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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
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{
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// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
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aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
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aimValue *= 1.0 + 0.041 * (12.0 - attributes.ApproachRate) * (0.5 + 0.5 * Math.Pow(attributes.SliderFactor, 3));
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}
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// We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator.
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