Dan Balasescu
411ab2b190
Merge pull request #7746 from peppy/skin-animation-frame-rate
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Add support for reading skin frame rate from configuration file
2020-02-08 00:37:01 +09:00
Dean Herbert
678eb8ec31
Reduce accessibility to set
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Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2020-02-08 00:12:23 +09:00
Dean Herbert
0530ef07bd
Merge pull request #7743 from UselessToucan/make_screenshot_manager_a_drawable
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Make ScreenshotManager a Component
2020-02-08 00:10:35 +09:00
Dan Balasescu
e4c7b9ebc1
Merge branch 'master' into screen-under-timeline
2020-02-08 00:05:45 +09:00
Dan Balasescu
7c715937ca
Merge branch 'master' into skin-animation-frame-rate
2020-02-07 23:52:45 +09:00
Andrei Zavatski
2d1afb66fb
Add history counts to user api
2020-02-07 16:21:47 +03:00
Dean Herbert
2e50e56d7c
Seek to previous object endtime after successful placement
2020-02-07 19:12:09 +09:00
Dean Herbert
a6531bf73e
Don't show distance snap grid for spinners (for now)
2020-02-07 19:09:23 +09:00
Dean Herbert
2082948f9a
Make editor screens display below timeline
2020-02-07 18:23:59 +09:00
Dan Balasescu
476c86f961
Merge branch 'master' into offset-match-stable
2020-02-07 18:21:50 +09:00
Dan Balasescu
71ba3e459b
Merge pull request #7750 from peppy/fix-editor-test-scene
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Fix editor test scene exiting after loading
2020-02-07 18:07:48 +09:00
Dean Herbert
56a091674b
Add placement display to timeline
2020-02-07 18:04:10 +09:00
Dean Herbert
e08437c5dc
Track placement object in EditorBeatmap
2020-02-07 18:03:14 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dean Herbert
b7996f91fc
Update the windows platform offset to match stable
2020-02-07 17:51:38 +09:00
Dan Balasescu
7b70481a10
Merge branch 'master' into fix-editor-test-scene
2020-02-07 17:20:43 +09:00
Dan Balasescu
a6a285bc09
Merge branch 'master' into fix-editor-snapping-inaccuracy
2020-02-07 17:20:42 +09:00
Dan Balasescu
e6060d5ecc
Merge pull request #7749 from peppy/fix-incorrect-distance-snap-grip
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Fix incorrect distance snap grid being displayed when in selection mode
2020-02-07 17:20:28 +09:00
Dan Balasescu
5d6e007929
Merge branch 'master' into overlapping-scroll-origin
2020-02-07 16:44:34 +09:00
Dan Balasescu
efa7eb70af
Merge branch 'master' into fix-incorrect-distance-snap-grip
2020-02-07 16:44:33 +09:00
Dean Herbert
8990152315
Fix duration snapping still being incorrect
2020-02-07 16:43:50 +09:00
Dean Herbert
9997ae17bc
Fix editor test scene exiting after loading
2020-02-07 16:42:56 +09:00
Dean Herbert
3aa18abd99
Fix typo in xmldoc
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Co-Authored-By: Tree <thewildtree@outlook.com>
2020-02-07 16:22:59 +09:00
Dean Herbert
f63bf06373
Fix incorrect distance snap grid being displayed when in selection mode
2020-02-07 16:09:54 +09:00
Dean Herbert
c392ba6a7e
Update framework
2020-02-07 15:46:10 +09:00
Dean Herbert
9181bb41c6
Remove unused using
2020-02-07 15:11:09 +09:00
Dean Herbert
544685be48
Add support for reading skin frame rate from configuration file
2020-02-07 14:58:29 +09:00
Dean Herbert
7460018cd3
Move combo colours to GlobalSkinColours
2020-02-07 14:58:07 +09:00
Dan Balasescu
819973bba3
Merge branch 'master' into make_screenshot_manager_a_drawable
2020-02-07 14:48:50 +09:00
Bartłomiej Dach
5fde4f2c0c
Fix lifetime calculation in overlapping algorithm
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Changes to lifetime calculation in scrolling rulesets introduced in
#7367 , which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.
Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:
* The previous code used TimeAt() to calculate the time of travel from
the hit object's edge to its origin. For other algorithms, that time
can be accurately reconstructed, because they don't have periods of
time where there are multiple hit objects scrolling at different
velocities.
That invariant does not hold for the overlapping algorithm, therefore
it is possible for different values to be technically correct for
TimeAt(). However, the only value that matters for the adjustment
is the one that's indicated by the control point that applies to the
hit object origin, which can be uniquely identified.
* Additionally, the offset returned (even if correct) was applied
externally to the hit object's start time and passed to
GetDisplayStartTime(). In the overlapping algorithm, the choice of
control point used in GetDisplayStartTime() is important, since
the value of the speed multiplier is read within.
