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Merge branch 'master' into auto-restart
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commit
989d337532
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -19,6 +20,7 @@ namespace osu.Game.Tests.Chat
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{
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private ChannelManager channelManager;
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private int currentMessageId;
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private List<Message> sentMessages;
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[SetUp]
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public void Setup() => Schedule(() =>
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@ -34,6 +36,7 @@ namespace osu.Game.Tests.Chat
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AddStep("register request handling", () =>
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{
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currentMessageId = 0;
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sentMessages = new List<Message>();
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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@ -44,16 +47,11 @@ namespace osu.Game.Tests.Chat
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return true;
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case PostMessageRequest postMessage:
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postMessage.TriggerSuccess(new Message(++currentMessageId)
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{
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IsAction = postMessage.Message.IsAction,
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ChannelId = postMessage.Message.ChannelId,
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Content = postMessage.Message.Content,
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Links = postMessage.Message.Links,
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Timestamp = postMessage.Message.Timestamp,
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Sender = postMessage.Message.Sender
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});
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handlePostMessageRequest(postMessage);
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return true;
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case MarkChannelAsReadRequest markRead:
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handleMarkChannelAsReadRequest(markRead);
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return true;
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}
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@ -83,12 +81,65 @@ namespace osu.Game.Tests.Chat
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AddAssert("/np command received by channel 2", () => channel2.Messages.Last().Content.Contains("is listening to"));
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}
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[Test]
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public void TestMarkAsReadIgnoringLocalMessages()
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{
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Channel channel = null;
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AddStep("join channel and select it", () =>
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{
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channelManager.JoinChannel(channel = createChannel(1, ChannelType.Public));
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channelManager.CurrentChannel.Value = channel;
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});
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AddStep("post message", () => channelManager.PostMessage("Something interesting"));
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AddStep("post /help command", () => channelManager.PostCommand("help", channel));
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AddStep("post /me command with no action", () => channelManager.PostCommand("me", channel));
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AddStep("post /join command with no channel", () => channelManager.PostCommand("join", channel));
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AddStep("post /join command with non-existent channel", () => channelManager.PostCommand("join i-dont-exist", channel));
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AddStep("post non-existent command", () => channelManager.PostCommand("non-existent-cmd arg", channel));
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AddStep("mark channel as read", () => channelManager.MarkChannelAsRead(channel));
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AddAssert("channel's last read ID is set to the latest message", () => channel.LastReadId == sentMessages.Last().Id);
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}
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private void handlePostMessageRequest(PostMessageRequest request)
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{
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var message = new Message(++currentMessageId)
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{
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IsAction = request.Message.IsAction,
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ChannelId = request.Message.ChannelId,
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Content = request.Message.Content,
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Links = request.Message.Links,
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Timestamp = request.Message.Timestamp,
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Sender = request.Message.Sender
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};
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sentMessages.Add(message);
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request.TriggerSuccess(message);
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}
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private void handleMarkChannelAsReadRequest(MarkChannelAsReadRequest request)
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{
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// only accept messages that were sent through the API
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if (sentMessages.Contains(request.Message))
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{
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request.TriggerSuccess();
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}
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else
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{
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request.TriggerFailure(new APIException("unknown message!", null));
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}
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}
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private Channel createChannel(int id, ChannelType type) => new Channel(new User())
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{
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Id = id,
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Name = $"Channel {id}",
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Topic = $"Topic of channel {id} with type {type}",
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Type = type,
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LastMessageId = 0,
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};
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private class ChannelManagerContainer : CompositeDrawable
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@ -9,16 +9,16 @@ namespace osu.Game.Online.API.Requests
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{
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public class MarkChannelAsReadRequest : APIRequest
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{
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private readonly Channel channel;
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private readonly Message message;
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public readonly Channel Channel;
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public readonly Message Message;
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public MarkChannelAsReadRequest(Channel channel, Message message)
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{
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this.channel = channel;
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this.message = message;
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Channel = channel;
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Message = message;
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}
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protected override string Target => $"chat/channels/{channel.Id}/mark-as-read/{message.Id}";
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protected override string Target => $"chat/channels/{Channel.Id}/mark-as-read/{Message.Id}";
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protected override WebRequest CreateWebRequest()
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{
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@ -553,7 +553,7 @@ namespace osu.Game.Online.Chat
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if (channel.LastMessageId == channel.LastReadId)
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return;
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var message = channel.Messages.LastOrDefault();
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var message = channel.Messages.FindLast(msg => !(msg is LocalMessage));
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if (message == null)
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return;
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@ -78,10 +78,10 @@ namespace osu.Game.Overlays.BeatmapSet
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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length = new Statistic(FontAwesome.Regular.Clock, "Length") { Width = 0.25f },
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bpm = new Statistic(FontAwesome.Regular.Circle, "BPM") { Width = 0.25f },
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circleCount = new Statistic(FontAwesome.Regular.Circle, "Circle Count") { Width = 0.25f },
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sliderCount = new Statistic(FontAwesome.Regular.Circle, "Slider Count") { Width = 0.25f },
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length = new Statistic(BeatmapStatisticsIconType.Length, "Length") { Width = 0.25f },
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bpm = new Statistic(BeatmapStatisticsIconType.Bpm, "BPM") { Width = 0.25f },
