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Match osu-web display accuracy
Decided to change this only locally instead of modifying FormatAccuracy which would affect everywhere else in the game as well.
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@ -120,7 +120,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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new OsuSpriteText
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{
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Margin = new MarginPadding { Right = horizontal_inset },
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Text = score.DisplayAccuracy,
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Text = $@"{score.Accuracy:0.00%}",
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Font = OsuFont.GetFont(size: text_size),
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Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White
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},
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