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Fx component lookups being incorrect for non-databased legacy skins
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@ -155,6 +155,11 @@ namespace osu.Game.Skinning
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
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};
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default:
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string lastPiece = componentName.Split('/').Last();
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componentName = componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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break;
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}
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return getAnimation(componentName, animatable, looping);
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@ -226,11 +231,8 @@ namespace osu.Game.Skinning
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{
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bool hasExtension = filename.Contains('.');
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string lastPiece = filename.Split('/').Last();
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var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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var file = source.Files.Find(f =>
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string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
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string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
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return file?.FileInfo.StoragePath;
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}
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