap.TimelineZoom;
|
||||
|
||||
var timeline = Editor.ChildrenOfType<Timeline>().Single();
|
||||
InputManager.MoveMouseTo(timeline);
|
||||
@ -81,19 +81,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddAssert("Ensure timeline zoom changed", () =>
|
||||
{
|
||||
changedTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
|
||||
changedTimelineZoom = EditorBeatmap.TimelineZoom;
|
||||
return !Precision.AlmostEquals(changedTimelineZoom, originalTimelineZoom);
|
||||
});
|
||||
|
||||
SaveEditor();
|
||||
|
||||
AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
|
||||
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
|
||||
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
|
||||
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
|
||||
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
|
||||
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double originalSpacing = 0;
|
||||
|
||||
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
|
||||
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.DistanceSpacing);
|
||||
|
||||
AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
|
||||
AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
|
||||
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
|
||||
AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
|
||||
|
||||
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
|
||||
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.DistanceSpacing == originalSpacing + 0.5);
|
||||
}
|
||||
|
||||
public partial class EditorBeatmapContainer : PopoverContainer
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
BeatmapInfo = { AudioLeadIn = leadIn }
|
||||
AudioLeadIn = leadIn
|
||||
});
|
||||
|
||||
checkFirstFrameTime(expectedStartTime);
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
|
||||
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
|
||||
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
|
||||
+ $"LeadInTime: {Beatmap.Value.Beatmap.AudioLeadIn} "
|
||||
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
|
||||
});
|
||||
}
|
||||
|
@ -136,10 +136,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
// Add intro time to test quick retry skipping (TestQuickRetry).
|
||||
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
|
||||
workingBeatmap.Beatmap.AudioLeadIn = 60000;
|
||||
|
||||
// Set up data for testing disclaimer display.
|
||||
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false;
|
||||
workingBeatmap.Beatmap.EpilepsyWarning = epilepsyWarning ?? false;
|
||||
workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked;
|
||||
|
||||
Beatmap.Value = workingBeatmap;
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
BeatmapInfo = { AudioLeadIn = 60000 }
|
||||
AudioLeadIn = 60000
|
||||
});
|
||||
|
||||
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("load storyboard with only video", () =>
|
||||
{
|
||||
// LegacyStoryboardDecoder doesn't parse WidescreenStoryboard, so it is set manually
|
||||
loadStoryboard("storyboard_only_video.osu", s => s.BeatmapInfo.WidescreenStoryboard = false);
|
||||
loadStoryboard("storyboard_only_video.osu", s => s.Beatmap.WidescreenStoryboard = false);
|
||||
});
|
||||
|
||||
AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));
|
||||
|
@ -406,13 +406,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests spectating with a beatmap that has a high <see cref="BeatmapInfo.AudioLeadIn"/> value.
|
||||
/// Tests spectating with a beatmap that has a high <see cref="IBeatmap.AudioLeadIn"/> value.
|
||||
///
|
||||
/// This test is not intended not to check the correct initial time value, but only to guard against
|
||||
/// gameplay potentially getting stuck in a stopped state due to lead in time being present.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000);
|
||||
public void TestAudioLeadIn() => testLeadIn(b => b.Beatmap.AudioLeadIn = 2000);
|
||||
|
||||
/// <summary>
|
||||
/// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element).
|
||||
|
@ -5,25 +5,64 @@ using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Rooms.RoomStatuses;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Playlists
|
||||
{
|
||||
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
|
||||
{
|
||||
private const double track_length = 10000;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
|
||||
|
||||
private BeatmapManager beatmaps = null!;
|
||||
private RulesetStore rulesets = null!;
|
||||
private BeatmapSetInfo? importedSet;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
foreach (var set in r.All<BeatmapSetInfo>())
|
||||
{
|
||||
foreach (var b in set.Beatmaps)
|
||||
{
|
||||
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
|
||||
b.Length = track_length - 1000;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStatusUpdateOnEnter()
|
||||
{
|
||||
@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
||||
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
||||
}
|
||||
|
||||
[TestCase(120_000, true)] // Definitely enough time.
|
||||
[TestCase(45_000, true)] // Enough time.
|
||||
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
|
||||
[TestCase(20_000, false)] // Not enough time.
|
||||
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
|
||||
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
|
||||
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
|
||||
{
|
||||
Room room = null!;
|
||||
PlaylistsRoomSubScreen roomScreen = null!;
|
||||
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
RoomManager.AddRoom(room = new Room
|
||||
{
|
||||
Name = @"Test Room",
|
||||
Host = api.LocalUser.Value,
|
||||
Category = RoomCategory.Normal,
|
||||
StartDate = DateTimeOffset.Now,
|
||||
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
|
||||
Playlist =
|
||||
[
|
||||
new PlaylistItem(importedSet!.Beatmaps[0])
|
||||
{
|
||||
RequiredMods = rate == 1
|
||||
? []
|
||||
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
|
||||
}
|
||||
]
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
|
||||
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
|
||||
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,6 +115,30 @@ namespace osu.Game.Beatmaps
|
||||
return mostCommon.beatLength;
|
||||
}
|
||||
|
||||
public double AudioLeadIn { get; set; }
|
||||
|
||||
public float StackLeniency { get; set; } = 0.7f;
|
||||
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
|
||||
public bool WidescreenStoryboard { get; set; } = true;
|
