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h1or4dme8
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osu-lazer
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Code
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36,171
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4
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796
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edf9fe56112d30a6d2fbdd67bae107a587649dfd
Commit Graph
80 Commits
Make strong hit DHOs public for pool registration
Bartłomiej Dach
·
2020-12-20 18:02:34 +01:00
370f56eadb
Implement nested strong hit application
Bartłomiej Dach
·
2020-12-20 16:26:39 +01:00
ae6dedacaf
Implement hit application
Bartłomiej Dach
·
2020-12-20 16:26:16 +01:00
e32b1c34ca
Rename DrawableTaikoStrong{-> able}HitObject
Bartłomiej Dach
·
2020-12-14 21:47:31 +01:00
512549b4ea
Scope drawable nested hits more closely to models
Bartłomiej Dach
·
2020-12-13 14:38:16 +01:00
091b08b507
Rename DHO CreateStrong{-> Nested}Hit
Bartłomiej Dach
·
2020-12-13 13:08:32 +01:00
4d444df6b3
Reflect can-be-strong split in DHO structure
Bartłomiej Dach
·
2020-12-13 13:08:30 +01:00
b1635ecd16
Rename Strong{-> Nested}HitObject
Bartłomiej Dach
·
2020-12-13 12:34:14 +01:00
1ddc896b76
Adjust namespace
ekrctb
·
2020-12-07 12:30:25 +09:00
c70b13ecc2
Make HitSampleInfo immutable
smoogipoo
·
2020-12-01 15:37:51 +09:00
5760e1c1fc
Update existing implementations
Dean Herbert
·
2020-11-04 17:14:23 +09:00
a3dc1d5730
Replace assignment references to HitResult.Miss with Judgement.MinResult
Bartłomiej Dach
·
2020-10-02 23:31:24 +02:00
1f0620ffd4
Use new hit results in taiko
smoogipoo
·
2020-09-29 16:33:38 +09:00
c45b5690cf
Avoid API change to DrawableHitObject
Dean Herbert
·
2020-09-24 13:28:29 +09:00
33fad27ec2
Change properties to methods and improve naming
Dean Herbert
·
2020-09-24 13:22:31 +09:00
156edf24c2
Handle type/strength changes from samples changes
Dean Herbert
·
2020-09-23 18:09:40 +09:00
9a0e5ac154
Fix taiko sample selection not updating when changing strong/rim type
Dean Herbert
·
2020-09-23 17:59:11 +09:00
8f3eb9a422
Support HitType bindable changes
Dean Herbert
·
2020-05-29 16:45:47 +09:00
4e9631b546
Add test for final sample output
Dean Herbert
·
2020-05-19 23:28:13 +09:00
db4e3047dd
Fix taiko rim markers incorrectly playing as whistle samples
Dean Herbert
·
2020-05-19 00:17:13 +09:00
013683c23b
Move implementation to DrawableHit to avoid "breaking" legacy encoding
Dean Herbert
·
2020-05-11 16:29:50 +09:00
77041bdbb5
Fix taiko sample mapping for strong hits
Dean Herbert
·
2020-05-11 12:53:54 +09:00
b4d790c076
Combine hit types and remove old drumroll hits using a more efficient method
Dean Herbert
·
2020-04-27 16:13:28 +09:00
b9f28c8373
Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
Dean Herbert
·
2020-04-23 12:17:52 +09:00
58bf288595
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
Dean Herbert
·
2020-04-15 18:03:23 +09:00
eb165840cb
Apply OnRelease method signature refactorings
smoogipoo
·
2020-01-22 13:22:34 +09:00
7b2f58eb30
Move expire to DrawableHitObject
Dean Herbert
·
2019-09-12 19:29:08 +09:00
f21e47d6d2
Refactor HitWindows for legibility
Dean Herbert
·
2019-09-06 15:24:14 +09:00
f925e781a9
Fix other potential nullref cases that rider missed
smoogipoo
·
2019-09-02 18:31:33 +09:00
8302658186
Use transform management for taiko hit objects
iiSaLMaN
·
2019-08-27 05:03:56 +03:00
843da26dba
Flip default to the preferred method going forward
Dean Herbert
·
2019-07-22 15:55:38 +09:00
c3b81bef4a
Apply newline additions
Dean Herbert
·
2019-04-01 12:16:32 +09:00
612db31c38
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
Remove Meh from TaikoHitWindows
Ivan Pavluk
·
2018-12-06 19:04:54 +07:00
cb2444e01c
Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
Ivan Pavluk
·
2018-12-04 21:20:44 +07:00
7d692939fc
Fixed whitespace
Ivan Pavluk
·
2018-11-29 09:06:40 +07:00
17337e05a1
Fixed
#3777
Ivan Pavluk
·
2018-11-29 08:56:19 +07:00
36b458bdee
Rename variable
smoogipoo
·
2018-09-28 17:18:34 +09:00
3479bfa409
Fix multiple hits in the same frame pressing multiple hitobjects
smoogipoo
·
2018-09-25 18:37:25 +09:00
5f61faa2d9
DrawableStrongHandler -> DrawableNestedStrongHit
smoogipoo
·
2018-08-14 14:28:40 +09:00
732dfde8ed
Rename more judgement-related methods to "result"
smoogipoo
·
2018-08-06 11:31:46 +09:00
741ec0021e
Cleanups
smoogipoo
·
2018-08-03 16:56:46 +09:00
38263714a1
Migrate DrawableHit to use a nested hitobject for strong hits
smoogipoo
·
2018-08-03 16:19:37 +09:00
fdf889359f
Make Rulesets.Taiko use the new judgement result structure
smoogipoo
·
2018-08-02 20:36:19 +09:00
9c2122c0ca
Migrate Rulesets.Taiko to the new judgement system
smoogipoo
·
2018-08-02 16:09:04 +09:00
1b7b6f341c
Merge branch 'master' into fix-taiko-rewind
Dean Herbert
·
2018-06-25 17:10:53 +09:00
5e6634cd00
Merge branch 'master' into fix-taiko-rewind
Dan Balasescu
·
2018-06-25 16:08:52 +09:00
26d9e3cc10
Always proxy taiko hits when hit
smoogipoo
·
2018-06-25 15:55:09 +09:00
70e9f7cb8d
Restore a removed comment
Dan Balasescu
·
2018-06-11 21:54:11 +09:00
1b12820de9
Make taiko hitobject properly unproxy when rewound
smoogipoo
·
2018-06-11 21:46:45 +09:00
22dfe46572
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