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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Make Avatar accept a user.

Add UpdateableAvatar to handle the toolbar use-case.
This commit is contained in:
Dean Herbert 2017-03-28 00:04:51 +09:00
parent 039f4a65dc
commit 13272e6995
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
5 changed files with 87 additions and 71 deletions

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
{
internal class ToolbarUserButton : ToolbarButton, IOnlineComponent
{
private readonly Avatar avatar;
private readonly UpdateableAvatar avatar;
public ToolbarUserButton()
{
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Toolbar
Add(new OpaqueBackground { Depth = 1 });
Flow.Add(avatar = new Avatar
Flow.Add(avatar = new UpdateableAvatar
{
Masking = true,
Size = new Vector2(32),
@ -52,11 +52,11 @@ namespace osu.Game.Overlays.Toolbar
{
default:
Text = @"Guest";
avatar.UserId = 1;
avatar.User = new User();
break;
case APIState.Online:
Text = api.Username;
avatar.UserId = api.LocalUser.Value.Id;
avatar.User = api.LocalUser;
break;
}
}

View File

@ -142,7 +142,7 @@ namespace osu.Game.Screens.Select.Leaderboards
Padding = new MarginPadding(edge_margin),
Children = new Drawable[]
{
avatar = new Avatar
avatar = new Avatar(Score.User ?? new User { Id = Score.UserID })
{
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
CornerRadius = corner_radius,
@ -153,7 +153,6 @@ namespace osu.Game.Screens.Select.Leaderboards
Radius = 1,
Colour = Color4.Black.Opacity(0.2f),
},
UserId = Score.User?.Id ?? Score.UserID,
},
new Container
{

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -13,68 +13,60 @@ namespace osu.Game.Users
{
public class Avatar : Container
{
public Drawable Sprite;
private const int time_before_load = 500;
private long userId;
private OsuGameBase game;
private Texture guestTexture;
private Drawable sprite;
private readonly User user;
private readonly bool delayedLoad;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game, TextureStore textures)
/// <summary>
/// An avatar for specified user.
/// </summary>
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
/// <param name="delayedLoad">Whether we should delay the load of the avatar until it has been on-screen for a specified duration.</param>
public Avatar(User user = null, bool delayedLoad = true)
{
this.game = game;
guestTexture = textures.Get(@"Online/avatar-guest");
}
public long UserId
{
get { return userId; }
set
{
if (userId == value)
return;
userId = value;
invalidateSprite();
}
this.user = user;
this.delayedLoad = delayedLoad;
}
private Action performLoad;
private Task loadTask;
private void invalidateSprite()
[BackgroundDependencyLoader(permitNulls: true)]
private void load(TextureStore textures)
{
Sprite?.FadeOut(100);
Sprite?.Expire();
Sprite = null;
}
private void updateSprite()
{
if (loadTask != null || Sprite != null) return;
var newSprite = userId > 1 ? new OnlineSprite($@"https://a.ppy.sh/{userId}", guestTexture) : new Sprite { Texture = guestTexture };
newSprite.FillMode = FillMode.Fill;
loadTask = newSprite.LoadAsync(game, s =>
performLoad = () =>
{
Sprite = s;
Add(Sprite);
Texture texture = null;
if (user?.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
if (texture == null) texture = textures.Get(@"Online/avatar-guest");
Sprite.FadeInFromZero(200);
loadTask = null;
});
sprite = new Sprite
{
Texture = texture,
FillMode = FillMode.Fit,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
Schedule(() =>
{
Add(sprite);
sprite.FadeInFromZero(150);
});
};
}
private double timeVisible;
private bool shouldUpdate => Sprite != null || timeVisible > 500;
private bool shouldLoad => !delayedLoad || timeVisible > time_before_load;
protected override void Update()
{
base.Update();
if (!shouldUpdate)
if (!shouldLoad)
{
//Special optimisation to not start loading until we are within bounds of our closest ScrollContainer parent.
ScrollContainer scroll = null;
@ -88,27 +80,8 @@ namespace osu.Game.Users
timeVisible = 0;
}
if (shouldUpdate)
updateSprite();
}
public class OnlineSprite : Sprite
{
private readonly string url;
private readonly Texture fallbackTexture;
public OnlineSprite(string url, Texture fallbackTexture = null)
{
Debug.Assert(url != null);
this.url = url;
this.fallbackTexture = fallbackTexture;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(url) ?? fallbackTexture;
}
if (shouldLoad && loadTask == null)
(loadTask = Task.Factory.StartNew(performLoad, TaskCreationOptions.LongRunning)).ConfigureAwait(false);
}
}
}

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@ -0,0 +1,43 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Users
{
/// <summary>
/// An avatar which can update to a new user when needed.
/// </summary>
public class UpdateableAvatar : Container
{
private Avatar displayedAvatar;
private User user;
public User User
{
get { return user; }
set
{
if (user?.Id == value?.Id)
return;
user = value;
if (IsLoaded)
updateAvatar();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAvatar();
}
private void updateAvatar()
{
displayedAvatar?.FadeOut(300);
displayedAvatar?.Expire();
Add(displayedAvatar = new Avatar(user, false) { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -266,6 +266,7 @@
<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
<Compile Include="Screens\Tournament\ScrollingTeamContainer.cs" />
<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
<Compile Include="Users\UpdateableAvatar.cs" />
<Compile Include="Users\User.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
<Compile Include="Database\BeatmapDatabase.cs" />