Externally rewinding the hit object's start time meant that in some
cases the speed multiplier of the *previous* control point is applied,
which led to hit objects appearing too late if the scrolling rate
decreased.
Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:
* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
calculate the absolute distance from time = 0 to the hit object start,
apply the origin offset *to the absolute distance*, and then convert
back to time, applying all control points in sequence. Due to this
it was impossible for control points to get mixed up while
calculating.
As for the overlapping algorithm, the high-level logic is as follows:
* The distance that the origin has to travel is the length of the scroll
plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
travel length multiplied by the time range gives the absolute travel
time of the object origin.
* Finally, the control point multiplier applicable at origin time is
applied to the whole travel time.
Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
UselessToucan
4495192c25
Make ScreenshotManager a Component
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Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-02-06 23:22:30 +03:00
Roman Kapustin
83b2b63d2c
Make ScreenshotManager a Drawable
2020-02-06 23:02:03 +03:00
TheWildTree
c09af0052b
Revert accuracy display and column sorting changes
2020-02-06 20:21:47 +01:00
Andrei Zavatski
5946ad7d80
Fix possible memory leak and better user change test support
2020-02-06 16:54:02 +03:00
Andrei Zavatski
0840033343
Merge remote-tracking branch 'refs/remotes/ppy/master' into logged-out-comments
2020-02-06 16:38:47 +03:00
Dean Herbert
1613198834
Set a sane default keyboard step for mod settings
2020-02-06 19:43:33 +09:00
Dean Herbert
48350638a2
Hide drag handles of all playlist items not currently being dragged
2020-02-06 18:38:00 +09:00
Dean Herbert
0c30e802c0
Merge remote-tracking branch 'upstream/master' into rearrangeable-playlist
2020-02-06 17:40:28 +09:00
Dean Herbert
6b67b601e9
Update framework
2020-02-06 17:35:13 +09:00
Dan Balasescu
edf20e2c3e
Merge branch 'master' into lounge-ruleset-filtering
2020-02-06 15:35:26 +09:00
Dan Balasescu
8d12d820f1
Merge pull request #7734 from peppy/editor-slider-repeat
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Add the ability to extend hold notes (spinners / sliders etc.) via timeline
2020-02-06 15:35:16 +09:00
Dan Balasescu
108de6ac56
Merge branch 'master' into editor-slider-repeat
2020-02-06 14:48:45 +09:00
smoogipoo
6ae0efa40d
Fix adjustment not working when dragged before object
2020-02-06 14:47:43 +09:00
smoogipoo
c138e3907e
Move methods below ctor
2020-02-06 14:35:45 +09:00
Dean Herbert
fd71a53717
Fix test regression
2020-02-06 14:28:09 +09:00
Dean Herbert
a84386ba01
Merge branch 'simplify-mp-subscreen-disables' into lounge-ruleset-filtering
2020-02-06 14:22:52 +09:00
Dean Herbert
81cadb7875
Simplify the way multiple subscreens handle their disable states via a custom stack
2020-02-06 14:22:01 +09:00
Dean Herbert
114fd967c1
Revert "Remove leasing at a Multiplayer screen level"
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This reverts commit 304a071e39
.
2020-02-06 13:47:34 +09:00
Dean Herbert
d00b61de99
Merge branch 'master' into lounge-ruleset-filtering
2020-02-06 13:38:27 +09:00
Dean Herbert
e548a4b8dd
Fix missing bind causing regression in filter
2020-02-06 13:36:49 +09:00
Dean Herbert
94b6564b98
Merge branch 'master' into editor-slider-repeat
2020-02-06 13:16:39 +09:00
Dean Herbert
daf5fa9da4
Throw NotSupportedException instead
2020-02-06 13:16:32 +09:00
Dean Herbert
75eb9ca040
Merge pull request #7739 from peppy/fix-rooms-test-scene
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Fix rooms test scene not displaying anything
2020-02-06 13:12:10 +09:00
Dean Herbert
061b8c389f
Fix null search string causing an exception
2020-02-06 13:03:04 +09:00
Dean Herbert
1dc7fc4a33
Fix case where playlist is empty
2020-02-06 13:01:48 +09:00
Dan Balasescu
38bf14a06c
Merge branch 'master' into editor-beatmap-component
2020-02-06 12:25:33 +09:00
Dean Herbert
a79d6ff27a
Change transition to better handle mass filter cases
2020-02-06 12:17:20 +09:00
Dean Herbert
304a071e39
Remove leasing at a Multiplayer screen level
2020-02-06 12:17:20 +09:00
Dean Herbert
50c4e34c92
Add ruleset to multiplayer filter criteria
2020-02-06 12:17:20 +09:00
Dean Herbert
00edc7e66f
Fix RoomsContainer test scene not displaying
2020-02-06 12:14:17 +09:00
TheWildTree
c93d2c7f00
Adjust loading container corner radius
2020-02-05 18:26:01 +01:00
TheWildTree
63df6b8da6
Change accuracy formatting method
2020-02-05 17:42:14 +01:00
TheWildTree
e79ba9a129
Add alwaysShowDecimals param to FormatAccuracy
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This allows us to specify whether we want it to show decimal places if accuracy is 100%.
