Bartłomiej Dach
86b13074a0
Merge branch 'master' into edit-nodesample
2024-06-06 13:42:25 +02:00
Bartłomiej Dach
a3b8493751
Remove rounding of slider velocity multiplier on juice streams
...
Compare: https://github.com/ppy/osu/pull/26616
This came up elsewhere, namely in
https://github.com/ppy/osu/pull/28277#issuecomment-2133505958 .
As it turns out, at least one beatmap among those whose scores had
unexpected changes in total score, namely
https://osu.ppy.sh/beatmapsets/971028#fruits/2062131 , was using slider
velocity multipliers that were not a multiple of 0.01 (the specific
value used was 0.225x). This meant that due to the rounding applied to
`SliderVelocityMultiplierBindable` via `Precision`, the raw value was
being incorrectly rounded, resulting in incorrect conversion.
The "direct" change that revealed this is most likely
https://github.com/ppy/osu-framework/pull/6249 , by the virtue of
shuffling the `BindableNumber` rounding code around and accidentally
changing midpoint rounding semantics in the process. But it was not
at fault here, as rounding was just as wrong before that change
as after in this specific context.
2024-05-28 13:14:44 +02:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness
2024-02-05 13:37:38 +01:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
OliBomby
c2d57dc77c
Merge remote-tracking branch 'upstream/master' into edit-nodesample
2024-01-25 11:33:29 +01:00
Chandler Stowell
d2775680e6
use stack to pass action state when applying hit results
...
this removes closure allocations
2024-01-24 13:13:45 -05:00
Bartłomiej Dach
72e502e615
Fix backwards z-ordering of fruits in juice streams and banana showers
...
Closes https://github.com/ppy/osu/issues/25827 .
The logic cannot be easily abstracted out (because
`CompareReverseChildID()` is protected and non-static on
`CompositeDrawable`), so a local copy was applied instead.
No testing as any testing would have been purely visual anyways.
2024-01-02 11:55:59 +01:00
Bartłomiej Dach
2e8b49b93a
Fix catch drawable objects not being clamped to playfield bounds
2023-12-27 10:55:29 +01:00
Bartłomiej Dach
605269f65f
Extract preempt durations to shared constants
2023-12-14 20:41:12 +01:00
Dan Balasescu
6320194e19
Fix catch applying positional clamping too early
2023-12-11 21:52:39 +09:00
Dan Balasescu
394ea73055
Add some comments where truncations were added
2023-12-06 14:50:03 +09:00
Dan Balasescu
3aaba3183b
Match stable precision when generating catch bananas
2023-12-05 15:39:26 +09:00
Dan Balasescu
7d602c792d
Fix legacy tick distance in JuiceStream generation
2023-12-05 15:10:03 +09:00
Dan Balasescu
b90de83f33
Replicate integer calculations for tiny tick conversion
2023-12-05 11:58:00 +09:00
Dean Herbert
039f8e6242
Add note about shared code
2023-11-24 10:25:23 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling
2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
...
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide
2023-10-18 19:50:42 +09:00
Dean Herbert
d7119674e8
Update comments to better explain what LastTick
is doing
2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
OliBomby
cc4e11a5ac
Ensure populated node samples so new objects have unique node sample lists
2023-08-16 20:48:52 +02:00
Dean Herbert
510ebe1f23
Fix weird optional usage in HitSampleInfo.With
2023-05-17 14:11:52 +09:00
Dean Herbert
dc51d5ecf3
Rename GetSampleInfo
to better describe what method does
...
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
16c624fb61
Ensure static
banana samples are not mutated
2023-05-03 13:02:37 +09:00
OliBomby
90d98cd329
remove constructor argument from Banana
2023-05-02 12:41:39 +02:00
OliBomby
27cfadca16
add sample info to Banana and SpinnerBonusTick
2023-05-01 14:54:06 +02:00
OliBomby
41d4894aa3
add min and max value to SliderVelocity
2023-04-30 19:32:24 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
ekrctb
1f8b7b8f03
Remove #nullable disable from CaughtObject
2023-01-15 23:21:38 +09:00
ekrctb
086604cd14
Remove #nullable disable from Catch.Objects.Drawables
...
Except DrawableCatchHitObject, it complains in base(hitObject) call.
2023-01-15 17:29:35 +09:00
ekrctb
56fb315f32
Remove #nullable disable from Catch.Objects
2023-01-15 17:29:35 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
40efa1603b
Adjust metrics to make banana lens flares look better
2022-10-28 19:35:50 +09:00
Drison64
86a09ad2cf
Rename ClampToPlayField
2022-09-21 17:14:02 +02:00
Drison64
a4fae37013
Fixed tests failing
2022-09-20 19:45:39 +02:00
Drison64
6b1cd1bce3
Clamped JuiceStream to Playfield, but broke few tests
2022-09-20 19:13:40 +02:00
Drison64
4958421303
Moved X clamping from X to EffectiveX
2022-09-19 17:26:04 +02:00
Drison64
6d7d80a4fb
Made X position value of CatchHitObject clamp to CatchPlayfield's width
2022-09-18 17:29:08 +02:00
Salman Ahmed
8f80a22ef9
Fix osu! and catch hitobjects no longer scaled to 1 by default
2022-07-19 07:00:13 +03:00
Salman Ahmed
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
ekrctb
670922c8e5
Use latest slider velocity for juice stream velocity computation.
...
This fixes one-frame glitch in editor when slider velocity is changed.
2022-05-08 22:36:33 +09:00
ekrctb
9ffa90602b
Automatically set slider velocity from juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
4e0155fa4b
Make JuiceStreamPath
time based instead of distance based.
...
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00