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Privatise counter again
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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@ -12,6 +13,7 @@ using osu.Framework.Allocation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Users;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -186,7 +188,7 @@ namespace osu.Game.Tests.Visual.Online
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public void ShowComments(CommentBundle bundle)
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{
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CommentCounter.Current.Value = 0;
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this.ChildrenOfType<TotalCommentsCounter>().Single().Current.Value = 0;
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ClearComments();
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OnSuccess(bundle);
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}
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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Comments
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private FillFlowContainer content;
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private DeletedCommentsCounter deletedCommentsCounter;
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private CommentsShowMoreButton moreButton;
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protected TotalCommentsCounter CommentCounter;
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private TotalCommentsCounter commentCounter;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Comments
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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CommentCounter = new TotalCommentsCounter(),
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commentCounter = new TotalCommentsCounter(),
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new CommentsHeader
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{
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Sort = { BindTarget = Sort },
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@ -143,7 +143,7 @@ namespace osu.Game.Overlays.Comments
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return;
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// only reset when changing ID/type. other refetch ops are generally just changing sort order.
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CommentCounter.Current.Value = 0;
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commentCounter.Current.Value = 0;
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refetchComments();
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}
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@ -181,7 +181,7 @@ namespace osu.Game.Overlays.Comments
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protected void OnSuccess(CommentBundle response)
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{
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CommentCounter.Current.Value = response.Total;
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commentCounter.Current.Value = response.Total;
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if (!response.Comments.Any())
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{
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