||||
|
||||
public bool EpilepsyWarning { get; set; }
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; }
|
||||
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int GridSize { get; set; }
|
||||
|
||||
public double TimelineZoom { get; set; } = 1.0;
|
||||
|
||||
public CountdownType Countdown { get; set; } = CountdownType.None;
|
||||
|
||||
public int CountdownOffset { get; set; }
|
||||
|
||||
IBeatmap IBeatmap.Clone() => Clone();
|
||||
|
||||
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
|
||||
|
@ -73,6 +73,18 @@ namespace osu.Game.Beatmaps
|
||||
beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList();
|
||||
beatmap.Breaks = original.Breaks;
|
||||
beatmap.UnhandledEventLines = original.UnhandledEventLines;
|
||||
beatmap.AudioLeadIn = original.AudioLeadIn;
|
||||
beatmap.StackLeniency = original.StackLeniency;
|
||||
beatmap.SpecialStyle = original.SpecialStyle;
|
||||
beatmap.LetterboxInBreaks = original.LetterboxInBreaks;
|
||||
beatmap.WidescreenStoryboard = original.WidescreenStoryboard;
|
||||
beatmap.EpilepsyWarning = original.EpilepsyWarning;
|
||||
beatmap.SamplesMatchPlaybackRate = original.SamplesMatchPlaybackRate;
|
||||
beatmap.DistanceSpacing = original.DistanceSpacing;
|
||||
beatmap.GridSize = original.GridSize;
|
||||
beatmap.TimelineZoom = original.TimelineZoom;
|
||||
beatmap.Countdown = original.Countdown;
|
||||
beatmap.CountdownOffset = original.CountdownOffset;
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
@ -428,17 +428,7 @@ namespace osu.Game.Beatmaps
|
||||
Hash = hash,
|
||||
DifficultyName = decodedInfo.DifficultyName,
|
||||
OnlineID = decodedInfo.OnlineID,
|
||||
AudioLeadIn = decodedInfo.AudioLeadIn,
|
||||
StackLeniency = decodedInfo.StackLeniency,
|
||||
SpecialStyle = decodedInfo.SpecialStyle,
|
||||
LetterboxInBreaks = decodedInfo.LetterboxInBreaks,
|
||||
WidescreenStoryboard = decodedInfo.WidescreenStoryboard,
|
||||
EpilepsyWarning = decodedInfo.EpilepsyWarning,
|
||||
SamplesMatchPlaybackRate = decodedInfo.SamplesMatchPlaybackRate,
|
||||
DistanceSpacing = decodedInfo.DistanceSpacing,
|
||||
BeatDivisor = decodedInfo.BeatDivisor,
|
||||
GridSize = decodedInfo.GridSize,
|
||||
TimelineZoom = decodedInfo.TimelineZoom,
|
||||
MD5Hash = memoryStream.ComputeMD5Hash(),
|
||||
EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration),
|
||||
TotalObjectCount = decoded.HitObjects.Count
|
||||
|
@ -6,14 +6,12 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapSet.Scores;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Scoring;
|
||||
using Realms;
|
||||
|
||||
@ -136,60 +134,18 @@ namespace osu.Game.Beatmaps
|
||||
Status = BeatmapOnlineStatus.None;
|
||||
}
|
||||
|
||||
#region Properties we may not want persisted (but also maybe no harm?)
|
||||
|
||||
public double AudioLeadIn { get; set; }
|
||||
|
||||
public float StackLeniency { get; set; } = 0.7f;
|
||||
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
|
||||
public bool WidescreenStoryboard { get; set; } = true;
|
||||
|
||||
public bool EpilepsyWarning { get; set; }
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time at which this beatmap was last played by the local user.
|
||||
/// </summary>
|
||||
public DateTimeOffset? LastPlayed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ratio of distance travelled per time unit.
|
||||
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
|
||||
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
|
||||
///
|
||||
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
|
||||
/// </remarks>
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int BeatDivisor { get; set; } = 4;
|
||||
|
||||
public int GridSize { get; set; }
|
||||
|
||||
public double TimelineZoom { get; set; } = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds when last exiting the editor with this beatmap loaded.
|
||||
/// </summary>
|
||||
public double? EditorTimestamp { get; set; }
|
||||
|
||||
[Ignored]
|
||||
public CountdownType Countdown { get; set; } = CountdownType.None;
|
||||
|
||||
/// <summary>
|
||||
/// The number of beats to move the countdown backwards (compared to its default location).
|
||||
/// </summary>
|
||||
public int CountdownOffset { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
public bool Equals(BeatmapInfo? other)
|
||||
{
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
|
||||
parser = new ConvertHitObjectParser(getOffsetTime(), FormatVersion);
|
||||
|
||||
applyLegacyDefaults(this.beatmap.BeatmapInfo);
|
||||
ApplyLegacyDefaults(this.beatmap);
|
||||
|
||||
base.ParseStreamInto(stream, beatmap);
|
||||
|
||||
@ -190,9 +190,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// This method's intention is to restore those legacy defaults.
|
||||
/// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29
|
||||
/// </summary>
|
||||
private static void applyLegacyDefaults(BeatmapInfo beatmapInfo)
|
||||
internal static void ApplyLegacyDefaults(Beatmap beatmap)
|
||||
{
|
||||
beatmapInfo.WidescreenStoryboard = false;
|
||||
beatmap.WidescreenStoryboard = false;
|
||||
}
|
||||
|
||||
protected override void ParseLine(Beatmap beatmap, Section section, string line)
|
||||
@ -244,7 +244,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
|
||||
beatmap.AudioLeadIn = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
|
||||
case @"PreviewTime":
|
||||
@ -261,7 +261,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
|
||||
beatmap.StackLeniency = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
|
||||
case @"Mode":
|
||||
@ -269,31 +269,31 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"EpilepsyWarning":
|
||||
beatmap.BeatmapInfo.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"SamplesMatchPlaybackRate":
|
||||
beatmap.BeatmapInfo.SamplesMatchPlaybackRate = Parsing.ParseInt(pair.Value) == 1;
|
||||
beatmap.SamplesMatchPlaybackRate = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = Enum.Parse<CountdownType>(pair.Value);
|
||||
beatmap.Countdown = Enum.Parse<CountdownType>(pair.Value);
|
||||
break;
|
||||
|
||||
case @"CountdownOffset":
|
||||
beatmap.BeatmapInfo.CountdownOffset = Parsing.ParseInt(pair.Value);
|
||||
beatmap.CountdownOffset = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -313,7 +313,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
beatmap.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
|
||||
case @"BeatDivisor":
|
||||
@ -321,11 +321,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
