smoogipoo
097ab66182
Fix resharper error
2018-03-25 01:54:25 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
ColdVolcano
13900d6130
Use LocalisationEngine on BeatmapInfoWedge
2017-12-30 14:12:47 -06:00
Dean Herbert
cf9a9762f7
Fix beatmap wedge appearing with incorrect info on entering song select
...
Closes #1762
2017-12-27 13:02:21 +09:00
Dean Herbert
3182c22c7d
Merge remote-tracking branch 'upstream/master' into hide-useless-beatmap-info
2017-12-26 20:36:22 +09:00
Dean Herbert
7504cd589d
Move alpha handling to state
2017-12-26 20:18:47 +09:00
Aergwyn
44fbe7859a
move anchor and origin so metadata doesn't move if it's partially empty
2017-12-26 11:34:26 +01:00
Dean Herbert
2313ff0ddb
Fix beatmap info wedge not showing up when zero beatmaps are loaded
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Closes #1722 .
2017-12-22 22:19:11 +09:00
Aergwyn
ed827d5424
more visual tests for BeatmapInfoWedge
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also fix Author showing when not wanted
2017-12-22 12:33:52 +01:00
Aergwyn
07f55a2a60
remove references to DummyWorkingBeatmap
...
determine content by data that is present instead
2017-12-22 10:18:25 +01:00
Aergwyn
214154c512
hide unnecessary lines on empty BeatmapInfoWedge
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adding back deleted line
ooops
meh
2017-12-21 20:23:10 +01:00
smoogipoo
33654ee5b4
Remove explicit padding on icon
2017-12-15 13:01:06 +09:00
Aergwyn
f329b1ed72
add Spinner Count to BeatmapInfoWedge
...
- added Tooltips to the respective InfoLabels
- made the TestCase internal like all others
2017-12-14 19:55:15 +01:00
Dean Herbert
c2fcb2f9c7
Fix info wedge not displaying
2017-11-21 18:45:12 +09:00
Dean Herbert
bd616c1307
Simplify some property access
2017-11-21 12:42:28 +09:00
Dean Herbert
be9c99ade3
Remove AsyncLoadWrapper dependence
2017-11-21 12:42:28 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Huo Yaoyuan
9b3676c562
Use format string for double instead of Math.Round.
2017-10-15 16:44:15 +08:00
Dean Herbert
cd722e4abb
Fix beatmap author being stored in two different places
2017-10-14 11:39:55 +09:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
Dean Herbert
7e21ddb5eb
Remove usage of HideOnEscape
2017-08-16 22:56:32 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
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# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
0846414c5b
Simplify state changes
2017-07-19 15:16:51 +09:00
Dean Herbert
632d2e8ba5
Dummy beatmap has dummy ruleset
2017-07-19 15:16:48 +09:00
Dean Herbert
21984ba764
Move DummyWorkingBeatmap to a more global level (OsuScreen)
2017-07-19 15:16:39 +09:00
Dean Herbert
e47faf4e85
Add a dummy beatmap provider for use in BeatmapInfoWedge
2017-07-19 15:16:33 +09:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
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Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
paparony03
62dee59672
Shapes namespace
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Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
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# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
Dean Herbert
a9b3f74218
Fix ruleset not always getting populated in a WorkingBeatmap
2017-05-12 20:05:44 +09:00
Dean Herbert
2ece1cbd07
CI Fixes.
2017-04-28 22:26:51 +09:00
Dean Herbert
70e81115f4
Refactor BeatmapInfoWedge to suck a little less.
2017-04-28 21:16:37 +09:00
Dan Balasescu
f329587bd4
Fix mismatched braces.
2017-04-25 08:02:09 +09:00
Dean Herbert
43d09a9734
CI fixes
2017-04-24 20:31:25 +09:00
Dean Herbert
c7b789424b
Update BeatmapInfoWedge design
...
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00
Dean Herbert
64a8992153
Merge branch 'master' into general-fixes
2017-04-18 16:19:52 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
Dean Herbert
727086c0b2
Updates in-line with framework.
2017-04-18 15:34:53 +09:00
Dean Herbert
928550b1a8
Merge branch 'master' into remove-playmode
2017-04-17 21:01:10 +09:00
Huo Yaoyuan
c235a14e3e
Don't block input in BeatmapInfoWedge.
2017-04-17 17:08:01 +08:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
smoogipooo
ddce3c157f
Clean up a few remaining stragglers.
2017-04-15 06:15:55 +09:00