mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Remove beat divisor from ctor and use DI instead
This commit is contained in:
parent
63c595ed97
commit
96986bf5fc
@ -3,6 +3,8 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -23,15 +25,31 @@ namespace osu.Game.Tests.Editor
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
public TestSceneHitObjectComposerDistanceSnapping()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap(), BeatDivisor);
|
||||
base.Content.Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap()),
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = composer = new TestHitObjectComposer();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
composer = new TestHitObjectComposer()
|
||||
};
|
||||
|
||||
BeatDivisor.Value = 1;
|
||||
|
||||
|
@ -38,13 +38,14 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
|
||||
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
|
||||
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
|
||||
|
||||
Dependencies.Cache(editorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -80,15 +80,15 @@ namespace osu.Game.Screens.Edit
|
||||
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
|
||||
clock.ChangeSource(sourceClock);
|
||||
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, beatDivisor));
|
||||
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
|
||||
// todo: remove caching of this and consume via editorBeatmap?
|
||||
dependencies.Cache(beatDivisor);
|
||||
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
|
||||
|
||||
dependencies.CacheAs(editorBeatmap);
|
||||
|
||||
EditorMenuBar menuBar;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Threading;
|
||||
@ -36,18 +37,17 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public readonly IBeatmap PlayableBeatmap;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private readonly IBeatmapProcessor beatmapProcessor;
|
||||
|
||||
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
|
||||
|
||||
public EditorBeatmap(IBeatmap playableBeatmap, BindableBeatDivisor beatDivisor = null)
|
||||
public EditorBeatmap(IBeatmap playableBeatmap)
|
||||
{
|
||||
PlayableBeatmap = playableBeatmap;
|
||||
|
||||
this.beatDivisor = beatDivisor;
|
||||
|
||||
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset?.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
|
||||
|
||||
foreach (var obj in HitObjects)
|
||||
|
Loading…
Reference in New Issue
Block a user