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189 Commits
@@ -19,6 +19,11 @@ indent_style = space
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indent_size = 4
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trim_trailing_whitespace = true
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# temporary workaround for https://youtrack.jetbrains.com/issue/RIDER-130051/Cannot-resolve-symbol-inspections-incorrectly-firing-for-xmldoc-protected-member-references
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resharper_c_sharp_warnings_cs1574_cs1584_cs1581_cs1580_highlighting = hint
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# temporary workaround for https://youtrack.jetbrains.com/issue/RIDER-130381/Rider-does-not-respect-propagated-NoWarn-CS1591?backToIssues=false
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dotnet_diagnostic.CS1591.severity = none
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#license header
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file_header_template = Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\nSee the LICENCE file in the repository root for full licence text.
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@@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.903.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.930.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@@ -1,2 +0,0 @@
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[General]
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// no version specified means v1
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@@ -79,6 +79,7 @@ namespace osu.Game.Rulesets.Mania
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return new ManiaArgonSkinTransformer(skin, beatmap);
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case DefaultLegacySkin:
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case RetroSkin:
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return new ManiaClassicSkinTransformer(skin, beatmap);
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case LegacySkin:
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@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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private Drawable noteAnimation = null!;
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private float? minimumColumnWidth;
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private float? widthForNoteHeightScale;
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public LegacyNotePiece()
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{
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@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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{
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minimumColumnWidth = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth))?.Value;
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widthForNoteHeightScale = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.WidthForNoteHeightScale))?.Value;
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InternalChild = directionContainer = new Container
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{
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@@ -60,9 +60,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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if (texture != null)
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{
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// The height is scaled to the minimum column width, if provided.
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float minimumWidth = minimumColumnWidth ?? DrawWidth;
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noteAnimation.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), texture.DisplayWidth);
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float noteHeight = widthForNoteHeightScale ?? DrawWidth;
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noteAnimation.Scale = Vector2.Divide(new Vector2(DrawWidth, noteHeight), texture.DisplayWidth);
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}
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}
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@@ -1,6 +0,0 @@
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[General]
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// no version specified means v1
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[Fonts]
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HitCircleOverlap: 3
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ScoreOverlap: 3
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@@ -191,6 +191,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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[Test]
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[FlakyTest]
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public void TestRewind()
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{
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AddStep("set manual clock", () => manualClock = new ManualClock
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@@ -469,9 +469,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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else
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{
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SnapResult result = positionSnapProvider?.TrySnapToPositionGrid(Parent!.ToScreenSpace(e.MousePosition));
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Vector2 newControlPointPosition = Parent!.ToScreenSpace(e.MousePosition);
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Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
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// Snapping inherited B-spline control points to nearby objects would be unintuitive, because snapping them does not equate to snapping the interpolated slider path.
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bool shouldSnapToNearbyObjects = dragPathTypes[draggedControlPointIndex] is not null ||
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dragPathTypes[..draggedControlPointIndex].LastOrDefault(t => t is not null)?.Type != SplineType.BSpline;
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SnapResult result = null;
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if (shouldSnapToNearbyObjects)
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result = positionSnapProvider?.TrySnapToNearbyObjects(newControlPointPosition, oldStartTime);
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if (positionSnapProvider?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? newControlPointPosition, result?.Time ?? oldStartTime) is SnapResult gridSnapResult)
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result = gridSnapResult;
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result ??= new SnapResult(newControlPointPosition, oldStartTime);
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Vector2 movementDelta = Parent!.ToLocalSpace(result.ScreenSpacePosition) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
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for (int i = 0; i < controlPoints.Count; ++i)
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{
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@@ -626,10 +626,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
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?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
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protected override Vector2[] ScreenSpaceAdditionalNodes => new[]
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{
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protected override Vector2[] ScreenSpaceAdditionalNodes => getScreenSpaceControlPointNodes().Prepend(
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DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathEndOffset) ?? BodyPiece.ToScreenSpace(BodyPiece.PathEndLocation)
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};
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).ToArray();
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private IEnumerable<Vector2> getScreenSpaceControlPointNodes()
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{
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// Returns the positions of control points that produce visible kinks on the slider's path
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// This excludes inherited control points from Bezier, B-Spline, Perfect, and Catmull curves
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if (DrawableObject.SliderBody == null)
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yield break;
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PathType? currentPathType = null;
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// Skip the last control point because its always either not on the slider path or exactly on the slider end
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for (int i = 0; i < DrawableObject.HitObject.Path.ControlPoints.Count - 1; i++)
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{
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var controlPoint = DrawableObject.HitObject.Path.ControlPoints[i];
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if (controlPoint.Type is not null)
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currentPathType = controlPoint.Type;
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// Skip the first control point because it is already covered by the slider head
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if (i == 0)
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continue;
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if (controlPoint.Type is null && currentPathType != PathType.LINEAR)
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continue;
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var screenSpacePosition = DrawableObject.SliderBody.ToScreenSpace(DrawableObject.SliderBody.PathOffset + controlPoint.Position);
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yield return screenSpacePosition;
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}
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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{
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@@ -253,7 +253,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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var hitObjects = selectedMovableObjects;
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Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects);
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Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects, true);
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Vector2 delta = Vector2.Zero;
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@@ -81,12 +81,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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changeHandler?.BeginChange();
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objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
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OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
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? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
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: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
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originalConvexHull = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider2
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? GeometryUtils.GetConvexHull(slider2.Path.ControlPoints.Select(p => slider2.Position + p.Position))
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: GeometryUtils.GetConvexHull(objectsInScale.Keys);
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OriginalSurroundingQuad = GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
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originalConvexHull = GeometryUtils.GetConvexHull(objectsInScale.Keys);
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defaultOrigin = GeometryUtils.MinimumEnclosingCircle(originalConvexHull).Item1;
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}
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@@ -312,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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private void moveSelectionInBounds()
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{
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Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys);
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Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys, true);
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Vector2 delta = Vector2.Zero;
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[General]
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Name: an old skin
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Author: an old guy
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// no version specified means v1
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@@ -46,9 +46,12 @@ namespace osu.Game.Tests.Extensions
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[Test]
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[SetCulture("fr-FR")]
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public void TestCultureInsensitivity()
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[TestCase(0.4, true, 2, ExpectedResult = "40%")]
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[TestCase(1e-6, false, 6, ExpectedResult = "0.000001")]
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[TestCase(0.48333, true, 4, ExpectedResult = "48.33%")]
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public string TestCultureInsensitivity(double input, bool percent, int decimalDigits)
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{
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Assert.That(0.4.ToStandardFormattedString(maxDecimalDigits: 2, asPercentage: true), Is.EqualTo("40%"));
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return input.ToStandardFormattedString(decimalDigits, percent);
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}
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}
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}
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