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Commit Graph

226 Commits

Author SHA1 Message Date
Thomas Müller
ed6478be8b Merge branch 'master' into always-load-storyboard 2017-07-20 20:54:16 +02:00
Dean Herbert
3bdd4d7d02 Centralise TrackManager.AddItem logic to avoid duplicate adds 2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4 Remove usage of SetExclusive
Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae Fix TestWorkingBeatmap broken by attempting to load storyboard 2017-07-20 09:22:39 +09:00
smoogipooo
d75e439f94 Fix Player crashing due to null BeatmapInfo (now unused). 2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555 Fix remaining test case issues 2017-07-19 19:10:04 +09:00
Dean Herbert
64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert
d0dea33faa Make Beatmap (bindable) non-nullable. 2017-07-19 15:16:53 +09:00
Dean Herbert
54f6befd67 Merge branch 'master' into fix-track-rotation 2017-07-12 13:18:16 +09:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Dean Herbert
9bbcc0526d Disable beatmap changes in specified screens 2017-07-11 18:39:10 +09:00
Dean Herbert
ee96d39b93 Shuffle sound samples around and make more conformant 2017-06-28 10:19:04 -07:00
John Neijzen
9b0e1c26a3 Clean Up Code 2017-06-07 19:53:37 +08:00
Dean Herbert
5568df1aee Remove StandardHUDOverlay
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.

We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
Dean Herbert
5eab611255 Fix some possible nullrefs on beatmap load failure 2017-05-26 17:36:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
MrTheMake
57b9ed0f54 Do not pause a running replay if the window is not focused. 2017-05-20 18:56:50 +02:00
Dean Herbert
561b517dec Merge branch 'master' into skip-redesign 2017-05-20 00:42:04 +09:00
Dean Herbert
20156d26f9 Don't rely on parent's clock 2017-05-19 22:12:09 +09:00
Dean Herbert
aef82acb0d Update skip button design 2017-05-19 21:54:14 +09:00
Dean Herbert
da31d129ee Merge branch 'master' into mania-beatmap-conversion 2017-05-19 18:18:59 +09:00
Dean Herbert
a7d16ac213 Move skip logic to inside SkipButton 2017-05-19 18:18:21 +09:00
smoogipooo
9191c4f3e3 Remove LegacyBeatmapConverter. 2017-05-19 16:31:56 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
bfd37d0350 Fix audio beginning to play when potentially paused due to inactive window
Also removes all usage of Delay() in Player.
Resolves #793.
2017-05-19 13:53:09 +09:00
Dean Herbert
41c252760d Move all pause logic into PauseContainer 2017-05-17 21:57:01 +09:00
Dean Herbert
88a70e407c Fix and simplifty pause logic
Resolves #770
2017-05-17 20:11:41 +09:00
Dean Herbert
6487bf45cf
Eagerly attempt to pause the game when the window is not focused 2017-05-16 17:59:14 +09:00
Dean Herbert
622b155fda OsuConfig -> OsuSetting 2017-05-15 10:56:27 +09:00
Dean Herbert
ab1768ef80 Merge branch 'master' into tidy-up 2017-05-09 10:27:29 +09:00
Dean Herbert
48368779ab Avoid polluting Player with HUD-specific code. 2017-05-08 11:48:40 +09:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
Dean Herbert
9c4f813da1 Remove unnecessary hide/show logic.
Also change the way the overlay appears when actually playing.
2017-05-05 13:14:44 +09:00
Dean Herbert
c9ba1ac4f6 Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
EVAST9919
475eb6fe5f Cleanup 2017-05-04 17:29:52 +03:00
EVAST9919
7e1efcc20b Added ModsContainer 2017-05-02 22:34:07 +03:00
Dan Balasescu
f261a077d2 General fixes/cleanup in Player. 2017-04-26 20:37:47 +09:00
Dean Herbert
c2108b7706 Use object initialiser. 2017-04-26 18:32:47 +09:00
Dean Herbert
b6f838f536 Fix potential nullref. 2017-04-26 18:32:40 +09:00
Dean Herbert
4656a7170a Add very basic lead-in support. 2017-04-26 18:17:25 +09:00
Dean Herbert
9d14b6e1e9 Make SongProgress return the actual time value via OnSeek. 2017-04-26 18:17:17 +09:00
Dean Herbert
01caaf44f3 Add a decoupled clock to allow for lead-in and lead-out time. 2017-04-26 18:16:55 +09:00
Dean Herbert
d476482493 Add basic seeking support when a replay is loaded. 2017-04-25 22:59:51 +09:00
Jorolf
1d2f19b5a2 change background dim from integer to double 2017-04-22 18:34:03 +02:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods 2017-04-21 20:55:20 +09:00
Dean Herbert
d94035e9da Merge branch 'master' into general-fixes 2017-04-21 20:42:46 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
Dean Herbert
5fdc9819cf
Add basic UO support (now called Audio Offset). 2017-04-21 16:20:05 +09:00
Dean Herbert
5aa90df819
Allow OsuScreens to decide whether ruleset switching should be allowed.
Tidies up ToolbarModeSelector a lot by using DI.
2017-04-21 16:03:59 +09:00