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h1or4dme8
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osu-lazer
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187a8bbfa7
osu-lazer
/
osu.Game
/
Modes
/
Objects
History
Dean Herbert
187a8bbfa7
Don't store beatmap reference in hitobjects.
2016-11-28 18:45:50 +09:00
..
Drawables
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
HitObject.cs
Don't store beatmap reference in hitobjects.
2016-11-28 18:45:50 +09:00
HitObjectConverter.cs
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
HitObjectParser.cs
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00