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Commit Graph

6157 Commits

Author SHA1 Message Date
smoogipoo
f4b7ee5c7f Merge branch 'master' into hide-player-settings-overlay 2021-08-17 13:44:33 +09:00
Salman Ahmed
6653a78e65 Add test coverage 2021-08-16 12:48:49 +03:00
Dean Herbert
8555a465ac
Merge pull request #14318 from bdach/editor-colours-save
Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
Salman Ahmed
67bac207cf Cover kicking a multiplayer room user with null User 2021-08-16 09:37:31 +03:00
Salman Ahmed
f82ed64aa7 Fix participant panel null user test no longer functioning properly
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.

Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
Salman Ahmed
53c3eccfb5 Force HUD visibility mode to "Always" during testing 2021-08-16 07:21:37 +03:00
Salman Ahmed
9d99741663 Add failing test case 2021-08-16 06:56:59 +03:00
Dan Balasescu
989d337532
Merge branch 'master' into auto-restart 2021-08-16 12:34:04 +09:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
Opelkuh
8f698a42f7 Refactor MarkChannelAsRead test assert 2021-08-15 20:35:52 +02:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
Opelkuh
7d7c5c06f0 Fix code formatting 2021-08-15 16:02:25 +02:00
Opelkuh
2f9f1ba862 Add test for ChannelManager.MarkChannelAsRead 2021-08-15 15:44:23 +02:00
Bartłomiej Dach
3648e0ca26
Merge branch 'master' into auto-restart 2021-08-15 15:04:50 +02:00
Bartłomiej Dach
f9e2e80874
Add testing for auto-restart behaviour 2021-08-15 15:04:14 +02:00
Dean Herbert
a10ba17b64
Merge pull request #14250 from peppy/leaderboard-limit-player-count
Add ability for gameplay leaderboard scroll when too many users are displayed
2021-08-14 14:08:18 +09:00
Bartłomiej Dach
8f3fedade3
Merge branch 'master' into multiplayer-team-vs-results 2021-08-13 21:30:44 +02:00
Bartłomiej Dach
2e9ab78275
Split test scene into two to follow class split 2021-08-13 21:30:26 +02:00
smoogipoo
44b3e3bfac Merge branch 'master' into fix-playlists-cross-ruleset-entry 2021-08-13 21:58:15 +09:00
Salman Ahmed
1fed9193f8 Revert reverted segment to fix failure 2021-08-13 15:24:10 +03:00
Salman Ahmed
c32ba9e38f Remove arbitrarily-set wait step with until step instead, keeping the comment 2021-08-13 15:06:11 +03:00
Salman Ahmed
7cf6b551d3 Replace until step with wait step with explanatory comment 2021-08-13 13:01:17 +03:00
Salman Ahmed
f5cea0cacd Fix failing test and rename to match new behaviour 2021-08-13 12:12:20 +03:00
Dean Herbert
c1d67976e6 Rename const, add xmldoc and make protected 2021-08-13 16:29:36 +09:00
Dean Herbert
bb36d1614f
Merge branch 'master' into improve-screen-offsetting 2021-08-13 16:23:02 +09:00
Dean Herbert
df24f7a81e
Merge pull request #14256 from smoogipoo/multiplayer-header-redesign
Update multiplayer header to the latest designs
2021-08-13 16:16:25 +09:00
Dean Herbert
732dcd30c7 Merge branch 'master' into multiplayer-team-vs-results 2021-08-13 16:03:10 +09:00
Dean Herbert
bf024fbd21
Merge branch 'master' into fix-playlists-cross-ruleset-entry 2021-08-13 15:06:37 +09:00
Dean Herbert
699a61500a
Merge pull request #14264 from smoogipoo/fix-multi-spectate-test-failure
Fix multiplayer spectating test failures
2021-08-13 14:53:11 +09:00
Dean Herbert
dfb68904d7
Merge pull request #14266 from smoogipoo/fix-multi-navigation-test-failure
Fix multiplayer navigation test failure
2021-08-13 14:52:51 +09:00
Dean Herbert
92d4c9224a Merge branch 'master' into fix-playlists-cross-ruleset-entry 2021-08-13 14:28:14 +09:00
smoogipoo
755b6460b6 Fix multiplayer navigation test failure 2021-08-13 14:05:44 +09:00
smoogipoo
8fc0edb283 Fix some multiplayer test failures 2021-08-13 13:54:52 +09:00
Salman Ahmed
fc22e806f4 Cover newly hidden/expired elements in existing test 2021-08-13 07:30:24 +03:00
smoogipoo
2850f6ce95 Privatise counter again 2021-08-13 13:24:05 +09:00
smoogipoo
ee034874bb Merge branch 'master' into remove-comments-page 2021-08-13 13:17:13 +09:00
Salman Ahmed
1892db7f37 Add test coverage 2021-08-13 06:38:28 +03:00
smoogipoo
7aa361d772 Remove now-incorrect test 2021-08-13 09:02:19 +09:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results 2021-08-12 20:39:48 +02:00
Bartłomiej Dach
53b4cdfb02
Handle ties in team vs. results screen 2021-08-12 20:38:24 +02:00
Bartłomiej Dach
d9190607e4
Add test coverage for both teams winning 2021-08-12 20:21:53 +02:00
Bartłomiej Dach
f06f13215b
Split off multiplayer team results screen to separate class
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.

To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
Bartłomiej Dach
d08d22e3e9
Ensure tests wait for screen load 2021-08-12 19:57:05 +02:00
Dean Herbert
00ca066c39
Merge pull request #14202 from gagahpangeran/changelog-supporter
Add supporter promo section in changelog overlay
2021-08-13 00:33:57 +09:00
Dean Herbert
8249ce7988
Merge branch 'master' into multiplayer-header-redesign 2021-08-12 21:00:46 +09:00
smoogipoo
83703e4283 Add colour provider to online play dependencies 2021-08-12 20:08:14 +09:00
smoogipoo
047b37788b Merge online play filter control with the lounge subscreen 2021-08-12 19:48:15 +09:00
Dean Herbert
7b66616dc4 Simplify logic and test/fix edge case 2021-08-12 19:47:26 +09:00
Dean Herbert
8a67304b9f Fix recent participants hidden user logic not handling edge case correctly
Hiding just one user never makes sense, so this will now always show up
to the required circle count until two users are required to be hidden.
This will make the listing more consistent with the width requirement
spec.
2021-08-12 19:47:26 +09:00
Dean Herbert
512382987e Add colour provider for multiplayer usage 2021-08-12 19:47:26 +09:00