smoogipooo
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e42c790df2
|
Refactorings.
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2017-03-14 15:45:27 +09:00 |
|
smoogipooo
|
e8d5cff790
|
Fix license headers.
|
2017-03-14 14:53:17 +09:00 |
|
smoogipooo
|
072eea82ea
|
Fix up combo colours + a few nullrefs.
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2017-03-14 14:50:12 +09:00 |
|
smoogipooo
|
bbd81dbc47
|
Add license headers.
|
2017-03-14 13:02:42 +09:00 |
|
smoogipooo
|
f50e0bbf3c
|
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
|
2017-03-13 19:15:25 +09:00 |
|
smoogipooo
|
35ddca78f5
|
Remove old, unused hit object converters (will be re-implemented through IBeatmapConverter).
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2017-03-13 14:50:55 +09:00 |
|
Dean Herbert
|
d7497330b2
|
Reduce warning/suggestion count to zero.
|
2017-03-09 15:52:40 +09:00 |
|
Dean Herbert
|
3eece390cb
|
Abstract constructors -> protected.
|
2017-03-09 14:01:08 +09:00 |
|
Dean Herbert
|
4430255ec4
|
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
|
2017-03-07 13:50:08 +09:00 |
|
Dean Herbert
|
0cad5d7d41
|
Fix most warnings.
|
2017-03-07 13:05:57 +09:00 |
|
Dean Herbert
|
faf07ab51a
|
Use generics everywhere.
|
2017-03-06 13:59:11 +09:00 |
|
Dean Herbert
|
4163569e57
|
Fix some license headers.
|
2017-03-02 18:45:20 +09:00 |
|
Thomas Müller
|
a5dfa7ab06
|
Remove unnecessary using statements
|
2017-02-23 21:38:10 +01:00 |
|
Dean Herbert
|
32ce8cf723
|
Audio class renames in line with framework changes.
|
2017-02-18 17:35:04 +09:00 |
|
Dean Herbert
|
8bf3902cbd
|
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
|
2017-02-16 17:02:36 +09:00 |
|
Dean Herbert
|
2640c2ac43
|
Add tick sample.
|
2017-02-16 13:39:01 +09:00 |
|
Dean Herbert
|
7fbc5990d1
|
Add combo numbers.
|
2017-02-15 23:23:55 +09:00 |
|
Dean Herbert
|
580584a015
|
Don't use osu! mode parser for other game modes for now (convert still works).
|
2017-02-15 12:36:47 +09:00 |
|
Dean Herbert
|
8e9a5e9faa
|
Add the ability to make DrawableHitObjects non-interactive (for use in other contexts).
|
2017-02-15 01:23:20 +09:00 |
|
Dean Herbert
|
fc192906ea
|
Handle proxied approach layer better and add slider's approach circle (previously missing).
|
2017-02-15 01:23:19 +09:00 |
|
Damnae
|
38b25a7df3
|
Add hit object stacking.
|
2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
a2501cc81d
|
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
|
2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
|
162e183b36
|
Fix some nullrefs when running visualtests with no maps loaded.
|
2017-01-27 00:16:02 +09:00 |
|
Drew DeVault
|
fa007e632d
|
Refactor colors to palette based design
|
2017-01-12 16:38:27 -05:00 |
|
Drew DeVault
|
70ecf48ca7
|
Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
|
2017-01-09 17:20:31 -05:00 |
|
Dean Herbert
|
cf8283582b
|
Don't update LifetimeStart on HitObject state change.
|
2016-12-15 22:58:23 +09:00 |
|
Dean Herbert
|
d8e40d4fb1
|
Add naive lifetime calculation for drawable HitObjects.
|
2016-12-15 22:58:22 +09:00 |
|
Dean Herbert
|
f8395c4d3f
|
Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
|
2016-12-08 21:07:20 +09:00 |
|
Dean Herbert
|
c53743ca7d
|
Fix unit test regression.
|
2016-12-08 20:00:24 +09:00 |
|
Dean Herbert
|
391767e01d
|
Add very basic hitsound support.
|
2016-12-08 19:54:22 +09:00 |
|
Dean Herbert
|
87ad44b901
|
Fix HitObject test case not displaying properly.
|
2016-12-07 18:46:47 +09:00 |
|
Dean Herbert
|
421dd19aaf
|
Move initial state updates to DrawableHitObject.
|
2016-12-06 18:35:08 +09:00 |
|
Thomas Müller
|
773d64cd5e
|
Update judgement after children have been updated.
|
2016-12-03 14:40:15 +01:00 |
|
Dean Herbert
|
1e037b3eaa
|
Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
|
2016-11-30 12:21:12 +09:00 |
|
Thomas Müller
|
b12b82fdd3
|
Fix depth values.
|
2016-11-29 20:50:12 +01:00 |
|
Dean Herbert
|
18d331f869
|
Add combo info to JudgementInfo.
|
2016-11-29 21:46:30 +09:00 |
|
Dean Herbert
|
f8c1f4dd58
|
Add basic slider judgement handling.
|
2016-11-29 21:40:24 +09:00 |
|
Dean Herbert
|
2947121e48
|
Hook up ScoreProcessor to Scoreoverlay etc.
|
2016-11-29 21:28:43 +09:00 |
|
Dean Herbert
|
187a8bbfa7
|
Don't store beatmap reference in hitobjects.
|
2016-11-28 18:45:50 +09:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
396ca9fe91
|
Remove HitJudgementResolver; reimplement in DrawableHitObject.
|
2016-11-26 16:51:51 +09:00 |
|
Dean Herbert
|
f9f72f25a2
|
Add basic flow for hitobject judgement.
|
2016-11-25 16:26:50 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
4db2a1e693
|
Split ApproachCircle out into its own class.
|
2016-11-18 17:47:47 +09:00 |
|
Dean Herbert
|
d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
5dd4e31011
|
Move DrawableHitObject.
|
2016-11-14 19:49:29 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
|
2016-11-14 18:54:24 +09:00 |
|
Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
|
2016-11-14 18:03:20 +09:00 |
|