|
||||
beatmap.GridSize = Parsing.ParseInt(pair.Value);
|
||||
break;
|
||||
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
beatmap.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -79,14 +79,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
writer.WriteLine("[General]");
|
||||
|
||||
if (!string.IsNullOrEmpty(beatmap.Metadata.AudioFile)) writer.WriteLine(FormattableString.Invariant($"AudioFilename: {Path.GetFileName(beatmap.Metadata.AudioFile)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.AudioLeadIn}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.BeatmapInfo.Countdown}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.Countdown}"));
|
||||
writer.WriteLine(FormattableString.Invariant(
|
||||
$"SampleSet: {toLegacySampleBank(((beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePoints.FirstOrDefault() ?? SampleControlPoint.DEFAULT).SampleBank)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.StackLeniency}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Mode: {onlineRulesetID}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.LetterboxInBreaks ? '1' : '0')}"));
|
||||
// if (beatmap.BeatmapInfo.UseSkinSprites)
|
||||
// writer.WriteLine(@"UseSkinSprites: 1");
|
||||
// if (b.AlwaysShowPlayfield)
|
||||
@ -95,14 +95,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
// writer.WriteLine(@"OverlayPosition: " + b.OverlayPosition);
|
||||
// if (!string.IsNullOrEmpty(b.SkinPreference))
|
||||
// writer.WriteLine(@"SkinPreference:" + b.SkinPreference);
|
||||
if (beatmap.BeatmapInfo.EpilepsyWarning)
|
||||
if (beatmap.EpilepsyWarning)
|
||||
writer.WriteLine(@"EpilepsyWarning: 1");
|
||||
if (beatmap.BeatmapInfo.CountdownOffset > 0)
|
||||
writer.WriteLine(FormattableString.Invariant($@"CountdownOffset: {beatmap.BeatmapInfo.CountdownOffset}"));
|
||||
if (beatmap.CountdownOffset > 0)
|
||||
writer.WriteLine(FormattableString.Invariant($@"CountdownOffset: {beatmap.CountdownOffset}"));
|
||||
if (onlineRulesetID == 3)
|
||||
writer.WriteLine(FormattableString.Invariant($"SpecialStyle: {(beatmap.BeatmapInfo.SpecialStyle ? '1' : '0')}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"WidescreenStoryboard: {(beatmap.BeatmapInfo.WidescreenStoryboard ? '1' : '0')}"));
|
||||
if (beatmap.BeatmapInfo.SamplesMatchPlaybackRate)
|
||||
writer.WriteLine(FormattableString.Invariant($"SpecialStyle: {(beatmap.SpecialStyle ? '1' : '0')}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"WidescreenStoryboard: {(beatmap.WidescreenStoryboard ? '1' : '0')}"));
|
||||
if (beatmap.SamplesMatchPlaybackRate)
|
||||
writer.WriteLine(@"SamplesMatchPlaybackRate: 1");
|
||||
}
|
||||
|
||||
@ -112,10 +112,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
if (beatmap.BeatmapInfo.Bookmarks.Length > 0)
|
||||
writer.WriteLine(FormattableString.Invariant($"Bookmarks: {string.Join(',', beatmap.BeatmapInfo.Bookmarks)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.BeatmapInfo.DistanceSpacing}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.DistanceSpacing}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"BeatDivisor: {beatmap.BeatmapInfo.BeatDivisor}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.BeatmapInfo.GridSize}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.BeatmapInfo.TimelineZoom}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.GridSize}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.TimelineZoom}"));
|
||||
}
|
||||
|
||||
private void handleMetadata(TextWriter writer)
|
||||
|
@ -38,6 +38,17 @@ namespace osu.Game.Beatmaps.Formats
|
||||
SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
|
||||
}
|
||||
|
||||
protected override Storyboard CreateTemplateObject()
|
||||
{
|
||||
var sb = base.CreateTemplateObject();
|
||||
|
||||
var beatmap = new Beatmap();
|
||||
LegacyBeatmapDecoder.ApplyLegacyDefaults(beatmap);
|
||||
sb.Beatmap = beatmap;
|
||||
|
||||
return sb;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(LineBufferedReader stream, Storyboard storyboard)
|
||||
{
|
||||
this.storyboard = storyboard;
|
||||
@ -73,6 +84,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
case "UseSkinSprites":
|
||||
storyboard.UseSkinSprites = pair.Value == "1";
|
||||
break;
|
||||
|
||||
case @"WidescreenStoryboard":
|
||||
storyboard.Beatmap.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -69,6 +70,43 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
double GetMostCommonBeatLength();
|
||||
|
||||
double AudioLeadIn { get; internal set; }
|
||||
|
||||
float StackLeniency { get; internal set; }
|
||||
|
||||
bool SpecialStyle { get; internal set; }
|
||||
|
||||
bool LetterboxInBreaks { get; internal set; }
|
||||
|
||||
bool WidescreenStoryboard { get; internal set; }
|
||||
|
||||
bool EpilepsyWarning { get; internal set; }
|
||||
|
||||
bool SamplesMatchPlaybackRate { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ratio of distance travelled per time unit.
|
||||
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
|
||||
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
|
||||
///
|
||||
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
|
||||
/// </remarks>
|
||||
double DistanceSpacing { get; internal set; }
|
||||
|
||||
int GridSize { get; internal set; }
|
||||
|
||||
double TimelineZoom { get; internal set; }
|
||||
|
||||
CountdownType Countdown { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of beats to move the countdown backwards (compared to its default location).
|
||||
/// </summary>
|
||||
int CountdownOffset { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a shallow-clone of this beatmap and returns it.
|
||||
/// </summary>
|
||||
|
@ -62,7 +62,12 @@ namespace osu.Game.Beatmaps
|
||||
#region Resource getters
|
||||
|
||||
protected virtual Waveform GetWaveform() => new Waveform(null);
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard
|
||||
{
|
||||
BeatmapInfo = BeatmapInfo,
|
||||
Beatmap = Beatmap,
|
||||
};
|
||||
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
public abstract Texture GetBackground();
|
||||
|
@ -94,8 +94,9 @@ namespace osu.Game.Database
|
||||
/// 41 2024-04-17 Add ScoreInfo.TotalScoreWithoutMods for future mod multiplier rebalances.
|
||||
/// 42 2024-08-07 Update mania key bindings to reflect changes to ManiaAction
|
||||
/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
|
||||
/// 44 2024-11-22 Removed several properties from BeatmapInfo which did not need to be persisted to realm.
