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Commit Graph

1015 Commits

Author SHA1 Message Date
Bartłomiej Dach
8349226d9f
Merge branch 'master' into barrel_roll_fix 2024-10-21 12:33:37 +02:00
jhk2601
7416106321 Fixes cursor rotating along with playfield when using Barrel Roll in standard 2024-10-17 14:38:13 -04:00
Bartłomiej Dach
275b86cd3c
Fix strict tracking mod not populating path progress for ticks/repeats
Closes https://github.com/ppy/osu/issues/30237.

This is the root failure in the issue, and one that *only* presents when
another conversion mod that repositions the objects is also active. That
makes the `PathProgress` of the nesteds to be zero, therefore making
them occupy the position of the slider head after any mutation to the
path.
2024-10-14 14:26:27 +02:00
Dan Balasescu
779d2e8172
Support increased visibility for first object with traceable mod 2024-06-27 16:00:22 +09:00
Dean Herbert
b46222db19
Merge pull request #28359 from smoogipoo/autopilot-resume-overlay
Use delayed resume overlay for autopilot
2024-05-30 19:52:58 +09:00
Dan Balasescu
f6a59bee9a
Use delayed resume overlay for autopilot 2024-05-30 19:17:18 +09:00
Bartłomiej Dach
9fb7cc5900
Merge branch 'master' into magnetised-judgements 2024-05-29 10:56:53 +02:00
tsunyoku
97fe59cb24 set Ranked to true for OsuModTraceable 2024-05-22 10:38:47 +01:00
DavidBeh
16190a4ed7 Made judgements follow DrawableOsuHitObjects. Enabled judgements for depth mod 2024-04-24 00:23:45 +02:00
DavidBeh
7dac5afd90 Enabled judgements for repel (but not in depth). Updated comments in repel, mag, depth 2024-04-23 23:57:27 +02:00
DavidBeh
f863ea30e1 Made judgements always on and disabled follow paths again 2024-04-23 23:31:23 +02:00
DavidBeh
3a914b9337 Fixed judgements with MG mod without causing side effects 2024-04-23 23:24:51 +02:00
DavidBeh
331f1f31b0 Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject 2024-04-23 19:19:11 +02:00
DavidBeh
beee76d64a enabled and fixed judgements for the magnetised mod 2024-04-22 20:25:43 +02:00
Bartłomiej Dach
c9bbeeb49a
Merge branch 'master' into heatmap-misses 2024-03-18 14:43:24 +01:00
Dean Herbert
b53b752e54
Update usage of MathUtils 2024-03-06 12:13:12 +08:00
Bartłomiej Dach
22e9c4a3b5
Use private interface rather than weird inheritance 2024-02-13 10:20:06 +01:00
James Wilson
5101979ac0
only use LegacyReplayPressHandler on legacy replays 2024-02-13 00:34:06 +00:00
tsunyoku
cc733ea809 add inline comment for supposedly backwards ternary 2024-02-12 18:00:05 +00:00
tsunyoku
2a02566283 refactor down and wasLeft management into respective PressHandler classes 2024-02-12 17:45:00 +00:00
tsunyoku
581ae2f679 handle key presses when watching legacy relax replays 2024-02-12 12:51:35 +00:00
Bartłomiej Dach
d150d69abf
Merge branch 'master' into heatmap-misses 2024-02-06 18:02:50 +01:00
Dan Balasescu
5850d6a578
Show near-misses on the results-screen heatmap 2024-02-06 22:30:22 +09:00
Dean Herbert
d784934bce
Merge pull request #26935 from bdach/new-mods-for-pp
Allow a few new mods and mod settings for pp
2024-02-06 20:54:20 +08:00
Bartłomiej Dach
a84f53b169
Allow pp for Blinds
The mod does impact pp, but it requires no extra difficulty attributes
(https://github.com/ppy/osu/pull/26935#issuecomment-1925734171).
2024-02-06 13:03:05 +01:00
Bartłomiej Dach
c093fe6bcf
Merge pull request #26763 from frenzibyte/fix-relax-mod
Fix relax mod not respecting tracking state of sliders when triggering actions
2024-02-06 09:41:44 +01:00
Bartłomiej Dach
f65449375e
Merge branch 'master' into scrolling-alloc 2024-02-05 19:59:47 +01:00
Andrei Zavatski
e2e3c61c9c Use AliveEntries where we don't need startTime order 2024-02-03 19:54:08 +03:00
Bartłomiej Dach
f89923aeae
Annotate mods that give pp 2024-01-31 14:59:35 +01:00
Salman Ahmed
ee4fe1c068 Fix relax mod not handling objects close to a previous slider's follow area 2024-01-28 23:11:42 +03:00
Bartłomiej Dach
d0e9402761
Fix flashlight not dimming if slider head is hit early
Closes https://github.com/ppy/osu/issues/26551