2020-02-05 17:41:57 +01:00
TheWildTree
fa3934ddb4
Match osu-web button description
2020-02-05 17:16:20 +01:00
TheWildTree
e1e1c1a11a
Match osu-web display accuracy
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Decided to change this only locally instead of modifying FormatAccuracy which would affect everywhere else in the game as well.
2020-02-05 16:34:39 +01:00
TheWildTree
76037e4ffd
Recolour ranked status pill
2020-02-05 16:31:14 +01:00
TheWildTree
f4ee281dd6
Add optional decimal place
2020-02-05 16:15:55 +01:00
Dean Herbert
f5edad16e6
Improve visuals
2020-02-05 19:43:13 +09:00
Dean Herbert
98ab1f9862
Fix negative spinners
2020-02-05 18:35:31 +09:00
Dean Herbert
3d42973764
Allow scrolling via drag while dragging a hold note handle
2020-02-05 18:35:31 +09:00
Dean Herbert
cef45afbc8
Add a simple hover state
2020-02-05 18:35:31 +09:00
Dean Herbert
d56accaef1
Disallow negative / zero repeat counts (and fix off-by-one)
2020-02-05 18:35:31 +09:00
Dean Herbert
09273d1da9
Fix test scene not correctly building a playable beatmap
2020-02-05 18:35:31 +09:00
Dean Herbert
d04cc0123d
Initial implementation of timeline blueprint dragbars
2020-02-05 18:35:31 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
Dean Herbert
96986bf5fc
Remove beat divisor from ctor and use DI instead
2020-02-05 17:48:21 +09:00
Dean Herbert
63c595ed97
Make EditorBeatmap a component and move UpdateHitObject to it
2020-02-05 17:48:21 +09:00
Andrei Zavatski
0bbd95a69c
Merge remote-tracking branch 'refs/remotes/ppy/master' into logged-out-comments
2020-02-05 10:57:49 +03:00
Dan Balasescu
af4f3e5fff
Merge branch 'master' into rankings-spotlights-table
2020-02-05 13:42:26 +09:00
Tree
447f31ccfc
Remove using directive
2020-02-04 23:25:21 +01:00
Tree
c2a80119ca
Remove using directives
2020-02-04 23:23:57 +01:00
Tree
23d1d3fdf1
Convert field to local variable
2020-02-04 23:09:10 +01:00
Tree
b606408667
Remove space
2020-02-04 23:02:28 +01:00
TheWildTree
c1b8445b00
Add spacing to match osu-web
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Note: due to osu-web using flex to even out the spacing and me not being able to implement the same behaviour here, I added a static margin to separate the title from the diffname above. This looks better than the previous state in most cases, the only scenario where this differs somehow visibly from web is on mapsets with large numbers of difficulties.
2020-02-04 21:53:23 +01:00
TheWildTree
86c0b50983
Adjust font once again for readibility
2020-02-04 21:45:45 +01:00
TheWildTree
d7af96a2e5
Adjust corner radius
2020-02-04 21:42:01 +01:00
TheWildTree
82914b5d6e
Adjust ScoreTable spacing
2020-02-04 21:41:33 +01:00
TheWildTree
9795897045
Enforce correct column order in ScoreTable
2020-02-04 21:28:31 +01:00
TheWildTree
d23e4a1fa1
Change scoreboard text size
2020-02-04 21:27:51 +01:00
TheWildTree
5458085849
Adjust TopScoreUserSection font and spacing
2020-02-04 21:11:35 +01:00
TheWildTree
3ef6027d57
Show placeholder instead of success rate when beatmap unranked
2020-02-04 21:02:02 +01:00
TheWildTree
48beb9fd6d
Recolour PreviewButton
2020-02-04 21:01:02 +01:00
TheWildTree
88e79dfa78
Hide ratings if beatmap has no leaderboard
2020-02-04 21:00:27 +01:00
TheWildTree
85fb4b4a18
Recolour DetailBox
2020-02-04 21:00:00 +01:00
TheWildTree
cbfb90983b
Rename variable
2020-02-04 20:17:27 +01:00
TheWildTree
268bb73ac6
Adjust header padding
2020-02-04 20:14:50 +01:00
TheWildTree
2cc1255035
Adjust online status pill font and padding
2020-02-04 20:09:52 +01:00
TheWildTree
d0eb4e4471
Add necessary variable
2020-02-04 20:08:54 +01:00
TheWildTree
86283cc422
Recolour SuccessRate background
2020-02-04 19:55:19 +01:00
TheWildTree
a366a92d4c
Use alpha instead of colour opacity
2020-02-04 19:54:51 +01:00