|
||||
/// </summary>
|
||||
private const int schema_version = 43;
|
||||
private const int schema_version = 44;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
|
@ -44,6 +44,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
|
||||
|
||||
/// <summary>
|
||||
/// "Checking for updates"
|
||||
/// </summary>
|
||||
public static LocalisableString CheckingForUpdates => new TranslatableString(getKey(@"checking_for_updates"), @"Checking for updates");
|
||||
|
||||
/// <summary>
|
||||
/// "Open osu! folder"
|
||||
/// </summary>
|
||||
|
@ -174,6 +174,11 @@ namespace osu.Game
|
||||
/// </summary>
|
||||
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the back button is currently displayed.
|
||||
/// </summary>
|
||||
private readonly IBindable<bool> backButtonVisibility = new Bindable<bool>();
|
||||
|
||||
IBindable<LocalUserPlayingState> ILocalUserPlayInfo.PlayingState => playingState;
|
||||
|
||||
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
|
||||
@ -1019,7 +1024,7 @@ namespace osu.Game
|
||||
if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen))
|
||||
return;
|
||||
|
||||
if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowBackButton && !currentScreen.OnBackButton()))
|
||||
if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowUserExit && !currentScreen.OnBackButton()))
|
||||
ScreenStack.Exit();
|
||||
}
|
||||
},
|
||||
@ -1189,6 +1194,14 @@ namespace osu.Game
|
||||
if (mode.NewValue != OverlayActivation.All) CloseAllOverlays();
|
||||
};
|
||||
|
||||
backButtonVisibility.ValueChanged += visible =>
|
||||
{
|
||||
if (visible.NewValue)
|
||||
BackButton.Show();
|
||||
else
|
||||
BackButton.Hide();
|
||||
};
|
||||
|
||||
// Importantly, this should be run after binding PostNotification to the import handlers so they can present the import after game startup.
|
||||
handleStartupImport();
|
||||
}
|
||||
@ -1581,12 +1594,14 @@ namespace osu.Game
|
||||
|
||||
if (current is IOsuScreen currentOsuScreen)
|
||||
{
|
||||
backButtonVisibility.UnbindFrom(currentOsuScreen.BackButtonVisibility);
|
||||
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
|
||||
API.Activity.UnbindFrom(currentOsuScreen.Activity);
|
||||
}
|
||||
|
||||
if (newScreen is IOsuScreen newOsuScreen)
|
||||
{
|
||||
backButtonVisibility.BindTo(newOsuScreen.BackButtonVisibility);
|
||||
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
|
||||
API.Activity.BindTo(newOsuScreen.Activity);
|
||||
|
||||
@ -1597,11 +1612,6 @@ namespace osu.Game
|
||||
else
|
||||
Toolbar.Show();
|
||||
|
||||
if (newOsuScreen.AllowBackButton)
|
||||
BackButton.Show();
|
||||
else
|
||||
BackButton.Hide();
|
||||
|
||||
if (newOsuScreen.ShowFooter)
|
||||
{
|
||||
BackButton.Hide();
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
@ -13,6 +12,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
||||
using osu.Game.Updater;
|
||||
@ -36,8 +36,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
[Resolved]
|
||||
private Storage storage { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGame? game { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuGame? game)
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Add(new SettingsEnumDropdown<ReleaseStream>
|
||||
{
|
||||
@ -50,23 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Add(checkForUpdatesButton = new SettingsButton
|
||||
{
|
||||
Text = GeneralSettingsStrings.CheckUpdate,
|
||||
Action = () =>
|
||||
{
|
||||
checkForUpdatesButton.Enabled.Value = false;
|
||||
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (!task.GetResultSafely())
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
|
||||
Icon = FontAwesome.Solid.CheckCircle,
|
||||
});
|
||||
}
|
||||
|
||||
checkForUpdatesButton.Enabled.Value = true;
|
||||
}));
|
||||
}
|
||||
Action = () => checkForUpdates().FireAndForget()
|
||||
});
|
||||
}
|
||||
|
||||
@ -94,6 +81,44 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
}
|
||||
|
||||
private async Task checkForUpdates()
|
||||
{
|
||||
if (updateManager == null || game == null)
|
||||
return;
|
||||
|
||||
checkForUpdatesButton.Enabled.Value = false;
|
||||
|
||||
var checkingNotification = new ProgressNotification
|
||||
{
|
||||
Text = GeneralSettingsStrings.CheckingForUpdates,
|
||||
};
|
||||
notifications?.Post(checkingNotification);
|
||||
|
||||
try
|
||||
{
|
||||
bool foundUpdate = await updateManager.CheckForUpdateAsync().ConfigureAwait(true);
|
||||
|
||||
if (!foundUpdate)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
|
||||
Icon = FontAwesome.Solid.CheckCircle,
|
||||
});
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
// This sequence allows the notification to be immediately dismissed.
