From 006b63eb42c54450e7f74bbb7096c46c01e0d915 Mon Sep 17 00:00:00 2001 From: Aergwyn Date: Sun, 7 Jan 2018 09:05:36 +0100 Subject: [PATCH] remove unnecessary change of spinner end sequence it wasn't really visible anyways *shrug* --- osu.Game.Rulesets.Osu/Mods/OsuMod.cs | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs index 3f9bfc0f41..a76b543368 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs @@ -86,23 +86,8 @@ namespace osu.Game.Rulesets.Osu.Mods spinner.Background.Hide(); using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true)) - { spinner.FadeOut(fadeOutDuration); - // speed up the end sequence accordingly - switch (state) - { - case ArmedState.Hit: - spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out); - break; - case ArmedState.Miss: - spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In); - break; - } - - spinner.Expire(); - } - break; } }