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Merge pull request #5795 from iiSaLMaN/allow-fallback-to-samples-without-bank
Try retrieving samples without bank names
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commit
1aa09ff05c
@ -15,6 +15,7 @@ using osu.Framework.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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return null;
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}
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public SampleChannel GetSample(string sampleName) =>
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public SampleChannel GetSample(ISampleInfo sampleInfo) =>
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throw new NotImplementedException();
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public Texture GetTexture(string componentName) =>
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
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int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
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int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
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int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo));
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Assert.AreEqual(15, spriteCount);
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Assert.AreEqual(1, animationCount);
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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Skinning;
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@ -253,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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}
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@ -264,7 +265,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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}
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@ -275,7 +276,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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}
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@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
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var layer = parseLayer(split[2]);
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var path = cleanFilename(split[3]);
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var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
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storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
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storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
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break;
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}
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}
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@ -4,6 +4,7 @@
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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@ -19,6 +20,6 @@ namespace osu.Game.Skinning
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public override Texture GetTexture(string componentName) => null;
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public override SampleChannel GetSample(string sampleName) => null;
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public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;
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}
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}
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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@ -17,7 +18,7 @@ namespace osu.Game.Skinning
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Texture GetTexture(string componentName);
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SampleChannel GetSample(string sampleName);
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SampleChannel GetSample(ISampleInfo sampleInfo);
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TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration;
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}
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@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Text;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -179,7 +180,22 @@ namespace osu.Game.Skinning
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return texture;
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}
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public override SampleChannel GetSample(string sampleName) => Samples.Get(getFallbackName(sampleName));
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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foreach (var lookup in sampleInfo.LookupNames)
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{
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var sample = Samples.Get(getFallbackName(lookup));
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if (sample != null)
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return sample;
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}
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if (sampleInfo is HitSampleInfo hsi)
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// Try fallback to non-bank samples.
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return Samples.Get(hsi.Name);
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return null;
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}
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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namespace osu.Game.Skinning
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@ -49,13 +50,13 @@ namespace osu.Game.Skinning
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return fallbackSource.GetTexture(componentName);
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}
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public SampleChannel GetSample(string sampleName)
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public SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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SampleChannel sourceChannel;
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if (beatmapHitsounds.Value && (sourceChannel = skin?.GetSample(sampleName)) != null)
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if (beatmapHitsounds.Value && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
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return sourceChannel;
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return fallbackSource?.GetSample(sampleName);
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return fallbackSource?.GetSample(sampleInfo);
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}
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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@ -16,7 +17,7 @@ namespace osu.Game.Skinning
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public abstract Drawable GetDrawableComponent(string componentName);
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public abstract SampleChannel GetSample(string sampleName);
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public abstract SampleChannel GetSample(ISampleInfo sampleInfo);
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public abstract Texture GetTexture(string componentName);
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@ -15,6 +15,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Platform;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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@ -120,7 +121,7 @@ namespace osu.Game.Skinning
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public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
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public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
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public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => CurrentSkin.Value.GetValue(query);
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -43,28 +42,20 @@ namespace osu.Game.Skinning
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{
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channels = hitSamples.Select(s =>
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{
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var ch = loadChannel(s, skin.GetSample);
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var ch = skin.GetSample(s);
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if (ch == null && allowFallback)
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ch = loadChannel(s, audio.Samples.Get);
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foreach (var lookup in s.LookupNames)
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if ((ch = audio.Samples.Get($"Gameplay/{lookup}")) != null)
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break;
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if (ch != null)
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ch.Volume.Value = s.Volume / 100.0;
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return ch;
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}).Where(c => c != null).ToArray();
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}
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private SampleChannel loadChannel(ISampleInfo info, Func<string, SampleChannel> getSampleFunction)
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{
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foreach (var lookup in info.LookupNames)
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{
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var ch = getSampleFunction($"Gameplay/{lookup}");
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if (ch == null)
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continue;
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ch.Volume.Value = info.Volume / 100.0;
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return ch;
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}
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return null;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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@ -17,25 +16,24 @@ namespace osu.Game.Storyboards.Drawables
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/// </summary>
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private const double allowable_late_start = 100;
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private readonly StoryboardSample sample;
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private readonly StoryboardSampleInfo sampleInfo;
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private SampleChannel channel;
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public override bool RemoveWhenNotAlive => false;
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public DrawableStoryboardSample(StoryboardSample sample)
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public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
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{
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this.sample = sample;
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LifetimeStart = sample.StartTime;
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this.sampleInfo = sampleInfo;
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LifetimeStart = sampleInfo.StartTime;
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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// Try first with the full name, then attempt with no path
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channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
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channel = beatmap.Value.Skin.GetSample(sampleInfo);
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if (channel != null)
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channel.Volume.Value = sample.Volume / 100;
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channel.Volume.Value = sampleInfo.Volume / 100.0;
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}
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protected override void Update()
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@ -43,27 +41,27 @@ namespace osu.Game.Storyboards.Drawables
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base.Update();
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// TODO: this logic will need to be consolidated with other game samples like hit sounds.
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if (Time.Current < sample.StartTime)
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if (Time.Current < sampleInfo.StartTime)
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{
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// We've rewound before the start time of the sample
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channel?.Stop();
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// In the case that the user fast-forwards to a point far beyond the start time of the sample,
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// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
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LifetimeStart = sample.StartTime;
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LifetimeStart = sampleInfo.StartTime;
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LifetimeEnd = double.MaxValue;
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}
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else if (Time.Current - Time.Elapsed < sample.StartTime)
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else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
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{
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// We've passed the start time of the sample. We only play the sample if we're within an allowable range
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// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
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if (Time.Current - sample.StartTime < allowable_late_start)
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if (Time.Current - sampleInfo.StartTime < allowable_late_start)
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channel?.Play();
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// In the case that the user rewinds to a point far behind the start time of the sample,
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// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
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LifetimeStart = double.MinValue;
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LifetimeEnd = sample.StartTime;
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LifetimeEnd = sampleInfo.StartTime;
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}
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}
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}
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@ -1,21 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Audio;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Storyboards
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{
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public class StoryboardSample : IStoryboardElement
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public class StoryboardSampleInfo : IStoryboardElement, ISampleInfo
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{
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public string Path { get; set; }
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public string Path { get; }
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public bool IsDrawable => true;
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public double StartTime { get; }
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public float Volume;
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public int Volume { get; }
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public StoryboardSample(string path, double time, float volume)
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public IEnumerable<string> LookupNames => new[]
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{
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// Try first with the full name, then attempt with no path
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Path,
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System.IO.Path.ChangeExtension(Path, null),
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};
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public StoryboardSampleInfo(string path, double time, int volume)
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{
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Path = path;
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StartTime = time;
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