|
||||
checkingNotification.State = ProgressNotificationState.Cancelled;
|
||||
checkingNotification.Close(false);
|
||||
checkForUpdatesButton.Enabled.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void exportLogs()
|
||||
{
|
||||
ProgressNotification notification = new ProgressNotification
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool AllowExternalScreenChange => false;
|
||||
|
||||
|
@ -184,7 +184,7 @@ namespace osu.Game.Overlays
|
||||
content.ResizeHeightTo(0, animate ? transition_duration : 0, Easing.OutQuint);
|
||||
}
|
||||
|
||||
headerContent.FadeColour(Expanded.Value ? Color4.White : OsuColour.Gray(0.5f), 200, Easing.OutQuint);
|
||||
headerContent.FadeColour(Expanded.Value ? Color4.White : OsuColour.Gray(0.7f), 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateFadeState()
|
||||
|
@ -341,6 +341,78 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
public double GetMostCommonBeatLength() => baseBeatmap.GetMostCommonBeatLength();
|
||||
public IBeatmap Clone() => new ProgressiveCalculationBeatmap(baseBeatmap.Clone());
|
||||
|
||||
public double AudioLeadIn
|
||||
{
|
||||
get => baseBeatmap.AudioLeadIn;
|
||||
set => baseBeatmap.AudioLeadIn = value;
|
||||
}
|
||||
|
||||
public float StackLeniency
|
||||
{
|
||||
get => baseBeatmap.StackLeniency;
|
||||
set => baseBeatmap.StackLeniency = value;
|
||||
}
|
||||
|
||||
public bool SpecialStyle
|
||||
{
|
||||
get => baseBeatmap.SpecialStyle;
|
||||
set => baseBeatmap.SpecialStyle = value;
|
||||
}
|
||||
|
||||
public bool LetterboxInBreaks
|
||||
{
|
||||
get => baseBeatmap.LetterboxInBreaks;
|
||||
set => baseBeatmap.LetterboxInBreaks = value;
|
||||
}
|
||||
|
||||
public bool WidescreenStoryboard
|
||||
{
|
||||
get => baseBeatmap.WidescreenStoryboard;
|
||||
set => baseBeatmap.WidescreenStoryboard = value;
|
||||
}
|
||||
|
||||
public bool EpilepsyWarning
|
||||
{
|
||||
get => baseBeatmap.EpilepsyWarning;
|
||||
set => baseBeatmap.EpilepsyWarning = value;
|
||||
}
|
||||
|
||||
public bool SamplesMatchPlaybackRate
|
||||
{
|
||||
get => baseBeatmap.SamplesMatchPlaybackRate;
|
||||
set => baseBeatmap.SamplesMatchPlaybackRate = value;
|
||||
}
|
||||
|
||||
public double DistanceSpacing
|
||||
{
|
||||
get => baseBeatmap.DistanceSpacing;
|
||||
set => baseBeatmap.DistanceSpacing = value;
|
||||
}
|
||||
|
||||
public int GridSize
|
||||
{
|
||||
get => baseBeatmap.GridSize;
|
||||
set => baseBeatmap.GridSize = value;
|
||||
}
|
||||
|
||||
public double TimelineZoom
|
||||
{
|
||||
get => baseBeatmap.TimelineZoom;
|
||||
set => baseBeatmap.TimelineZoom = value;
|
||||
}
|
||||
|
||||
public CountdownType Countdown
|
||||
{
|
||||
get => baseBeatmap.Countdown;
|
||||
set => baseBeatmap.Countdown = value;
|
||||
}
|
||||
|
||||
public int CountdownOffset
|
||||
{
|
||||
get => baseBeatmap.CountdownOffset;
|
||||
set => baseBeatmap.CountdownOffset = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
});
|
||||
|
||||
DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.Value = editorBeatmap.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
|
||||
{
|
||||
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
|
||||
@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
if (multiplier.NewValue != multiplier.OldValue)
|
||||
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
|
||||
|
||||
editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
|
||||
editorBeatmap.DistanceSpacing = multiplier.NewValue;
|
||||
}, true);
|
||||
|
||||
DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true);
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// A multiplier which changes the ratio of distance travelled per time unit.
|
||||
/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
|
||||
/// </summary>
|
||||
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
|
||||
/// <seealso cref="IBeatmap.DistanceSpacing"/>
|
||||
Bindable<double> DistanceSpacingMultiplier { get; }
|
||||
|
||||
/// <summary>
|
||||
|
@ -433,7 +433,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// Finishes the current blueprint selection.
|
||||
/// </summary>
|
||||
/// <param name="e">The mouse event which triggered end of selection.</param>
|
||||
/// <returns>Whether a click selection was active.</returns>
|
||||
/// <returns>
|
||||
/// Whether the mouse event is considered to be fully handled.
|
||||
/// If the return value is <see langword="false"/>, the standard click / mouse up action will follow.
|
||||
/// </returns>
|
||||
private bool endClickSelection(MouseButtonEvent e)
|
||||
{
|
||||
// If already handled a selection, double-click, or drag, we don't want to perform a mouse up / click action.
|
||||
@ -443,14 +446,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (e.ControlPressed)
|
||||
{
|
||||
// if a selection didn't occur, we may want to trigger a deselection.
|
||||
|
||||
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
|
||||
// Priority is given to already-selected blueprints.
|
||||
foreach (SelectionBlueprint<T> blueprint in SelectionBlueprints.AliveChildren.Where(b => b.IsHovered).OrderByDescending(b => b.IsSelected))
|
||||
return clickSelectionHandled = SelectionHandler.MouseUpSelectionRequested(blueprint, e);
|
||||
|
||||
return false;
|
||||
// can only be reached if there are no hovered blueprints.
|
||||
// in that case, we still want to suppress mouse up / click handling, because when control is pressed,
|
||||
// it is presumed we want to add to existing selection, not remove from it
|
||||
// (unless explicitly control-clicking a selected object, which is handled above).
|
||||
return true;
|
||||
}
|
||||
|
||||
if (selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1)
|
||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Scheduler.AddOnce(applyVisualOffset, beatmap);
|
||||
}, true);
|
||||
|
||||
Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
Zoom = (float)(defaultTimelineZoom * editorBeatmap.TimelineZoom);
|
||||
}
|
||||
|
||||
private void applyVisualOffset(IBindable<WorkingBeatmap> beatmap)
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
float minimumZoom = getZoomLevelForVisibleMilliseconds(10000);
|
||||
float maximumZoom = getZoomLevelForVisibleMilliseconds(500);
|
||||
|
||||
float initialZoom = (float)Math.Clamp(defaultTimelineZoom * (editorBeatmap.BeatmapInfo.TimelineZoom == 0 ? 1 : editorBeatmap.BeatmapInfo.TimelineZoom), minimumZoom, maximumZoom);
|
||||
float initialZoom = (float)Math.Clamp(defaultTimelineZoom * (editorBeatmap.TimelineZoom == 0 ? 1 : editorBeatmap.TimelineZoom), minimumZoom, maximumZoom);
|
||||
|
||||
SetupZoom(initialZoom, minimumZoom, maximumZoom);
|
||||
|
||||
@ -234,7 +234,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
protected override void OnZoomChanged()
|
||||
{
|
||||
base.OnZoomChanged();
|
||||
editorBeatmap.BeatmapInfo.TimelineZoom = Zoom / defaultTimelineZoom;
|
||||
editorBeatmap.TimelineZoom = Zoom / defaultTimelineZoom;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -80,8 +80,6 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
@ -194,6 +192,8 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool InitialBackButtonVisibility => false;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
@ -760,11 +760,6 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
// as we don't want to display the back button, manual handling of exit action is required.