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circleCount = new Statistic(BeatmapStatisticsIconType.Circles, "Circle Count") { Width = 0.25f },
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sliderCount = new Statistic(BeatmapStatisticsIconType.Sliders, "Slider Count") { Width = 0.25f },
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},
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};
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}
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@ -104,7 +104,7 @@ namespace osu.Game.Overlays.BeatmapSet
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set => this.value.Text = value;
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}
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public Statistic(IconUsage icon, string name)
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public Statistic(BeatmapStatisticsIconType icon, string name)
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{
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TooltipText = name;
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RelativeSizeAxes = Axes.X;
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@ -133,8 +133,16 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Icon = icon,
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Size = new Vector2(12),
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Icon = FontAwesome.Regular.Circle,
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Size = new Vector2(10),
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Rotation = 0,
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Colour = Color4Extensions.FromHex(@"f7dd55"),
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},
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new BeatmapStatisticIcon(icon)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Size = new Vector2(10),
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Colour = Color4Extensions.FromHex(@"f7dd55"),
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Scale = new Vector2(0.8f),
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},
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@ -10,12 +10,12 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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public class OnlinePlayBackgroundSprite : OnlinePlayComposite
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{
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private readonly BeatmapSetCoverType beatmapSetCoverType;
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protected readonly BeatmapSetCoverType BeatmapSetCoverType;
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private UpdateableBeatmapBackgroundSprite sprite;
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public OnlinePlayBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
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{
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this.beatmapSetCoverType = beatmapSetCoverType;
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BeatmapSetCoverType = beatmapSetCoverType;
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}
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[BackgroundDependencyLoader]
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@ -33,6 +33,6 @@ namespace osu.Game.Screens.OnlinePlay.Components
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sprite.Beatmap.Value = Playlist.FirstOrDefault()?.Beatmap.Value;
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}
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protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
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protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
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}
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}
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@ -158,21 +158,14 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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Children = new Drawable[]
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{
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// This resolves internal 1px gaps due to applying the (parenting) corner radius and masking across multiple filling background sprites.
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new BufferedContainer
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Background5,
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},
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new OnlinePlayBackgroundSprite
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{
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RelativeSizeAxes = Axes.Both
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},
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}
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Colour = colours.Background5,
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},
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new OnlinePlayBackgroundSprite
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{
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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@ -187,37 +180,29 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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CornerRadius = corner_radius,
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Children = new Drawable[]
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{
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// This resolves internal 1px gaps due to applying the (parenting) corner radius and masking across multiple filling background sprites.
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new BufferedContainer
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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ColumnDimensions = new[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Relative, 0.2f)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Background5,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(colours.Background5, colours.Background5.Opacity(0.3f))
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},
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}
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}
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},
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new Dimension(GridSizeMode.Relative, 0.2f)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Background5,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(colours.Background5, colours.Background5.Opacity(0.3f))
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},
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}
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}
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},
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new Container
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{
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input;
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@ -104,14 +105,9 @@ namespace osu.Game.Screens.OnlinePlay
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new BufferedContainer
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new BeatmapBackgroundSprite
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{
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RelativeSizeAxes = Axes.Both,
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BlurSigma = new Vector2(10),
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Child = new BeatmapBackgroundSprite
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{
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RelativeSizeAxes = Axes.Both
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}
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RelativeSizeAxes = Axes.Both
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},
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new Box
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{
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@ -306,11 +302,46 @@ namespace osu.Game.Screens.OnlinePlay
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private class BeatmapBackgroundSprite : OnlinePlayBackgroundSprite
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{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BlurredBackgroundSprite(BeatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
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private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
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public class BlurredBackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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public BlurredBackgroundSprite(BeatmapSetCoverType type)
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: base(type)
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{
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}
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protected override double LoadDelay => 200;
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protected override Drawable CreateDrawable(BeatmapInfo model) =>
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new BufferedLoader(base.CreateDrawable(model));
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}
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// This class is an unfortunate requirement due to `LongRunningLoad` requiring direct async loading.
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// It means that if the web request fetching the beatmap background takes too long, it will suddenly appear.
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internal class BufferedLoader : BufferedContainer
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{
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private readonly Drawable drawable;
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public BufferedLoader(Drawable drawable)
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{
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this.drawable = drawable;
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RelativeSizeAxes = Axes.Both;
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BlurSigma = new Vector2(10);
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FrameBufferScale = new Vector2(0.5f);
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CacheDrawnFrameBuffer = true;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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LoadComponentAsync(drawable, d =>
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{
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Add(d);
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ForceRedraw();
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});
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}
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}
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}
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