Try retrieving samples without bank names
Fix hitsounds not updating immediately after switching skins
Fix taiko proxies being removed on rewind
Obsolete legacy UpdateState() method
# Conflicts: # osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
Fix skin sample reading failing
Use automatic state logic for taiko ruleset Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Save user's group and sort filter choices Co-authored-by: Dean Herbert <pe@ppy.sh>
Use automatic state logic for mania ruleset
Use automatic state logic for catch ruleset
Fix filtered grouped difficulty items in DrawableCarouselBeatmapSet aren't hidden on first load Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Add a sane default lifetime end for scrolling hitobjects Co-authored-by: Dean Herbert <pe@ppy.sh>
Allow RulesetConfigCache to return null configs
Add nullref safety to FrameStablePlayback boolean
Fx component lookups being incorrect for non-databased legacy skins