|
||||
this.Exit();
|
||||
return true;
|
||||
|
||||
case GlobalAction.EditorCloneSelection:
|
||||
Clone();
|
||||
return true;
|
||||
|
@ -198,6 +198,78 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
|
||||
|
||||
public double AudioLeadIn
|
||||
{
|
||||
get => PlayableBeatmap.AudioLeadIn;
|
||||
set => PlayableBeatmap.AudioLeadIn = value;
|
||||
}
|
||||
|
||||
public float StackLeniency
|
||||
{
|
||||
get => PlayableBeatmap.StackLeniency;
|
||||
set => PlayableBeatmap.StackLeniency = value;
|
||||
}
|
||||
|
||||
public bool SpecialStyle
|
||||
{
|
||||
get => PlayableBeatmap.SpecialStyle;
|
||||
set => PlayableBeatmap.SpecialStyle = value;
|
||||
}
|
||||
|
||||
public bool LetterboxInBreaks
|
||||
{
|
||||
get => PlayableBeatmap.LetterboxInBreaks;
|
||||
set => PlayableBeatmap.LetterboxInBreaks = value;
|
||||
}
|
||||
|
||||
public bool WidescreenStoryboard
|
||||
{
|
||||
get => PlayableBeatmap.WidescreenStoryboard;
|
||||
set => PlayableBeatmap.WidescreenStoryboard = value;
|
||||
}
|
||||
|
||||
public bool EpilepsyWarning
|
||||
{
|
||||
get => PlayableBeatmap.EpilepsyWarning;
|
||||
set => PlayableBeatmap.EpilepsyWarning = value;
|
||||
}
|
||||
|
||||
public bool SamplesMatchPlaybackRate
|
||||
{
|
||||
get => PlayableBeatmap.SamplesMatchPlaybackRate;
|
||||
set => PlayableBeatmap.SamplesMatchPlaybackRate = value;
|
||||
}
|
||||
|
||||
public double DistanceSpacing
|
||||
{
|
||||
get => PlayableBeatmap.DistanceSpacing;
|
||||
set => PlayableBeatmap.DistanceSpacing = value;
|
||||
}
|
||||
|
||||
public int GridSize
|
||||
{
|
||||
get => PlayableBeatmap.GridSize;
|
||||
set => PlayableBeatmap.GridSize = value;
|
||||
}
|
||||
|
||||
public double TimelineZoom
|
||||
{
|
||||
get => PlayableBeatmap.TimelineZoom;
|
||||
set => PlayableBeatmap.TimelineZoom = value;
|
||||
}
|
||||
|
||||
public CountdownType Countdown
|
||||
{
|
||||
get => PlayableBeatmap.Countdown;
|
||||
set => PlayableBeatmap.Countdown = value;
|
||||
}
|
||||
|
||||
public int CountdownOffset
|
||||
{
|
||||
get => PlayableBeatmap.CountdownOffset;
|
||||
set => PlayableBeatmap.CountdownOffset = value;
|
||||
}
|
||||
|
||||
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
|
||||
|
||||
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.EnableCountdown,
|
||||
HintText = EditorSetupStrings.CountdownDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
|
||||
Current = { Value = Beatmap.Countdown != CountdownType.None },
|
||||
},
|
||||
CountdownSettings = new FillFlowContainer
|
||||
{
|
||||
@ -52,14 +52,14 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
CountdownSpeed = new FormEnumDropdown<CountdownType>
|
||||
{
|
||||
Caption = EditorSetupStrings.CountdownSpeed,
|
||||
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
|
||||
Current = { Value = Beatmap.Countdown != CountdownType.None ? Beatmap.Countdown : CountdownType.Normal },
|
||||
Items = Enum.GetValues<CountdownType>().Where(type => type != CountdownType.None)
|
||||
},
|
||||
CountdownOffset = new FormNumberBox
|
||||
{
|
||||
Caption = EditorSetupStrings.CountdownOffset,
|
||||
HintText = EditorSetupStrings.CountdownOffsetDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
|
||||
Current = { Value = Beatmap.CountdownOffset.ToString() },
|
||||
TabbableContentContainer = this,
|
||||
}
|
||||
}
|
||||
@ -68,25 +68,25 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.WidescreenSupport,
|
||||
HintText = EditorSetupStrings.WidescreenSupportDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
|
||||
Current = { Value = Beatmap.WidescreenStoryboard }
|
||||
},
|
||||
epilepsyWarning = new FormCheckBox
|
||||
{
|
||||
Caption = EditorSetupStrings.EpilepsyWarning,
|
||||
HintText = EditorSetupStrings.EpilepsyWarningDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
|
||||
Current = { Value = Beatmap.EpilepsyWarning }
|
||||
},
|
||||
letterboxDuringBreaks = new FormCheckBox
|
||||
{
|
||||
Caption = EditorSetupStrings.LetterboxDuringBreaks,
|
||||
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
|
||||
Current = { Value = Beatmap.LetterboxInBreaks }
|
||||
},
|
||||
samplesMatchPlaybackRate = new FormCheckBox
|
||||
{
|
||||
Caption = EditorSetupStrings.SamplesMatchPlaybackRate,
|
||||
HintText = EditorSetupStrings.SamplesMatchPlaybackRateDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
|
||||
Current = { Value = Beatmap.SamplesMatchPlaybackRate }
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -113,18 +113,18 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
updateBeatmap();
|
||||
// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
|
||||
CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture);
|
||||
CountdownOffset.Current.Value = Beatmap.CountdownOffset.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
|
||||
Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
|
||||
Beatmap.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
|
||||
Beatmap.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
|
||||
|
||||
Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
|
||||
Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
|
||||
Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
|
||||
Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
|
||||
Beatmap.WidescreenStoryboard = widescreenSupport.Current.Value;
|
||||
Beatmap.EpilepsyWarning = epilepsyWarning.Current.Value;
|
||||
Beatmap.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
|
||||
Beatmap.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
|
||||
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Footer;
|
||||
@ -21,15 +22,21 @@ namespace osu.Game.Screens
|
||||
bool DisallowExternalBeatmapRulesetChanges { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user can exit this <see cref="IOsuScreen"/> by pressing the back button.
