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remove unnecessary change of spinner end sequence

it wasn't really visible anyways *shrug*
This commit is contained in:
Aergwyn 2018-01-07 09:05:36 +01:00
parent 8a4ab6c03d
commit 006b63eb42

View File

@ -86,23 +86,8 @@ namespace osu.Game.Rulesets.Osu.Mods
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
{
spinner.FadeOut(fadeOutDuration);
// speed up the end sequence accordingly
switch (state)
{
case ArmedState.Hit:
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
break;
case ArmedState.Miss:
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
break;
}
spinner.Expire();
}
break;
}
}