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Commit Graph

157 Commits

Author SHA1 Message Date
Vidalee
505a7c14fc was persuaded I changed the if statement... 2018-03-21 21:14:17 +01:00
Vidalee
8159e219fd increaseFirstObjectVisibility now cannot be null 2018-03-20 22:23:27 +01:00
Vidalee
cdbe6bf22d cleared comment 2018-03-20 21:55:35 +01:00
Vidalee
4068be1293 cleared comment 2018-03-20 21:54:44 +01:00
Vidalee
9252203916 build fix 2018-03-20 18:23:41 +01:00
Vidalee
fea8f868d7 Fixing hidden test bug 2018-03-17 13:22:58 +01:00
Joseph Madamba
d122aa80e4
Edit mods description, multiplier, and code 2018-03-13 20:07:03 -07:00
Vidalee
8a86766324 Changes requests 2018-03-13 23:21:47 +01:00
Vidalee
6d9e78a3a3 Review changes 2018-03-11 22:40:49 +01:00
Vidalee
9516bec13d Fix naming rule 2018-03-11 21:45:15 +01:00
Vidalee
eed0f3a1de Added setting to not hide the first object in Hidden mod 2018-03-11 21:02:14 +01:00
smoogipoo
cb39a88c51 Fix HR not affecting slider repeats and ticks 2018-03-02 00:25:14 +09:00
smoogipoo
49b24c2bbf Fix HR not properly applying to sliders 2018-03-02 00:19:09 +09:00
Dean Herbert
3609c685d1 Fix approach circle fading 2018-02-28 20:35:15 +09:00
Dean Herbert
065630487a Fix slider heads fading out too late 2018-02-28 20:12:16 +09:00
Aergwyn
c3ce015869 fade slider ticks with hidden mod 2018-02-11 11:03:01 +01:00
Aergwyn
52c4d22c41 review changes
- use doubles instead of floats
- simplify logic
2018-01-24 09:44:50 +01:00
Dean Herbert
d0881e443b Merge remote-tracking branch 'upstream/master' into approach-rate 2018-01-12 18:05:16 +09:00
Dean Herbert
b8bb0a52e3 Move mod implementations to individual files 2018-01-09 14:08:18 +09:00
Aergwyn
54c0197eb0 remove early fadeout of sliderball on hidden
it shouldn't have been done because it makes fast sliders unplayable as they never appear in the first place, ooops
2018-01-07 09:08:33 +01:00
Aergwyn
006b63eb42 remove unnecessary change of spinner end sequence
it wasn't really visible anyways *shrug*
2018-01-07 09:05:36 +01:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Shawdooow
e0beefdfd5 make this a float 2018-01-01 10:30:55 -05:00
Shawdooow
064758b96d fixes 2017-12-31 11:30:58 -05:00
Shawdooow
3ba5dce052 new Approach to approach rate 2017-12-31 11:15:14 -05:00
Dean Herbert
a0966305d4 Remove unnecessary new event 2017-12-30 14:46:44 +09:00
Aergwyn
5e887240ae actually use option to override values... 2017-12-29 18:04:40 +01:00
Aergwyn
07040f9fd1 rename field 2017-12-29 17:52:28 +01:00
Aergwyn
5c3b67bcef remove unnecessary values 2017-12-29 17:51:59 +01:00
Aergwyn
f547c7986d created option to override values before UpdateState is called 2017-12-29 17:50:55 +01:00
Aergwyn
a58b5ff5f2 simplify sequence 2017-12-29 17:46:22 +01:00
Aergwyn
b200134a18 fix spinner easing with hidden 2017-12-29 17:44:10 +01:00
Dean Herbert
db8228f69d Don't think we need this expire call 2017-12-29 18:57:38 +09:00
Dean Herbert
a4f941cdf1 Move lifetime adjustment to DrawableHitCircle 2017-12-29 18:51:14 +09:00
Dean Herbert
dd2ae3f701 SImplify everything 2017-12-29 18:48:10 +09:00
Dean Herbert
0ae00cbd17 Rename one more variable 2017-12-29 18:28:16 +09:00
Dean Herbert
ced2d9749d Adjust presets and rename more 2017-12-29 18:25:33 +09:00
Dean Herbert
c9d4da65d2 Simplify and rename time variables 2017-12-29 18:06:41 +09:00
Dean Herbert
27cb445c24 Always recrusively apply custom sequence to nested hitobjects 2017-12-29 17:48:05 +09:00
Dean Herbert
b74248a705 Rename application method 2017-12-29 16:22:06 +09:00
Aergwyn
cd237da6d3 extend TestCaseHitCircle with new steps
- Hidden, Size and Scale
- also fix Auto still missing because no judgement was created
2017-12-28 17:06:15 +01:00
Aergwyn
0b23ceb781 fix slider fade out to be eased
+ move duration calculation to not be done twice
+ made Slider / Spinner private again as they are not accessed externally anymore
2017-12-28 15:36:27 +01:00
Aergwyn
e42fa7205b adjust spinner sequence to the new fadeout speed 2017-12-27 21:23:56 +01:00
Aergwyn
7d29c076d2 fix circles and slider sequences
+ minor cleanup
2017-12-27 21:12:02 +01:00
Aergwyn
4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
Aergwyn
f5d4ed2a22 add interface to adjust DrawableHitObjects 2017-12-26 11:49:42 +01:00
smoogipoo
ac6213d1fa CI fixes 2017-11-17 14:26:33 +09:00
smoogipoo
18f2e92a48 Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator 2017-11-17 12:36:13 +09:00
MrTheMake
a7f874e5b6 Merge branch 'master' into leaderboard-scores 2017-09-07 18:25:33 +02:00
smoogipooo
56292bd7f0 Use constant definition. 2017-08-23 16:54:06 +09:00
smoogipooo
42e6865493 Flip hit objects. 2017-08-23 16:35:30 +09:00
MrTheMake
4c2d7bf343 Parse the mods of a leaderboard's score 2017-08-13 17:41:13 +02:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
EVAST9919
19728b3d98 Fixed IncompatibleMods for OsuModAutoplay 2017-05-12 15:13:02 +03:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
Thomas Tan
2af6c7aa00 Fix build errors o.o 2017-04-29 00:21:33 +08:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00