|
||||
/// Whether the user can exit this <see cref="IOsuScreen"/>.
|
||||
/// </summary>
|
||||
bool AllowBackButton { get; }
|
||||
/// <remarks>
|
||||
/// When overriden to <c>false</c>,
|
||||
/// the user is blocked from exiting the screen via the <see cref="GlobalAction.Back"/> action,
|
||||
/// and the back button is hidden from this screen by the initial state of <see cref="BackButtonVisibility"/> being set to hidden.
|
||||
/// </remarks>
|
||||
bool AllowUserExit { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether a footer (and a back button) should be displayed underneath the screen.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Temporarily, the back button is shown regardless of whether <see cref="AllowBackButton"/> is true.
|
||||
/// Temporarily, the footer's own back button is shown regardless of whether <see cref="BackButtonVisibility"/> is set to hidden.
|
||||
/// This will be corrected as the footer becomes used more commonly.
|
||||
/// </remarks>
|
||||
bool ShowFooter { get; }
|
||||
|
||||
@ -59,6 +66,11 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
IBindable<OverlayActivation> OverlayActivationMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the back button should be displayed in this screen.
|
||||
/// </summary>
|
||||
IBindable<bool> BackButtonVisibility { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The current <see cref="UserActivity"/> for this screen.
|
||||
/// </summary>
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public override bool HideOverlaysOnEnter => Buttons == null || Buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
|
@ -126,7 +126,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
syncManager = new SpectatorSyncManager(masterClockContainer)
|
||||
{
|
||||
ReadyToStart = performInitialSeek,
|
||||
}
|
||||
},
|
||||
new PlayerSettingsOverlay()
|
||||
};
|
||||
|
||||
for (int i = 0; i < Users.Count; i++)
|
||||
|
@ -180,7 +180,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
if (!(screenStack.CurrentScreen is IOnlinePlaySubScreen onlineSubScreen))
|
||||
return false;
|
||||
|
||||
if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowBackButton && onlineSubScreen.OnBackButton())
|
||||
if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowUserExit && onlineSubScreen.OnBackButton())
|
||||
return true;
|
||||
|
||||
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -10,7 +11,9 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
|
||||
|
||||
private readonly Room room;
|
||||
|
||||
public PlaylistsReadyButton(Room room)
|
||||
@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
|
||||
Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
|
||||
}
|
||||
|
||||
public override LocalisableString TooltipText
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!enoughTimeLeft)
|
||||
if (!enoughTimeLeft())
|
||||
return "No time left!";
|
||||
|
||||
if (!hasRemainingAttempts)
|
||||
@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
}
|
||||
}
|
||||
|
||||
private bool enoughTimeLeft =>
|
||||
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
|
||||
room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
|
||||
private bool enoughTimeLeft()
|
||||
{
|
||||
double rate = ModUtils.CalculateRateWithMods(mods.Value);
|
||||
|
||||
// We want to avoid users not being able to submit scores if they chose to not skip,
|
||||
// so track length is chosen over playable length.
|
||||
double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
|
||||
|
||||
// Additional 30 second delay added to account for load and/or submit time.
|
||||
return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Screens
|
||||
|
||||
public string Description => Title;
|
||||
|
||||
public virtual bool AllowBackButton => true;
|
||||
public virtual bool AllowUserExit => true;
|
||||
|
||||
public virtual bool ShowFooter => false;
|
||||
|
||||
@ -56,6 +56,15 @@ namespace osu.Game.Screens
|
||||
|
||||
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
|
||||
|
||||
/// <summary>
|
||||
/// The initial visibility state of the back button when this screen is entered for the first time.
|
||||
/// </summary>
|
||||
protected virtual bool InitialBackButtonVisibility => AllowUserExit;
|
||||
|
||||
public readonly Bindable<bool> BackButtonVisibility;
|
||||
|
||||
IBindable<bool> IOsuScreen.BackButtonVisibility => BackButtonVisibility;
|
||||
|
||||
public virtual bool CursorVisible => true;
|
||||
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
@ -154,6 +163,7 @@ namespace osu.Game.Screens
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
OverlayActivationMode = new Bindable<OverlayActivation>(InitialOverlayActivationMode);
|
||||
BackButtonVisibility = new Bindable<bool>(InitialBackButtonVisibility);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
@ -1,46 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class PlayerSettingsOverlay : VisibilityContainer
|
||||
public partial class PlayerSettingsOverlay : ExpandingContainer
|
||||
{
|
||||
public VisualSettings VisualSettings { get; private set; }
|
||||
|
||||
private const float padding = 10;
|
||||
|
||||
public const float EXPANDED_WIDTH = player_settings_width + padding * 2;
|
||||
|
||||
private const float player_settings_width = 270;
|
||||
|
||||
private const int fade_duration = 200;
|
||||
|
||||
public readonly VisualSettings VisualSettings;
|
||||
public override void Show() => this.FadeIn(fade_duration);
|
||||
public override void Hide() => this.FadeOut(fade_duration);
|
||||
|
||||
// we'll handle this ourselves because we have slightly custom logic.
|
||||
protected override bool ExpandOnHover => false;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly FillFlowContainer content;
|
||||
|
||||
public PlayerSettingsOverlay()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
private readonly IconButton button;
|
||||
|
||||
InternalChild = content = new FillFlowContainer
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
public PlayerSettingsOverlay()
|
||||
: base(0, EXPANDED_WIDTH)
|
||||
{
|
||||
Origin = Anchor.TopRight;
|
||||
Anchor = Anchor.TopRight;
|
||||
|
||||
base.Content.Add(content = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding(padding),
|
||||
Children = new PlayerSettingsGroup[]
|
||||
{
|
||||
VisualSettings = new VisualSettings { Expanded = { Value = false } },
|
||||
new AudioSettings { Expanded = { Value = false } }
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddInternal(button = new IconButton
|
||||
{
|
||||
Icon = FontAwesome.Solid.Cog,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Margin = new MarginPadding(5),
|
||||
Action = () => Expanded.Toggle()
|
||||
});
|
||||
|
||||
AddInternal(new Box
|
||||
{
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0), Color4.Black.Opacity(0.8f)),
|
||||
Depth = float.MaxValue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager()!;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Expanded.Value = inputManager.CurrentState.Mouse.Position.X >= button.ScreenSpaceDrawQuad.TopLeft.X;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
// handle un-expanding manually because our children do weird hover blocking stuff.