Fix is a bit nuclear (`OnUpdate` should be considered last resort),
but I don't see many better alternatives here as
`ApplyCustomUpdateState` does not work...
2024-01-16 18:56:50 +01:00
Bartłomiej Dach
0b2b1fc588
Fix flashlight dim being applied before slider start time
Closes https://github.com/ppy/osu/issues/26515.

Compare https://github.com/ppy/osu/pull/26053.
2024-01-14 13:05:02 +01:00
Andrei Zavatski
19d0236418 Change mod acronym 2023-12-23 22:11:00 +03:00
Andrei Zavatski
e470a42da0 Merge branch 'master' into depth-mod 2023-12-23 22:09:12 +03:00
Dean Herbert
32e1b273c2
Merge pull request #26053 from bdach/fix-strict-tracking-sliders
Fix strict tracking mod forcefully missing tail before slider start time
2023-12-23 00:03:47 +09:00
Bartłomiej Dach
30553dc7b8
Fix strict tracking mod forcefully missing tail before slider start time
Closes https://github.com/ppy/osu/issues/25816.

Regressed in https://github.com/ppy/osu/pull/25748.

The reason this broke is that allowing the state of `Tracking` to change
before the slider's start time to support the early hit scenario causes
strict tracking to consider loss of tracking before the slider's start
time as an actual miss, and thus forcefully miss the tail
(see test case in 6cb8231054).
2023-12-22 13:43:14 +01:00
Bartłomiej Dach
7e557152fb
Fix relax mod not considering full follow area radius when automatically holding sliders
Closes https://github.com/ppy/osu/issues/25947.

Regressed in https://github.com/ppy/osu/pull/25776 with the changes to
`DrawableSliderBall`.

I would have liked to include tests, but relax mod is a bit untestable,
because it disengages completely in the presence of a replay:

	7e09164d70/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs (L49-L58)

Additionally, `RulesetInputManager` disengages completely from parent
inputs when there is a replay active:

	7e09164d70/osu.Game/Rulesets/UI/RulesetInputManager.cs (L116)

which means there is really no easy way to control positional input
while still having relax logic work. So I'm hoping the fix could be
considered obvious enough to not require test coverage.
2023-12-22 12:50:42 +01:00
Bartłomiej Dach
88e36eb08c
Fix autopilot mod still declaring incompatibility with fail-preventing mods
Closes https://github.com/ppy/osu/issues/25974.
2023-12-20 21:46:18 +01:00
Dean Herbert
b6f0c98a09
Also apply to autopilot 2023-12-20 14:56:52 +09:00
Dan Balasescu
4b9aefa6f2
Change osu ruleset to use new HP algorithm by default 2023-12-17 19:33:04 +09:00
Andrei Zavatski
b0878e36cf Fix stacks having incorrect position 2023-12-06 10:30:21 +03:00
Andrei Zavatski
160edcd270 Move objects at a constant speed whenever possible 2023-12-06 08:42:34 +03:00
Andrei Zavatski
594ea4da5f Apply suggested behaviour 2023-12-05 16:00:20 +03:00
Andrei Zavatski
68907fe1ba Cleanup pass 2023-12-05 02:48:11 +03:00
Andrei Zavatski
ec5c7d7830 Add deceleration and rework depth handling 2023-12-04 10:26:43 +03:00
Andrei Zavatski
b90000f7b7 Simplify objects depth calculation 2023-12-03 17:15:52 +03:00
Andrei Zavatski
ebcde63caa Don't override hitobjects anchor 2023-12-03 17:13:47 +03:00
Andrei Zavatski
937689ee6b Add OsuModDepth as incompatable to other mods 2023-12-03 05:39:44 +03:00
Andrei Zavatski
cf6e50f73c Add header and fix typo 2023-12-03 05:07:40 +03:00
Andrei Zavatski
dc588e6d56 Implement OsuModDepth 2023-12-03 04:58:17 +03:00