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Don't think we need this expire call
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@ -77,10 +77,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
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using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
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{
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slider.Ball.FadeOut(fadeOutDuration);
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slider.Delay(fadeOutDuration).Expire();
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}
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}
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break;
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