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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Merge remote-tracking branch 'upstream/master' into simplify-paginated-container

This commit is contained in:
Dean Herbert 2019-08-28 13:15:57 +09:00
commit c4aaab20c7
13 changed files with 71 additions and 50 deletions

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Tests
return null;
}
public SampleChannel GetSample(string sampleName) =>
public SampleChannel GetSample(ISampleInfo sampleInfo) =>
throw new NotImplementedException();
public Texture GetTexture(string componentName) =>

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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo));
Assert.AreEqual(15, spriteCount);
Assert.AreEqual(1, animationCount);

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
@ -253,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}
@ -264,7 +265,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}
@ -275,7 +276,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}

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@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
break;
}
}

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@ -4,6 +4,7 @@
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
@ -19,6 +20,6 @@ namespace osu.Game.Skinning
public override Texture GetTexture(string componentName) => null;
public override SampleChannel GetSample(string sampleName) => null;
public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;
}
}

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
@ -17,7 +18,7 @@ namespace osu.Game.Skinning
Texture GetTexture(string componentName);
SampleChannel GetSample(string sampleName);
SampleChannel GetSample(ISampleInfo sampleInfo);
TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration;
}

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@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Text;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -179,7 +180,22 @@ namespace osu.Game.Skinning
return texture;
}
public override SampleChannel GetSample(string sampleName) => Samples.Get(getFallbackName(sampleName));
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
var sample = Samples.Get(getFallbackName(lookup));
if (sample != null)
return sample;
}
if (sampleInfo is HitSampleInfo hsi)
// Try fallback to non-bank samples.
return Samples.Get(hsi.Name);
return null;
}
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;

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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Configuration;
namespace osu.Game.Skinning
@ -49,13 +50,13 @@ namespace osu.Game.Skinning
return fallbackSource.GetTexture(componentName);
}
public SampleChannel GetSample(string sampleName)
public SampleChannel GetSample(ISampleInfo sampleInfo)
{
SampleChannel sourceChannel;
if (beatmapHitsounds.Value && (sourceChannel = skin?.GetSample(sampleName)) != null)
if (beatmapHitsounds.Value && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
return sourceChannel;
return fallbackSource?.GetSample(sampleName);
return fallbackSource?.GetSample(sampleInfo);
}
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
@ -16,7 +17,7 @@ namespace osu.Game.Skinning
public abstract Drawable GetDrawableComponent(string componentName);
public abstract SampleChannel GetSample(string sampleName);
public abstract SampleChannel GetSample(ISampleInfo sampleInfo);
public abstract Texture GetTexture(string componentName);

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@ -15,6 +15,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO.Archives;
@ -120,7 +121,7 @@ namespace osu.Game.Skinning
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => CurrentSkin.Value.GetValue(query);
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -37,34 +36,26 @@ namespace osu.Game.Skinning
public void Play() => channels?.ForEach(c => c.Play());
public override bool IsPresent => false; // We don't need to receive updates.
public override bool IsPresent => Scheduler.HasPendingTasks;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
channels = hitSamples.Select(s =>
{
var ch = loadChannel(s, skin.GetSample);
var ch = skin.GetSample(s);
if (ch == null && allowFallback)
ch = loadChannel(s, audio.Samples.Get);
foreach (var lookup in s.LookupNames)
if ((ch = audio.Samples.Get($"Gameplay/{lookup}")) != null)
break;
if (ch != null)
ch.Volume.Value = s.Volume / 100.0;
return ch;
}).Where(c => c != null).ToArray();
}
private SampleChannel loadChannel(ISampleInfo info, Func<string, SampleChannel> getSampleFunction)
{
foreach (var lookup in info.LookupNames)
{
var ch = getSampleFunction($"Gameplay/{lookup}");
if (ch == null)
continue;
ch.Volume.Value = info.Volume / 100.0;
return ch;
}
return null;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
@ -17,25 +16,24 @@ namespace osu.Game.Storyboards.Drawables
/// </summary>
private const double allowable_late_start = 100;
private readonly StoryboardSample sample;
private readonly StoryboardSampleInfo sampleInfo;
private SampleChannel channel;
public override bool RemoveWhenNotAlive => false;
public DrawableStoryboardSample(StoryboardSample sample)
public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
{
this.sample = sample;
LifetimeStart = sample.StartTime;
this.sampleInfo = sampleInfo;
LifetimeStart = sampleInfo.StartTime;
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
{
// Try first with the full name, then attempt with no path
channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
channel = beatmap.Value.Skin.GetSample(sampleInfo);
if (channel != null)
channel.Volume.Value = sample.Volume / 100;
channel.Volume.Value = sampleInfo.Volume / 100.0;
}
protected override void Update()
@ -43,27 +41,27 @@ namespace osu.Game.Storyboards.Drawables
base.Update();
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.StartTime)
if (Time.Current < sampleInfo.StartTime)
{
// We've rewound before the start time of the sample
channel?.Stop();
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
LifetimeStart = sample.StartTime;
LifetimeStart = sampleInfo.StartTime;
LifetimeEnd = double.MaxValue;
}
else if (Time.Current - Time.Elapsed < sample.StartTime)
else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
{
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
if (Time.Current - sample.StartTime < allowable_late_start)
if (Time.Current - sampleInfo.StartTime < allowable_late_start)
channel?.Play();
// In the case that the user rewinds to a point far behind the start time of the sample,
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
LifetimeStart = double.MinValue;
LifetimeEnd = sample.StartTime;
LifetimeEnd = sampleInfo.StartTime;
}
}
}

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@ -1,21 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Storyboards
{
public class StoryboardSample : IStoryboardElement
public class StoryboardSampleInfo : IStoryboardElement, ISampleInfo
{
public string Path { get; set; }
public string Path { get; }
public bool IsDrawable => true;
public double StartTime { get; }
public float Volume;
public int Volume { get; }
public StoryboardSample(string path, double time, float volume)
public IEnumerable<string> LookupNames => new[]
{
// Try first with the full name, then attempt with no path
Path,
System.IO.Path.ChangeExtension(Path, null),
};
public StoryboardSampleInfo(string path, double time, int volume)
{
Path = path;
StartTime = time;