Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
32852e5b21
Fix potentially thread-unsafe LocalUser
usage
2022-08-09 16:01:04 +09:00
Dean Herbert
5d8bd1de28
Share localised strings with expanded display message
2022-08-09 15:57:16 +09:00
Dean Herbert
3f8cedff3a
Add tooltips showing current connecting status
2022-08-09 15:51:27 +09:00
Dean Herbert
c35b4ef914
Display connecting / failing states on toolbar user display
2022-08-09 15:51:10 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Jamie Taylor
8d1e43423e
Update calls to use new variable name
2021-09-10 14:18:40 +09:00
Dean Herbert
d9cc1c227b
Allow UpdateableAvatar to handle displaying username as tooltip
2021-06-17 16:31:12 +09:00
Dean Herbert
5a00a05a95
Add missing schedule call
2020-10-22 14:49:48 +09:00
Dean Herbert
3fe6f77444
Fix cases of multiple bdl methods
2020-10-22 14:30:49 +09:00
Dean Herbert
303975ccb1
Remove unnecessary permitNulls
2020-10-22 14:27:49 +09:00
Dean Herbert
9753dab93b
Remove IOnlineComponent and change existing components to use bindable flow
2020-10-22 14:19:12 +09:00
KingLuigi4932
fec0db8fe1
Merge UpdateableAvatar.cs and Avatar.cs + Rename Avatar to DrawableAvatar
2019-06-17 21:55:07 +03:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Joehu
53f3dacdfb
Fix login overlay behavior
2019-03-27 22:01:06 -07:00
Dean Herbert
f0114d776d
Use interface to access API
...
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
dbfa95b9e7
Made medium the default font weight
2019-02-20 16:52:36 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f47ac35522
Add click to avatar
2018-12-22 14:23:53 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
vperus
ba44813c00
Fixed exit from game save username instead of email. Resolve #2156
2018-03-13 12:10:47 +02:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
Dean Herbert
13272e6995
Make Avatar accept a user.
...
Add UpdateableAvatar to handle the toolbar use-case.
2017-03-28 00:08:26 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Dean Herbert
1ae4c2dfbb
Remove a lot of customisation from Avatar (and add it in individual usages).
2017-03-15 15:22:28 +09:00
DrabWeb
650fc7563d
ScoreRank, Avatar to own files, +DrawableRank
2017-03-14 10:58:28 -03:00
DrabWeb
8e90e05f23
Changed animation to match the one in Comp3 6c(will probably clean later), changed avatar sprite to a toolbar avatar(doesn't load in visual test since there's no OsuGame), removed random test case data, now static
2017-03-13 12:31:46 -03:00
Dean Herbert
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
73fef85b12
Remove unnecessary usings
2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Thomas Müller
37bc75a7b6
Remove unused variables
2017-02-23 22:32:49 +01:00
Thomas Müller
2689de0c0c
Update framework and add "Async" suffix to asynchronous methods
2017-02-23 22:32:10 +01:00
Dean Herbert
b6398a1c77
Centralise toolbar size variables and adjust to design.
2017-02-08 20:30:45 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
9b9ed32245
Remove all @2x references, updates resource and framework.
2017-02-06 22:19:47 +09:00
Dean Herbert
22ef576c64
Make LoginOverlay mask better.
2017-01-31 16:59:38 +09:00
Dean Herbert
4cf2993db1
Fix lack of visibility check causing weird hover regions.
2017-01-30 23:25:37 +09:00
Dean Herbert
74366c620b
Move login screen to toolbar and update design (still not fully implemented).
...
# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
# osu.Game/Overlays/Toolbar/Toolbar.cs
2017-01-30 22:55:35 +09:00
Drew DeVault
c222be05c0
Add Color4.Opacity and OsuColor.Gray
2017-01-10 13:44:40 -05:00