|
||||
}
|
||||
|
||||
public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable);
|
||||
}
|
||||
|
@ -115,6 +115,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods, bool alwaysShowLeaderboard = true)
|
||||
{
|
||||
Container rightSettings;
|
||||
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
this.mods = mods;
|
||||
|
||||
@ -146,7 +148,6 @@ namespace osu.Game.Screens.Play
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ModDisplay = CreateModsContainer(),
|
||||
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
|
||||
}
|
||||
},
|
||||
bottomRightElements = new FillFlowContainer
|
||||
@ -164,6 +165,14 @@ namespace osu.Game.Screens.Play
|
||||
HoldToQuit = CreateHoldForMenuButton(),
|
||||
}
|
||||
},
|
||||
rightSettings = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
PlayerSettingsOverlay = new PlayerSettingsOverlay(),
|
||||
}
|
||||
},
|
||||
LeaderboardFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -173,7 +182,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
};
|
||||
|
||||
hideTargets = new List<Drawable> { mainComponents, topRightElements };
|
||||
hideTargets = new List<Drawable> { mainComponents, topRightElements, rightSettings };
|
||||
|
||||
if (rulesetComponents != null)
|
||||
hideTargets.Add(rulesetComponents);
|
||||
@ -389,8 +398,6 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
|
||||
protected PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
|
@ -95,8 +95,8 @@ namespace osu.Game.Screens.Play
|
||||
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
|
||||
// this is not available as an option in the live editor but can still be applied via .osu editing.
|
||||
double firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
|
||||
time = Math.Min(time, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
|
||||
if (beatmap.Beatmap.AudioLeadIn > 0)
|
||||
time = Math.Min(time, firstHitObjectTime - beatmap.Beatmap.AudioLeadIn);
|
||||
|
||||
return time;
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public event Action OnGameplayStarted;
|
||||
|
||||
public override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
public override bool AllowUserExit => false; // handled by HoldForMenuButton
|
||||
|
||||
protected override bool PlayExitSound => !isRestarting;
|
||||
|
||||
@ -457,7 +457,7 @@ namespace osu.Game.Screens.Play
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
BreakOverlay = new BreakOverlay(working.Beatmap.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Clock = DrawableRuleset.FrameStableClock,
|
||||
ProcessCustomClock = false,
|
||||
|
@ -242,7 +242,7 @@ namespace osu.Game.Screens.Play
|
||||
sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
|
||||
};
|
||||
|
||||
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
|
||||
if (Beatmap.Value.Beatmap.EpilepsyWarning)
|
||||
{
|
||||
disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer(PlayerLoaderStrings.EpilepsyWarningTitle, PlayerLoaderStrings.EpilepsyWarningContent));
|
||||
}
|
||||
@ -485,6 +485,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (quickRestart)
|
||||
{
|
||||
BackButtonVisibility.Value = false;
|
||||
|
||||
// A quick restart starts by triggering a fade to black
|
||||
AddInternal(quickRestartBlackLayer = new Box
|
||||
{
|
||||
@ -503,6 +505,8 @@ namespace osu.Game.Screens.Play
|
||||
.Delay(quick_restart_initial_delay)
|
||||
.ScaleTo(1)
|
||||
.FadeInFromZero(500, Easing.OutQuint);
|
||||
|
||||
this.Delay(quick_restart_initial_delay).Schedule(() => BackButtonVisibility.Value = true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
|
||||
if (beatmap == null || bpmLabelContainer == null)
|
||||
return;
|
||||
|
||||
// this doesn't consider mods which apply variable rates, yet.
|
||||
double rate = ModUtils.CalculateRateWithMods(mods.Value);
|
||||
|
||||
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
public abstract partial class StartupScreen : OsuScreen
|
||||
{
|
||||
public override bool AllowBackButton => false;
|
||||
public override bool AllowUserExit => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
|
||||
bool onlyHasVideoElements = Storyboard.Layers.SelectMany(l => l.Elements).All(e => e is StoryboardVideo);
|
||||
|
||||
Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f);
|
||||
Width = Height * (storyboard.Beatmap.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Storyboards
|
||||
public IEnumerable<StoryboardLayer> Layers => layers.Values;
|
||||
|
||||
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
||||
public IBeatmap Beatmap { get; set; } = new Beatmap();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the storyboard should prefer textures from the current skin before using local storyboard textures.
|
||||
|
@ -27,6 +27,17 @@ namespace osu.Game.Tests.Beatmaps
|
||||
BeatmapInfo = baseBeatmap.BeatmapInfo;
|
||||
ControlPointInfo = baseBeatmap.ControlPointInfo;
|
||||
UnhandledEventLines = baseBeatmap.UnhandledEventLines;
|
||||
AudioLeadIn = baseBeatmap.AudioLeadIn;
|
||||
StackLeniency = baseBeatmap.StackLeniency;
|
||||
SpecialStyle = baseBeatmap.SpecialStyle;
|
||||
LetterboxInBreaks = baseBeatmap.LetterboxInBreaks;
|
||||
WidescreenStoryboard = baseBeatmap.WidescreenStoryboard;
|
||||
EpilepsyWarning = baseBeatmap.EpilepsyWarning;
|
||||
SamplesMatchPlaybackRate = baseBeatmap.SamplesMatchPlaybackRate;
|
||||
DistanceSpacing = baseBeatmap.DistanceSpacing;
|
||||
GridSize = baseBeatmap.GridSize;
|
||||
TimelineZoom = baseBeatmap.TimelineZoom;
|
||||
CountdownOffset = baseBeatmap.CountdownOffset;
|
||||
|
||||
if (withHitObjects)
|
||||
{
|
||||
|
@ -286,6 +286,7 @@ namespace osu.Game.Utils
|
||||
{
|
||||
double rate = 1;
|
||||
|
||||
// TODO: This doesn't consider mods which apply variable rates, yet.
|
||||
foreach (var mod in mods.OfType<IApplicableToRate>())
|
||||
rate = mod.ApplyToRate(0, rate);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user